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is lifting strength best kept unknown for the hunter?

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Pistol, Shotgun

DB Shotgun, X-Bow, Rifle, Laser rifle, Sniper rifle, Revolver

in the composite first key.

he can carry a total of these 8 guns. but some of them aren't real life weapons like the X-Bow. So is unknown lifting strength fine. (plus i don't know how he carries them. he doesn't carry a backpack or anything)

Besides in the first game some of the weapons are based off of real models. (the sniper rifle is based on the SVD Dragunov) but in the same series. the second game (the sniper rifle isn't based on any specific model in the second game. It's just a rifle with a scope. How are you going to calc the lifting strength without a specific model because of different models in two different games in the same series.) so is it okay to just say unknown lifting strength.


Also in his composite second key.

He can carry a primary weapon and the optional weapon aka revolver.

but https://carnivores.fandom.com/wiki/Revolver it is based on a real model.

Snipex Alligator and this is the second keys sniper rifle.

the model of the rifle is unknown but it has a real life bullet name

and x-bow is included.


so his composite second key is best left unknown too?



btw does this count as standard or no.

Your primary starting weapon in the newest versions of the game is the rifle. but you can also choose X-Bow and sniper rifle as your primary weapons. should those two be standard too or should they be optional?



Also i based the Unknown lifting strength off of the https://vsbattles.fandom.com/wiki/Agent_(Carnivores). but only because they are from the same series. is that fine. I also choose that because while didn't make the agent profile. i do wonder how they carry so many weapons despite not having any backpacks or anything



so the final question is. is it okay to treat the hunters lifting strength as unknown. (despite some having real life weapons.) (call me lazy but i'm just pointing that out because Even if i did calc, which i can't, . some of them like the X-Bow are not real life weapons (i mean in the newest it looks like a crossbow modern day. but still it's not a specific model or anything) and i definitely i would not know how much they weigh.

(P.S. since you can only choose two weapons in the newest versions of the game (second key). what about combining all weapons to see how it weighs? (like even though you can only choose one primary and the optional revolver. is it okay to assume how much he can lift with all the primaries and the optional revolver carried?) (though i still don't know how much it weighs)
 
Pistol, Shotgun

DB Shotgun, X-Bow, Rifle, Laser rifle, Sniper rifle, Revolver

in the composite first key.

he can carry a total of these 8 guns. but some of them aren't real life weapons like the X-Bow. So is unknown lifting strength fine. (plus i don't know how he carries them. he doesn't carry a backpack or anything)

Besides in the first game some of the weapons are based off of real models. (the sniper rifle is based on the SVD Dragunov) but in the same series. the second game (the sniper rifle isn't based on any specific model in the second game. It's just a rifle with a scope. How are you going to calc the lifting strength without a specific model because of different models in two different games in the same series.) so is it okay to just say unknown lifting strength.
I think that's just game mechanics, like how he's carrying like 8 guns without a backpack, like steve puts his 64 stack of gold blocks in his pocket.
Also in his composite second key.

He can carry a primary weapon and the optional weapon aka revolver.

but https://carnivores.fandom.com/wiki/Revolver it is based on a real model.

Snipex Alligator and this is the second keys sniper rifle.

the model of the rifle is unknown but it has a real life bullet name

and x-bow is included.


so his composite second key is best left unknown too?
I think you can get his lifting by seeing the heaviest weapon he's been shown carrying in his arm.
btw does this count as standard or no.

Your primary starting weapon in the newest versions of the game is the rifle. but you can also choose X-Bow and sniper rifle as your primary weapons. should those two be standard too or should they be optional?
Standard I think.
Also i based the Unknown lifting strength off of the https://vsbattles.fandom.com/wiki/Agent_(Carnivores). but only because they are from the same series. is that fine. I also choose that because while didn't make the agent profile. i do wonder how they carry so many weapons despite not having any backpacks or anything
game mechanics.
so the final question is. is it okay to treat the hunters lifting strength as unknown. (despite some having real life weapons.) (call me lazy but i'm just pointing that out because Even if i did calc, which i can't, . some of them like the X-Bow are not real life weapons (i mean in the newest it looks like a crossbow modern day. but still it's not a specific model or anything) and i definitely i would not know how much they weigh.
Like I said, just use the weight of the heaviest weapon they can carry or if they have other lifting feats.
(P.S. since you can only choose two weapons in the newest versions of the game (second key). what about combining all weapons to see how it weighs? (like even though you can only choose one primary and the optional revolver. is it okay to assume how much he can lift with all the primaries and the optional revolver carried?) (though i still don't know how much it weighs)
Nah only how much he can carry at once, so the primary + revolver.
 
