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Lookism speed upgrade.

As far as I know, Daniel's path makes him be able to see the attack patterns of his opponent's attacks via his senses. So it's pretty much a Analytical Prediction via Enhanced Senses ability. His path doesn't give him a huge speed amp or anything, just makes him see the attacks before they're performed. While from the panels we see that it's a speed feat, if we take the full context into account; the feat is simply wrong due to how Daniel's ability works.
Daniel was being outmatched in both speed and strength against Paecheon Jo, even though he proved skilled enough to keep up at times. It wasn't until he obtained his Own Path that his reaction speed and perception increased to the point where he could blitz Paecheon Jo. And we're specifically told that his Own Path deals with his enhanced senses; inevitably, sharpening your senses affects how you perceive things—literally. It's so blatant that even the way the attack trajectories are drawn implies this. So you can't just assume it's "skill."
 
As for Johan "blitzing Gun": He doesn't. His path is simply: "Even if I perform a simple kick, there are hundreds of kicking techniques within that simple kick; so it becomes impossible to read.". In other words, literally the opposite of Daniel's path. "Infinite attack patterns" vs "sensing every attack pattern".
This is like saying that a more skilled person can keep up with someone immensely faster and stronger using only their skills: For Johan to have been able to perform ALL those techniques together, he would have needed a certain speed; otherwise, those arcs of movement would simply be feints performed one after another, when we know that's not the case.
 
Daniel was being outmatched in both speed and strength against Paecheon Jo, even though he proved skilled enough to keep up at times.
They were pretty much comparable in speed and AP even before Daniel got his Path. He could evade most of Pacheon's attacks and even somewhat hurt him. While he did much better aganist Pacheon after he got his Path, Daniel's Path allowed him to see Pacheon's "weak spots" and attack them; so his Path doesn't scale to Pacheon's Durability. He was also using Anpr to dodge his attacks, so he wouldn't scale massively above him in speed neither.
And we're specifically told that his Own Path deals with his enhanced senses; inevitably, sharpening your senses affects how you perceive things—literally. It's so blatant that even the way the attack trajectories are drawn implies this. So you can't just assume it's "skill."
First of all, his enhanced senses were never stated to work that way so that's just a headcanon. Also, even if his perception or reaction speed increased; that doesn't effect his combat speed.
This is like saying that a more skilled person can keep up with someone immensely faster and stronger using only their skills:
They can? Abilities like Analytical Prediction and Pressure Points can help a character dodge attacks and deal damage to characters much faster and stronger than them.

Also Gun wasn't "immensely faster and stronger" than Johan lol. Johan could damage him and keep up.
For Johan to have been able to perform ALL those techniques together, he would have needed a certain speed; otherwise, those arcs of movement would simply be feints performed one after another, when we know that's not the case.
We're Lookism fans, of course we don't read our own series.

He doesn't perform all the techniques together, he imbues his attacks with "countless techniques". Like in this panel, he isn't actually performing all of those movements. He's performing one movement that has all the techniques, thus is impossible to read.
 
