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Wanted to throw in a few minor revisions for all fighters
Aura, Fear Manipulation, Biological Manipulation, Perception Manipulation, Paralysis Inducement, Information Analysis, and Extrasensory Perception: Every skilled individual in Kengan gives off some sort of pressure. This isn’t necessarily measuring fighters or physical strength only, but rather dependent on the danger and skill they possess (Which is why the physically weak Metsudo carried immense pressure while Kaburagi had none). This pressure is capable of awakening survival instincts to create sexual desire, inducing intense fear to cause people to be unable to breathe or act properly, warp their vision and what they see, and prevent them from moving, even if they aren’t visible to them, especially those from the Inside. Skilled fighters can gauge the personality, strength, and skill of a fighter based on this pressure, as well as sense them without direct input from their senses. Furthermore they can potentially discern what hidden techniques a foe is using from the feeling
Sleep Inducement: All fighters should be capable of targeting the Vagus Nerve and Carotid to induce instant or quick unconsciousness
Enhanced Senses: Experienced fighters and viewers are capable of noticing when a fighter uses using the flow of power, which ordinary fighters can’t see
Resistance to Aura, Fear Manipulatio, Biological Manipulation, Perception Manipulation, and Paralysis Inducement: Fighters are able to fight completely unharmed by pressure.
Limited Statistics Reduction: All fighters should be capable of causing functional decline with targeted strikes
Individual Fighters
Hatsumi Sen should receive Damage Reduction, as by going limp he can almost entirely negate attacks that would otherwise instantly kill him. He should also gain Reactive Power level, as his peak condition is achieved by fighting opponents. This allows him to also hone his skill to the point that Ohma could no longer even hit him after they warmed up. Though not a power addition, of note is that Hatsumi is able to divert damage while unconscious, further supporting his Instinctive Reaction
Cosmo Imai:
It should be noted that his foresight evolves as he fights, and in fact evolved through fighting Okubo. His skills in general improve, not just his reflexes.
Okubo Naoya and Agito Kanoh:
Potential Resistance to Information Analysis
The refere, who was the best at reading power among the group, couldn’t tell the difference between Agito and Kanoh’s pressure
Mikazuchi Rei
Resistance to Extrasensory Perception and Information Analysis
As already noted on his profile, Hatsumi Sen couldn’t sense anything from him.
Rolon Donaire
Statistics Amplification: Rolon can increase the speed, torque (kinetic energy) and balance of his punches by rotating his shoulder blades. Can increase his range in a similar manner
Damage Reduction: Can reduce damage at an even higher level than techniques to go limp by also making his joints loose
Limited Homing Attack: His arm is able to change direction and bend mid strike to slip through guards and strike in effective spots
Limited Body Puppetry: Using his pressure points he is able toforce his opponent to move his body in a way he wants by using their sense of pain to induce movement
Kure Raian
Stealth Mastery, Resistance to Extrasensory Perception and Information Analysis: Completely masked his pressure and snuck up on Gaoh
Aura, Fear Manipulation, Biological Manipulation, Perception Manipulation, Paralysis Inducement, Information Analysis, and Extrasensory Perception: Every skilled individual in Kengan gives off some sort of pressure. This isn’t necessarily measuring fighters or physical strength only, but rather dependent on the danger and skill they possess (Which is why the physically weak Metsudo carried immense pressure while Kaburagi had none). This pressure is capable of awakening survival instincts to create sexual desire, inducing intense fear to cause people to be unable to breathe or act properly, warp their vision and what they see, and prevent them from moving, even if they aren’t visible to them, especially those from the Inside. Skilled fighters can gauge the personality, strength, and skill of a fighter based on this pressure, as well as sense them without direct input from their senses. Furthermore they can potentially discern what hidden techniques a foe is using from the feeling
Sleep Inducement: All fighters should be capable of targeting the Vagus Nerve and Carotid to induce instant or quick unconsciousness
Enhanced Senses: Experienced fighters and viewers are capable of noticing when a fighter uses using the flow of power, which ordinary fighters can’t see
Resistance to Aura, Fear Manipulatio, Biological Manipulation, Perception Manipulation, and Paralysis Inducement: Fighters are able to fight completely unharmed by pressure.
Limited Statistics Reduction: All fighters should be capable of causing functional decline with targeted strikes
Individual Fighters
Hatsumi Sen should receive Damage Reduction, as by going limp he can almost entirely negate attacks that would otherwise instantly kill him. He should also gain Reactive Power level, as his peak condition is achieved by fighting opponents. This allows him to also hone his skill to the point that Ohma could no longer even hit him after they warmed up. Though not a power addition, of note is that Hatsumi is able to divert damage while unconscious, further supporting his Instinctive Reaction
Cosmo Imai:
It should be noted that his foresight evolves as he fights, and in fact evolved through fighting Okubo. His skills in general improve, not just his reflexes.
Okubo Naoya and Agito Kanoh:
Potential Resistance to Information Analysis
The refere, who was the best at reading power among the group, couldn’t tell the difference between Agito and Kanoh’s pressure
Mikazuchi Rei
Resistance to Extrasensory Perception and Information Analysis
As already noted on his profile, Hatsumi Sen couldn’t sense anything from him.
Rolon Donaire
Statistics Amplification: Rolon can increase the speed, torque (kinetic energy) and balance of his punches by rotating his shoulder blades. Can increase his range in a similar manner
Damage Reduction: Can reduce damage at an even higher level than techniques to go limp by also making his joints loose
Limited Homing Attack: His arm is able to change direction and bend mid strike to slip through guards and strike in effective spots
Limited Body Puppetry: Using his pressure points he is able toforce his opponent to move his body in a way he wants by using their sense of pain to induce movement
Kure Raian
Stealth Mastery, Resistance to Extrasensory Perception and Information Analysis: Completely masked his pressure and snuck up on Gaoh
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