This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.
For instructions regarding the exact procedure to sign up to this forum, please click here.
We need Patreon donations for this forum to have all of its running costs financially secured.
Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.
Please click here for further information, or here to directly visit our Patreon donations page.
Please click here for information about a large petition to help children in need.
Statwise, they are roughly the same. However, considering the fact that Zapdos is an Electric type, which is super effective against Flying types like Articuno and Moltres, I would give this to Zapdos, with pretty high difficulty.
(Now, you could argue that since Articuno is an Ice type, it'd be able to take out Zapdos because Ice is super effective against Flying as well. However, then it would have to deal with Moltres, a Fire type, who would resist Articuno's Ice attacks and deal super effective damage in turn with its Fire attacks. And Zapdos' Electric attacks are super effective against the both of them.
So, overall, I would say that Zapdos would win the most battles, followed by Moltres, and Articuno falls to the back here.)
Two year old fight? I'll throw my two cents in and necro for fun, forum's being moved anyways.
I completely disagree with the rankings here.
Moltres comes in last. It's HA in Flame Body isn't super useful as the birds like ranged attacks, its weather changing move is the least useful of this group as it decreases the accuracy of one of it's own most powerful moves and Solar Beam is not incredibly useful in this fight, and it gives no accuracy buff to the fire-type moves it boosts which is needed because both of it's opponents have precog AND abilities that increase evasion. Lacking pre-cog is the real death sentence here, Zapdos can avoid attacks and hit it super effectively, and Articuno can avoid AND not miss while making use of it's OHK. Having the fire advantage won't save it from a no-miss Absolute Zero attack. They all self-cure statuses, so Safegaurd makes for the weakest defensive ability for the trio too, and enduring will leave it in a horrible shape easy to take out by Articuno's priority moves and the fact that it has tailwind, giving it more speed boosts than Moltres can manage. The Fire Bird just has the weakest arsenal, so even if it has an elemental advantage against Articuno the lack of versatility means it can't stay in long.
The real fight is between Articuno and Zapdos, they mirror each other a LOT better. They both have elemental advantages, and they both have precogs (though Articuno uses its more aggressively while Zapdos' is more defensive). Zapdos having Rain Dance is good, as it gives Thunder a no miss while it's up, but Hail seems better as it chip damages, gives Blizzard the no-miss, AND boosts Articuno's evasion with Snow Cloak. Speaking of evasion, Clutch Performer gives them both evasion boosts, but Articuno's Precog hard counters evasion while Zapdos' does not. Articuno also has Mirror Coat for reflecting special damage which is highly likely in this fight, and has TWO speed boost options over Zapdos' one. So while Zapdos' detect is incredibly useful it has the weakness of being less likely to work when spammed, while Articuno has a type advantage priority move, increased speed boosts that are impossible for Zapdos, attack reflection, it's own precog that CAN be spammed that combos with an absolute zero attack, a debatable better weather condition, and more ways to boost AND maintain an evasion advantage.
Completely defying competitive viability, I say this IS a hard fight, but it should be in numerical order. Articuno taking the win via the best evasion options, the best speed options, a highly offensive precog that combos with an insta-kill move, a priority attack, attack reflection damage, and a negation of it's peer's evasion options. Type effectiveness is dangerous, but despite having the most weaknesses here, in a VS debate Articuno gets hit the LEAST and has the most variety in it's movepool to outplay, maneuver, and control its peers.