They were pretty much comparable in speed and AP even before Daniel got his Path. He could evade most of Pacheon's attacks and even somewhat hurt him. While he did much better aganist Pacheon after he got his Path, Daniel's Path allowed him to see Pacheon's "weak spots" and attack them; so his Path doesn't scale to Pacheon's Durability. He was also using Anpr to dodge his attacks, so he wouldn't scale massively above him in speed neither.
No, they definitely weren't evenly matched. The only way Daniel managed to attack Paecheon Jo was by making him lower his guard until he took the opportunity to unleash a flurry of blows; that was his entire strategy, while Paecheon Jo was literally toying with him the whole time, watching him use his copied techniques.
First of all, his enhanced senses were never stated to work that way so that's just a headcanon. Also, even if his perception or reaction speed increased; that doesn't effect his combat speed.
It's a headcanon until you suddenly notice the difference between a Daniel without his Own Path. One one-shots Paecheon Jo, the other just pushes him away, even though Daniel without his Path was in perfect condition and didn't manage to do the same damage as with his Path active. And that's not even mentioning the speed he gained with his Path. Furthermore, you don't need combat speed to dodge. Daniel's perception and reaction speed alone were more than enough to evade every attack.
They can? Abilities like Analytical Prediction and Pressure Points can help a character dodge attacks and deal damage to characters much faster and stronger than them.
Are you seriously going to reduce all of that to a Skill Issue? Again, I emphasize that Daniel, under his Own Path, was amplified, just as Johan was when he fought Gun. The Paths aren't just about abilities; narratively, they show us on screen that there's a clear physical difference.
Also Gun wasn't "immensely faster and stronger" than Johan lol. Johan could damage him and keep up.
After Gun got up, fueled by adrenaline, Johan became desperate and ended up being attacked several times by a Gun whose body was already badly damaged at that point. And I'm not just talking about pain; he was literally covered in serious injuries that HAD to affect his performance. His chest was torn apart, the sides of his torso were violently scratched, not to mention the broken arm and bruises. The difference wasn't extremely high, but it was clear that even damaged, Gun was dominating him until Johan achieved his Own Path.
He doesn't perform all the techniques together, he imbues his attacks with "countless techniques". Like in this panel, he isn't actually performing all of those movements. He's performing one movement that has all the techniques, thus is impossible to read.
Does being unpredictable prevent you from being visible to the enemy? If it's literally as you say, then all Johan was doing was feinting with his clones. Johan is performing multiple techniques that, taken together, are unpredictable, and executing all those techniques requires a greater speed than he would normally have.
 
No, they definitely weren't evenly matched.
I never said they were evenly matched. Pacheon was still superior in stats, but they were comparable because Daniel could evade Pacheon's strikes and sometimes even hit him and he could withstand his strikes as well.
The only way Daniel managed to attack Paecheon Jo was by making him lower his guard until he took the opportunity to unleash a flurry of blows; that was his entire strategy, while Paecheon Jo was literally toying with him the whole time, watching him use his copied techniques.
And that strike almost knocked Pacheon out (his own words) btw
It's a headcanon until you suddenly notice the difference between a Daniel without his Own Path. One one-shots Paecheon Jo, the other just pushes him away, even though Daniel without his Path was in perfect condition and didn't manage to do the same damage as with his Path active.
These aren't even about speed btw but I'll still answer ig. Daniel one shot (wasn't really a one shot but still) Pacheon by attacking his weak points. That doesn't put him with his path a one shot above Pacheon. Daniel without his path also hit Pacheon cleanly once and almost knocked him out, while he could get more clean hits thanks to his Path so he could damage him more.
Are you seriously going to reduce all of that to a Skill Issue?
Wording it like that makes it sound stupid but yeah.
he Paths aren't just about abilities; narratively, they show us on screen that there's a clear physical difference.
No they don't.
After Gun got up, fueled by adrenaline, Johan became desperate and ended up being attacked several times by a Gun whose body was already badly damaged at that point. And I'm not just talking about pain; he was literally covered in serious injuries that HAD to affect his performance. His chest was torn apart, the sides of his torso were violently scratched, not to mention the broken arm and bruises. The difference wasn't extremely high, but it was clear that even damaged, Gun was dominating him until Johan achieved his Own Path.
It's not like Gun was magically healed after Johan got his Path. He was still injured. It was basically Damaged Gun versus Johan to Damaged Gun versus Path Johan. Johan in both matchups could damage Gun even though Gun's obviously stronger than him.
Does being unpredictable prevent you from being visible to the enemy?
No and I never said that.
If it's literally as you say, then all Johan was doing was feinting with his clones.
Yes, but with a cooler visual.
Johan is performing multiple techniques that, taken together, are unpredictable, and executing all those techniques requires a greater speed than he would normally have.
He isn't doing that bruh. Let's say his technique is a roundhouse kick. He imbues it with countless other ones. It looks like he's performing different techniques but in reality, he's actually just performing a roundhouse.
 
I never said they were evenly matched. Pacheon was still superior in stats, but they were comparable because Daniel could evade Pacheon's strikes and sometimes even hit him and he could withstand his strikes as well.

