So what should we do here then? Do our current rules need to be further clarified?
Basically two issues exist.
1. Some character throws some heavy object at high speed (sometimes even FTL), then created a crater or even destroyed a large volume of an object. The KE, mass of object (low end lifting strength) and acceleration of the mass (for calculating high end of lifting strength) can be determined.
While our current rules say "resultant destruction yield should supercede the KE yield", OP proposes to "remove KE feat rules and ban KE feats as proof for AP and LS yield".
Some mods disagree and others work for a "meet the middle" solution.
2. Some character throws some heavy object at high speed (sometimes even FTL). Meanwhile other character throws another heavy object at a lower high speed (say relativistic). The newtonian KE, mass of object (low end lifting strength) and acceleration of the mass (for calculating high end of lifting strength) can be determined.
While relativistic KE cannot be calculated for objects thrown at FTL speed, it is kind of counter intuitive that a character throwing objects at FTL speed is weaker than other
Currently the mods are not yet settled on how to circumvent with the issue, with one insisting that relativism should be honoured at all times without suggesting a way to make a ceiling for characters that throw objects at FTL speed to cope with the ridicule that characters that throw things faster is weaker than characters throwing objects at slower speed because their speed yield calculations crash under relativistic KE (in fact, most characters are shown to fight under newtonian KE and even more so for high tier characters and large sized characters).
Please don't misrepresent my argument. Especially after we (I mean the wiki, not you in particular) had this debate a dozen of times already. (and that is probably literally a dozen)
The KE of things goes towards infinite when they approach the speed of light. So the entire sentiment of "FTL feats should be higher than relativistic ones" would mean that FTL feats would be ranked as infinite attack potency.
Unless that's what you want you can't quantify FTL KE in a manner that is above relativistic KE in general. So yeah, it is reasonable for it to be treated as lower than close to lightspeed KE, but for good reasons.
FTL KE sadly breaks physics and hence is unquantifiable via KE calcs.
And before someone brinks it up again, the 93% value is not some number for which we cut off relativism that can be used for this purpose. The 93% value is purely chosen as a stability measure, so that the data error isn't limitlessly amplified for close to lightspeed feats. It has nothing to do with not acknowledging relativism.
Well, then at least I plead for setting the same ceiling for FTL feats.
Otherwise it would go anti logical that "an object that is thrown at a higher speed yields smaller than thrown a lower speed".
What is our work around for this issue other than a proposal for a hypothetical speed ceiling?
I think in this kind of case it's ok as long as the difference isn't too big. Like, if the crater is 9-B+ and the KE is 8-A, then it's definitely not usable, but if the KE is 9-A or 8-C, probably fine
Well the mid point can be hard to determine.
Leaving open for others to debate.