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Let's blow up a planet: John Egbert vs Air Man

The Wright Way said:
John thanks to Time Stop, Mid-Godly regen and Planetary range.
Time Manipulation resistance was recently added to Air Man's profile.

Just saying.
 
Mid-Godly regen seemingly won't work if he dies in an unheroic and/or unjust way. SBA has nothing about this. I guess since it's a blind fight, I'm assuming dying in a heroic or just way is impossible. As such, I think his regen wouldn't come into play. Though I have honestly no idea since I've never seen Homestuck before. If the regen and Type 4 immortality won't work (I'm assuming that the type 4 is also connected to dying heroically) then it's strange. Both have Air Manipulation, but John has more control of it, able to use it as telekinesis. Meanwhile Air Man uses air to fly. I think those would cancel each other out. They both can fly. Air Man is immune to time stopping. Weather Manipulation means very little in this fight. Both are egotistical, but Air Man is less so in combat. Barrier Creation and Air Man's Size Manipulation basically work the same way. Air Man has better stamina, very high vs. limitless. John's durability comes from an offensive feat, I might add, but otherwise they're even. John has better range, though with Air Man's teleportation that shouldn't matter. I honestly have no idea who would win, so I'll just say Air Man for now.
 
Okay, I admit I wasn't clear enough.

When I said "Fight ends as soon as one of them dies/gets knocked out", I meant that John's Immortality was restricted.
 
Rodri "Dante" said:
Okay, I admit I wasn't clear enough.
When I said "Fight ends as soon as one of them dies/gets knocked out", I meant that John's Immortality was restricted.
You can't make matches with restricted powers anymore. Not serious ones anyway.
 
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