And that strike almost knocked Pacheon out (his own words) btw
After he lowered his guard, leaving his defense exposed to Daniel's attack. And it wasn't just one attack; he had to unleash a whole barrage of blows before he even said that. And do I need to remind you of the strategy he had to employ? Without it, he would have been lost in a casual fight.
These aren't even about speed btw but I'll still answer ig. Daniel one shot (wasn't really a one shot but still) Pacheon by attacking his weak points. That doesn't put him with his path a one shot above Pacheon. Daniel without his path also hit Pacheon cleanly once and almost knocked him out, while he could get more clean hits thanks to his Path so he could damage him more.
I don't think you can attribute the big difference to simply "he had more opportunity to attack" when Daniel, with his attacks without his Own Path, only did this. And with his Path active, he did this.
Wording it like that makes it sound stupid but yeah.
Lmao
No they don't.

It's not like Gun was magically healed after Johan got his Path. He was still injured. It was basically Damaged Gun versus Johan to Damaged Gun versus Path Johan. Johan in both matchups could damage Gun even though Gun's obviously stronger than him.
Where did you get the idea that Gun healed? I'm literally pointing out the injuries he had and saying that this should affect his performance, and yet we see that the prognosis is completely different. Gun easily defeats Johan, regardless of how many copies or attacks he uses at that moment. It's not until he obtains his Own Path that the situation changes.
No and I never said that.
So why are you assuming Johan did it? Even if your opponent is unpredictable, that doesn't leave you without options, so it doesn't make sense that Gun simply received the attacks without being able to escape them. The only way is that he simply couldn't escape because he was being overwhelmed in both skill and speed.
Yes, but with a cooler visual.
"Yes, it's cooler, that's why it's represented like that." I know they're epic, but this isn't just for aesthetic reasons. When PTJ wants to clarify something, one of its main methods is to do so visually.
He isn't doing that bruh. Let's say his technique is a roundhouse kick. He imbues it with countless other ones. It looks like he's performing different techniques but in reality, he's actually just performing a roundhouse.
No, he's attacking multiple times with each move. It's unpredictable, yes, but he's also fast enough to do it without much trouble.
 
As far as I know, Daniel's path makes him be able to see the attack patterns of his opponent's attacks via his senses. So it's pretty much a Analytical Prediction via Enhanced Senses ability. His path doesn't give him a huge speed amp or anything, just makes him see the attacks before they're performed. While from the panels we see that it's a speed feat, if we take the full context into account; the feat is simply wrong due to how Daniel's ability works.

Not exactly, there are 2 parts of Daniel's Path, we see the 2nd one here and both against Paecheon.

Visualisation of the attack through maximised senses is the defensive application, it lets him see the strike paths before they even start. He knows where it's coming from, how it's coming, the exact trajectory and can perfectly dodge through all of that.

But it's not unlimited. Daniel can still experience moments of crisis; being attacked in the dark, or up against the Dark Crocodile Pierce. And that is what's truly unrivalled, it's not his prediction, but the weakness counter that he only does upon seeing a 'flash of light'. If he could truly dodge everything, regardless of the speed, he would never be in crisis.

This is overwhelmingly busted because he can still see this flash of light even in blindness, still, it's the epitome of his maximised senses. On top of this, Paecheon even states that Daniel moved within a "small opening", thus he responded after the attack got close-- hence the usage of the weakness counter.
 
Let's say his technique is a roundhouse kick. He imbues it with countless other ones. It looks like he's performing different techniques but in reality, he's actually just performing a roundhouse.
That ‘roundhouse kick’ would be what a certain opponent would see but Johan could switch to a different attack mid-way to still manage to hit them, that switch is the blitzing here as the opponent (e.g Gun) does not see the switch and has to infer what happens afterwards, hence the unpredictability, they cannot ‘predict’ Johan but to even get to predicting they have to be unable to see the attack in the first place and resort to trying to predict it, and Johan doesn’t have IA so in the fight with Gun he was perception blitzing him.

He’s not using multiple techniques at once but making it so that he can switch between multiple techniques relatively easily.




So behind a seemingly single attack there would be multiple different strike arcs, and Johan could switch between them to use the one he thinks is effective based on his own judgement.


So do you think Johan has Invisible Attacks which is why you think characters cannot see his switches? Or do you have some other reason cooked up for the reason his switches cannot be seen/tracked? Other than what I am saying about his speed since you obviously disagree.



