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Kinetic energy when throwing objects?

Pyro9278

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Can scaling be based on the kinetic energy generated by throwing an object? I mean, if a character is 9-C, could they scale to 9-B based on throwing an object at high speed, even if it kills immediately upon impact?
 
A lot of our AP feats are based on throwing stuff, so I don't see why that wouldn't be the case this time. It would scale to the person throwing the thing, but it wouldn't scale to the person who got hit by the thing since they, you know, died.
 
What you're describing is a typical physical kinetic energy feat. The one who got killed wouldn't scale, as Flash described above. You'd need the mass and velocity of the object to measure it though.
 
What you're describing is a typical physical kinetic energy feat. The one who got killed wouldn't scale, as Flash described above. You'd need the mass and velocity of the object to measure it though.
In Hotline Miami, the protagonist can throw any object at high speed and turn it into something lethal. In fact, there is already a calculation regarding this, but it doesn't take into account the kinetic energy generated. Could I make my own version of the calculation considering KE?
 
In Hotline Miami, the protagonist can throw any object at high speed and turn it into something lethal. In fact, there is already a calculation regarding this, but it doesn't take into account the kinetic energy generated. Could I make my own version of the calculation considering KE?
You can make your own calc blog and ask the calc group to evaluate it. Just don't put tags in it for the verse or characters, and make sure to make it as easy to evaluate as possible. I've seen calc blogs where the hardest part of evaluating the calculation was finding it in the blog.
 
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