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-Kaneki vs Garou-

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  • Speed Equalized;
  • Both 7-C keys (Post-Dragon Kaneki and Hero Hunter Garou
  • Kaneki - At least 88 Kilotons of TNT;
  • Garou- At least 32 to 64 Kilotons of TNT;
  • Place: Dragon surface in downtown Tokyo

  • PXjbvJogmXM.jpg
 
Kaneki initially has x2.58 AP superiority, as well as stabbing attacks, which, as we saw in the battle with the Royal Ripper, were very effective against Garou.
But unlike simple blades, it's a living limb that can get inside and move inside you, bite off pieces of flesh, poison, and talk to distract you.

There's nothing stopping Kaneki from doing the same trick that Furuta did against him.
Due to his increased range, he can set the right pace of combat, and as soon as Garou gets close to him, he will use shock waves if he realizes that he cannot handle melee combat.
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Kaneki initially has x2.58 AP superiority, as well as stabbing attacks, which, as we saw in the battle with the Royal Ripper, were very effective against Garou.
2.58x isn't really much for Garou as we've seen him overcome gaps that should be larger than that pretty much all throughout the series.

Royal Ripper caught Garou off guard firstly and then 2v1'd him on top of that. I don't think that's a fair thing to bring up.

What abilities does Kaneki have in his post dragon key that would be a problem?
 
2.58x isn't really much for Garou as we've seen him overcome gaps that should be larger than that pretty much all throughout the series.

Royal Ripper caught Garou off guard firstly and then 2v1'd him on top of that. I don't think that's a fair thing to bring up.

What abilities does Kaneki have in his post dragon key that would be a problem?
You probably misunderstood me.

in2.58x is still an advantage that will be felt when exchanging blows

.I didn't say that Garou is helpless against stabbing attacks. However, he is vulnerable to them.
He has no resistance to this type of damage, and a character with comparable AP was able to inflict a fatal wound on him.

Kaneki's high-Mid regeneration will definitely be a problem, as well as his range of hundreds of meters, shock waves, the ability to inflict serious wounds by touching kagune, and poison.
 
Garou needs to get used to tentacle attacks, as we saw in his battle against the Orochi when he missed 1 hit. Only unlike Orochi's tentacle, which left a neat 5 cm diameter hole, kagune would simply destroy a third of Garou's body.
Kagune is also a much more effective weapon because it can freely change its shape.

Kagune's penetrating damage is so dangerous that Kaneki is capable of oneshotting an opponent who physically suppressed him earlier.
 
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