Also in case you mention Gun, he was boosted by Adrenaline which boosts your reaction time,
 
About Daniel, basically his original speed + something like analytical prediction, he looks faster but you have to remember that he is moving at a much earlier time than before due to the predictions, that seems to be your argument.

However, his original speed was much much lower than Paecheon’s, and his predictions would only work well if he was now at least relative to Paecheon, since otherwise Paecheon would be able to catch up to Daniel’s body movements and still manage to attack him (Daniel’s reaction speed might have been ‘boosted’ but his attack/combat speed would be the same, so someone who showed superior speeds pre-path would be capable of landing attacks as Daniel’s body does not have the speed needed to move in time).


So he should have gained a speed amp as well.
Otherwise he’d be diced tomatoes. Diced tomatoes that could foresee getting chopped up by a chef but not being able to move before the attack lands, or is caught up with while moving.
 
After he lowered his guard, leaving his defense exposed to Daniel's attack. And it wasn't just one attack; he had to unleash a whole barrage of blows before he even said that. And do I need to remind you of the strategy he had to employ? Without it, he would have been lost in a casual fight.
This doesn't really refute my point. Sure he would lose the fight without his Path.
I don't think you can attribute the big difference to simply "he had more opportunity to attack" when Daniel, with his attacks without his Own Path, only did this. And with his Path active, he did this.
My "He had more oppurtunities to attack" comment refers to his Anpr. Also he did that damage with a dura neg technique (it's accepted btw) using his Path so it doesn't even require stats.
Where did you get the idea that Gun healed?
"It's not like Gun was magically healed".
I'm literally pointing out the injuries he had and saying that this should affect his performance, and yet we see that the prognosis is completely different.
That doesn't support Johan getting a stat boost because he was damaged while Johan didn't have his path and did have his path.
Gun easily defeats Johan, regardless of how many copies or attacks he uses at that moment.
He doesn't "easily defeat Johan" lmao. Did we read the same fight? Please read this chapter and tell me how Gun was easily defeating Johan.
So why are you assuming Johan did it? Even if your opponent is unpredictable, that doesn't leave you without options, so it doesn't make sense that Gun simply received the attacks without being able to escape them. The only way is that he simply couldn't escape because he was being overwhelmed in both skill and speed.
You don't have to be invisible to the enemy to dominate them? Wtf. This is Gun glaze atp. Do you think Johan's Path amped his speed just because the glorious king Gun could never get outskilled to hell?
"Yes, it's cooler, that's why it's represented like that." I know they're epic, but this isn't just for aesthetic reasons. When PTJ wants to clarify something, one of its main methods is to do so visually.
Alright so the radar thing that lights up when a character's using CQC is real then. When people use power masteries their attacks light up red too. Woooow

Jokes aside, that is strictly your opinion and nothing supports it btw.
No, he's attacking multiple times with each move. It's unpredictable, yes, but he's also fast enough to do it without much trouble.
Interperating a Baki level skill feat for a speed feat is crazy bruh.
But it's not unlimited. Daniel can still experience moments of crisis; being attacked in the dark, or up against the Dark Crocodile Pierce. And that is what's truly unrivalled, it's not his prediction, but the weakness counter that he only does upon seeing a 'flash of light'. If he could truly dodge everything, regardless of the speed, he would never be in crisis.

This is overwhelmingly busted because he can still see this flash of light even in blindness, still, it's the epitome of his maximised senses. On top of this, Paecheon even states that Daniel moved within a "small opening", thus he responded after the attack got close-- hence the usage of the weakness counter.
This "flash of light" thing was never stated to be a thing. When your five senses are maximized, you don't need your vision to predict and dodge attacks in the dark. What we see in the scene where the questioned feat takes place in is pretty much a little introduction to Dan's Path, nothing else.
That ‘roundhouse kick’ would be what a certain opponent would see but Johan could switch to a different attack mid-way to still manage to hit them, that switch is the blitzing here as the opponent (e.g Gun) does not see the switch and has to infer what happens afterwards, hence the unpredictability, they cannot ‘predict’ Johan but to even get to predicting they have to be unable to see the attack in the first place and resort to trying to predict it, and Johan doesn’t have IA so in the fight with Gun he was perception blitzing him.
I already replied to the same thing above so I'm not gonna waste my time with it again.
About Daniel, basically his original speed + something like analytical prediction, he looks faster but you have to remember that he is moving at a much earlier time than before due to the predictions, that seems to be your argument.
Yeah.
However, his original speed was much much lower than Paecheon’s
That's not true. His speed wasn't "much much lower than Pacheon's". Pacheon was superior, sure. Daniel was still able to react and evade most of his attacks though. The only stat Pacheon could be massively superior to Daniel in is AP which isn't even important since Daniel attacks his weak spots to damage him anyway.
and his predictions would only work well if he was now at least relative to Paecheon,
That's wrong. Pacheon should be able to at least blitz Daniel for his ANPR to not work. He never shows the ability to be able to do so.
(Daniel’s reaction speed might have been ‘boosted’ but his attack/combat speed would be the same, so someone who showed superior speeds pre-path would be capable of landing attacks as Daniel’s body does not have the speed needed to move in time).
He moved prior. That's why pre-Path Daniel couldn't evade all of Pacheon's attacks while Path Daniel could. It's like, really simple.
Otherwise he’d be diced tomatoes. Diced tomatoes that could foresee getting chopped up by a chef but not being able to move before the attack lands, or is caught up with while moving.
That's lowk a fire analogy (I'll steal that) but it doesn't work here because Pacheon's not that fast compared to Daniel. Sure he was superior, but Daniel messed him up the moment he put his guard down. Shows you how Pacheon couldn't really mess around with him.
 
As far as I know, Daniel's path makes him be able to see the attack patterns of his opponent's attacks via his senses. So it's pretty much a Analytical Prediction via Enhanced Senses ability. His path doesn't give him a huge speed amp or anything, just makes him see the attacks before they're performed. While from the panels we see that it's a speed feat, if we take the full context into account; the feat is simply wrong due to how Daniel's ability works.

As for Johan "blitzing Gun": He doesn't. His path is simply: "Even if I perform a simple kick, there are hundreds of kicking techniques within that simple kick; so it becomes impossible to read.". In other words, literally the opposite of Daniel's path. "Infinite attack patterns" vs "sensing every attack pattern".
it does. it gives him a huge speed amp. lets not ignore what he did vs pacheon. he outright perception blitzed him AFTER the attack was already in his face.
ironic that you mention taking context into account.
when context it literally shows that he SAW a glow of light from the persons weakspot. in the complete dark. theres little to absolutely 0 analytical prediction becouse 1. he cant see the person. 2. the person pulled the weapond daniel is predicting out after it went dark. and 3. we get a flashback to when daniel SAW the weak spot. which had the hand positioning of the enemy showing the blade to be nearly completely closed.
heres the image breakdown
 
This doesn't really refute my point. Sure he would lose the fight without his Path.

My "He had more oppurtunities to attack" comment refers to his Anpr. Also he did that damage with a dura neg technique (it's accepted btw) using his Path so it doesn't even require stats.

"It's not like Gun was magically healed".

That doesn't support Johan getting a stat boost because he was damaged while Johan didn't have his path and did have his path.

He doesn't "easily defeat Johan" lmao. Did we read the same fight? Please read this chapter and tell me how Gun was easily defeating Johan.

You don't have to be invisible to the enemy to dominate them? Wtf. This is Gun glaze atp. Do you think Johan's Path amped his speed just because the glorious king Gun could never get outskilled to hell?

Alright so the radar thing that lights up when a character's using CQC is real then. When people use power masteries their attacks light up red too. Woooow

Jokes aside, that is strictly your opinion and nothing supports it btw.

Interperating a Baki level skill feat for a speed feat is crazy bruh.

This "flash of light" thing was never stated to be a thing. When your five senses are maximized, you don't need your vision to predict and dodge attacks in the dark. What we see in the scene where the questioned feat takes place in is pretty much a little introduction to Dan's Path, nothing else.

I already replied to the same thing above so I'm not gonna waste my time with it again.

Yeah.

That's not true. His speed wasn't "much much lower than Pacheon's". Pacheon was superior, sure. Daniel was still able to react and evade most of his attacks though. The only stat Pacheon could be massively superior to Daniel in is AP which isn't even important since Daniel attacks his weak spots to damage him anyway.

That's wrong. Pacheon should be able to at least blitz Daniel for his ANPR to not work. He never shows the ability to be able to do so.

He moved prior. That's why pre-Path Daniel couldn't evade all of Pacheon's attacks while Path Daniel could. It's like, really simple.

That's lowk a fire analogy (I'll steal that) but it doesn't work here because Pacheon's not that fast compared to Daniel. Sure he was superior, but Daniel messed him up the moment he put his guard down. Shows you how Pacheon couldn't really mess around with him.
heres proof that daniel can blitz pacheon without moving before him

only replying to the daniel part. its not just that he can move out the way. we known attacking weak spots isnt that effective on high tiers yet daniel whos martial arts 17 hit combo only did decent damage on pacheon WHILE offguarding him with a sudden strength increase, he put a entire hole through the guy. like this is blatantly a major stat difference. for the love of god the guy saw a persons weakspot while literally not being able to see them in the dark. hes enhancing himself.
 
I would continue the debate, but that's not what this thread is about. The point is that Daniel's speed is currently unlike that of any other character, at least until we hear a statement or see him perform a feat.
 
it does. it gives him a huge speed amp. lets not ignore what he did vs pacheon. he outright perception blitzed him AFTER the attack was already in his face.
No implification for a perception blitz.
when context it literally shows that he SAW a glow of light from the persons weakspot. in the complete dark. theres little to absolutely 0 analytical prediction becouse 1. he cant see the person.
He has other senses maxed out as well, not just his vision.
2. the person pulled the weapond daniel is predicting out after it went dark
He has other senses maxed out.
3. we get a flashback to when daniel SAW the weak spot. which had the hand positioning of the enemy showing the blade to be nearly completely closed.
heres the image breakdown
This could be true as this is the scene where Daniel evolves and achieves the path, but the calculation doesn't even use the panel you suggested so it's still technically wrong lol.
Scenes like this don't mean that one character is massively faster than the other. I can pull up tens of similar scenes between comparable characters like that. This scene doesn't change the fact that Daniel's Path is an ANPR ability.
only replying to the daniel part. its not just that he can move out the way. we known attacking weak spots isnt that effective on high tiers yet daniel whos martial arts 17 hit combo only did decent damage on pacheon WHILE offguarding him with a sudden strength increase, he put a entire hole through the guy. like this is blatantly a major stat difference. for the love of god the guy saw a persons weakspot while literally not being able to see them in the dark. hes enhancing himself.
I didn't understand like half of this message. So your argument on how Daniel's Path gives him an AP amp is Daniel without his amp not being able to damage Pacheon well while with his Path he could?

It's because he can see and attack weak spots. Not stat amps.
 
No implification for a perception blitz.

He has other senses maxed out as well, not just his vision.

He has other senses maxed out.

This could be true as this is the scene where Daniel evolves and achieves the path, but the calculation doesn't even use the panel you suggested so it's still technically wrong lol.

Scenes like this don't mean that one character is massively faster than the other. I can pull up tens of similar scenes between comparable characters like that. This scene doesn't change the fact that Daniel's Path is an ANPR ability.

I didn't understand like half of this message. So your argument on how Daniel's Path gives him an AP amp is Daniel without his amp not being able to damage Pacheon well while with his Path he could?

It's because he can see and attack weak spots. Not stat amps.
again. like i said. just attacking a weak spot doesnt upgrade your ap from : 17 damage combo barely damaging someone to putting a literal hole through them. we known people like pacheon with high endurance dont have huge issues taking weakspot attacks, especially consistently in manager kim.

the calculation doesnt need to use the panel i suggested. its used as a defense in favour of it right now. if the defence checks out , it checks out. simple as. daniel used and had his path in that moment. path is path. even if he didnt conciously use it. doesnt mean it doesnt function the same way.

AGAIN. scenes like this IN THIS SPECIFIC CONTEXT directly indicates that daniel was faster. why?
well for 1. pacheon (whos already faster then base daniel without mastery) aplies speed mastery to his attack. and gets really near daniel with his attack. thats without daniel moving beforehand. he literally has a baffled face like he did with the scissors guy (could also be an indication of him not seeing the attack untill it was already near him. but i doubt that) daniel WITHOUT precognition scince he didnt move out the way beforehand. is able to outspeed pacheons speed imbued attack. pacheon who is already faster than him. so if an amped pacheon isnt able to tag a daniel who didnt move before pacheons attack was launched, and pacheon is already faster then no path daniel before mastery. that just indicates that daniel is capable of outspeeding a amped pacheon while his path is active without using precognition to move out the way, not to mention that pacheon needs less distance to travel to land his attack. specifically due to his hand being fully extended while daniel needs to tag him in the middle of the chest.


other senses dont change anything in this specific context.
 
again. like i said. just attacking a weak spot doesnt upgrade your ap from : 17 damage combo barely damaging someone to putting a literal hole through them. we known people like pacheon with high endurance dont have huge issues taking weakspot attacks, especially consistently in manager kim.

the calculation doesnt need to use the panel i suggested. its used as a defense in favour of it right now. if the defence checks out , it checks out. simple as. daniel used and had his path in that moment. path is path. even if he didnt conciously use it. doesnt mean it doesnt function the same way.

AGAIN. scenes like this IN THIS SPECIFIC CONTEXT directly indicates that daniel was faster. why?
well for 1. pacheon (whos already faster then base daniel without mastery) aplies speed mastery to his attack. and gets really near daniel with his attack. thats without daniel moving beforehand. he literally has a baffled face like he did with the scissors guy (could also be an indication of him not seeing the attack untill it was already near him. but i doubt that) daniel WITHOUT precognition scince he didnt move out the way beforehand. is able to outspeed pacheons speed imbued attack. pacheon who is already faster than him. so if an amped pacheon isnt able to tag a daniel who didnt move before pacheons attack was launched, and pacheon is already faster then no path daniel before mastery. that just indicates that daniel is capable of outspeeding a amped pacheon while his path is active without using precognition to move out the way, not to mention that pacheon needs less distance to travel to land his attack. specifically due to his hand being fully extended while daniel needs to tag him in the middle of the chest.


other senses dont change anything in this specific context.
"This "flash of light" thing was never stated to be a thing. When your five senses are maximized, you don't need your vision to predict and dodge attacks in the dark. What we see in the scene where the questioned feat takes place in is pretty much a little introduction to Dan's Path, nothing else. "

he literally says he saw a flash of light for the weakspot. genuinely anwser me. how does taste. hearing , smell and touch work to find out someones weakspot when you arent touching them? are you sniffing the weak spot out? hearing the weakspot? does he have a pseudo see through world or like yujiro where he can hear internal functions? can he taste the air to see whats off?
 
again. like i said. just attacking a weak spot doesnt upgrade your ap from : 17 damage combo barely damaging someone to putting a literal hole through them. we known people like pacheon with high endurance dont have huge issues taking weakspot attacks,
The attacking weak spots technique is literally an accepted "Durability Negation" (left the link to the ability in case you don't know how it works) technique. AP doesn't matter. Pacheon having high endurance and "not having issues aganist weakspot attacks" are also irrelevant stuff as endurance doesn't save you from taking damage to your insides and him having issues aganist Daniel's weak spot attacks while not having issues with other ones just proves that Daniel's technique is superior to the ones Pacheon took before.
especially consistently in manager kim.
Also scans for this would be appreciated.
AGAIN. scenes like this IN THIS SPECIFIC CONTEXT directly indicates that daniel was faster. why?
well for 1. pacheon (whos already faster then base daniel without mastery) aplies speed mastery to his attack. and gets really near daniel with his attack. thats without daniel moving beforehand. he literally has a baffled face like he did with the scissors guy (could also be an indication of him not seeing the attack untill it was already near him. but i doubt that) daniel WITHOUT precognition scince he didnt move out the way beforehand. is able to outspeed pacheons speed imbued attack. pacheon who is already faster than him. so if an amped pacheon isnt able to tag a daniel who didnt move before pacheons attack was launched, and pacheon is already faster then no path daniel before mastery. that just indicates that daniel is capable of outspeeding a amped pacheon while his path is active without using precognition to move out the way, not to mention that pacheon needs less distance to travel to land his attack. specifically due to his hand being fully extended while daniel needs to tag him in the middle of the chest.
I pretty much answered a shorter version of this above. It makes no sense for Daniel to have a precog ability and consistently use it to dodge attacks from Pacheon and suddenly turn it off to... show off his speed?
he literally says he saw a flash of light for the weakspot. genuinely anwser me. how does taste. hearing , smell and touch work to find out someones weakspot when you arent touching them? are you sniffing the weak spot out? hearing the weakspot? does he have a pseudo see through world or like yujiro where he can hear internal functions? can he taste the air to see whats off?
As far as I can understand from the replies (and upon re reading), this flash of light thing is pretty much an IA attack that shows Daniel the weak spots of his opponents while he's in danger. He mostly does it from "small openings" (like when he did to the scissors guy and Pacheon). While that scene with Pacheon suggests that it has a massive speed amp compared to other attacks of his, I personally disagree because he also appearently uses it alongside the precog as seen in the first scan (there are multiple after images of the scissor suggesting that, plus the coloring of the scene is the same as other times Daniel used his precog). The same probably happened in the Pacheon scene but it wasn't shown to build hype around Daniel's ability. Even though that confused expression of Daniel is tricky, it could again easily be PTJ building hype around the scene; as that's not the first time they did something like that. Here's a scene of (2nd and 3rd scans) James Lee getting surprised at Eli's attack after headbutting the attack and deflecting it.
 
I pretty much answered a shorter version of this above. It makes no sense for Daniel to have a precog ability and consistently use it to dodge attacks from Pacheon and suddenly turn it off to... show off his speed?

Intruding in, this is pretty wrong. Daniel did not turn it off, it got bypassed by Paecheon. We see Paecheon talking to himself about how "maximised sight" (the entire precog ability) isn't enough and that his DCP will go through it. Only for Daniel to bypass it with the strongest application of his Path, then Paecheon figuring out from that counter alone that Daniel can actually use ALL of his senses instead of just one. And the DCP does do its job because Daniel explicitly didn't auto-dodge it like everything else.

Weakness Counter >>>>> Dark Crocodile Pierce > Maximised Sight Precog
 
Intruding in, this is pretty wrong. Daniel did not turn it off, it got bypassed by Paecheon. We see Paecheon talking to himself about how "maximised sight" (the entire precog ability) isn't enough and that his DCP will go through it. Only for Daniel to bypass it with the strongest application of his Path, then Paecheon figuring out from that counter alone that Daniel can actually use ALL of his senses instead of just one. And the DCP does do its job because Daniel explicitly didn't auto-dodge it like everything else.

Weakness Counter >>>>> Dark Crocodile Pierce > Maximised Sight Precog
This might be right, but it doesn't apply to the actual scene we're talking about (Daniel's feat aganist the scissor man).
 
Gotta revive this thread. Also, it looks like only the low end (Supersonic) got accepted and that's not really an upgrade as the Manager Kim calc that got accepted is also in the same tier. Don't see why this thread even exists. The accepted end can be applied.
 
forgot i even made this. i might try to calc the pacheon feat but the distance is weird there too or just blatantly unimpressive. should i add the calc to the page.? unless yall still have contentions about the low end version of the calc
 
how bout you forget al of this and invest in MK
manager kim? the guy whos arguably below high tier kings? manager kim? the guy whos not even the strongest in his own squad/trio? the guy who used his peak to stalemate with base tom? :unsure: iim good man
 
manager kim? the guy whos arguably below high tier kings? manager kim? the guy whos not even the strongest in his own squad/trio? the guy who used his peak to stalemate with base tom? :unsure: iim good man
I meant the comic, Hansu is PTJ's favourite, though MK himself does have a lotta feats that a lot of people could upscale off of
 
This shouldn't affect anyone other than Daniel. The only god-level we have any idea of who might be relative are Goo and James Lee, who have a high speed level, and even then they would only fall under a "Possibly" classification since Goo, although he ultimately blitzed Paecheon Jo, doesn't necessarily have the same speed level as Daniel when these two haven't fought. We have no statements or feats that put them on par in terms of speed. Furthermore, I want to emphasize the fact that this speed is ONLY found when Daniel is in his path, another reason why it's unlikely anyone else could reach that level.
Agree with this for now.
 
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