Unless they physically fight each other with something like grappling or a sustained weapon clash, you shouldn’t scale the Hunter and Agent’s LS.
Not knowing a weapon’s weight doesn’t mean you can’t rate it. Estimating isn’t a crime.
The X-bow will likely have similar weight to something like a double crossbow.
The plasma rifle will probably have a weight similar to a similarly sized rifle.
 
I think that's just game mechanics, like how he's carrying like 8 guns without a backpack, like steve puts his 64 stack of gold blocks in his pocket.

I think you can get his lifting by seeing the heaviest weapon he's been shown carrying in his arm.

Standard I think.

game mechanics.

Like I said, just use the weight of the heaviest weapon they can carry or if they have other lifting feats.

Nah only how much he can carry at once, so the primary + revolver.

i'm not good at this
 
Unless they physically fight each other with something like grappling or a sustained weapon clash, you shouldn’t scale the Hunter and Agent’s LS.
Not knowing a weapon’s weight doesn’t mean you can’t rate it. Estimating isn’t a crime.
The X-bow will likely have similar weight to something like a double crossbow.
The plasma rifle will probably have a weight similar to a similarly sized rifle.

i didn't make the agents profile. that's someone elses.
 
okay how exactly am i supposed to do lifting strength for him? (i'm not good at calcs. plus i've been known to be really lazy when it comes to making stuff)

do i combine all weapons.

or do i just pick the heaviest weapon and decide how much he can lift based on that?

p.s about the 8 weapons game mechanic.

i said he has hammerspace. (is that fine?)
 
Like Fluffy said, use the heaviest weapon he can carry.
If you can’t find something that matches up perfectly, estimate it off of weapons of a similar size and purpose.
If that ends up being below average, list him as average human.
 
okay how exactly am i supposed to do lifting strength for him? (i'm not good at calcs. plus i've been known to be really lazy when it comes to making stuff)

do i combine all weapons.

or do i just pick the heaviest weapon and decide how much he can lift based on that?

p.s about the 8 weapons game mechanic.

i said he has hammerspace. (is that fine?)
Scale his lifting strength to the weight of the heaviest weapon he can lift.
I don't know what hammer space is can you explain?
 
Scale his lifting strength to the weight of the heaviest weapon he can lift.
I don't know what hammer space is can you explain?
for both keys.

i don't need like combine all 8 weapons. just the one you consider the heaviest. (but for the first key. i have a problem.


first game. it's a svd dragunov. and then the second. it's a version of the rifle with a scope. (how the hell do i know which to choose. btw the rifle doesn't have a real known model)

hammerspace
 
for both keys.

i don't need like combine all 8 weapons. just the one you consider the heaviest. (but for the first key. i have a problem.


first game. it's a svd dragunov. and then the second. it's a version of the rifle with a scope. (how the hell do i know which to choose. btw the rifle doesn't have a real known model)

hammerspace
Hammer space doesn't scale to lifting.
You can use the heaviest known one, so the one you have an accurate weight for you can use.
 
Most crossbows have mechanics to help you overcome their draw weight, so LS would only be based on physical weight.
 

is "Unknown, Likely (insert stat)" better or just list the stat and get rid of the unknown thing.
 
You should get rid of the unknown. If there’s any reason to think it might be higher, you can go with “at least Average Human”, but the unknown isn’t needed.
 
thanks but also


800 m (875 yd), Further with PSO-1 Sight and Excellent Marksmanship

though it does say on wikipedia The PSO-1 sight enables area targets to be engaged at ranges upwards of 1,300 m (1,422 yd); effective ranges in combat situations have been stated at between 600 to 1,300 m (656 to 1,422 yd), depending on the nature of the target (point or area target) quality of ammunition and skill of the shooter.

is it fine to just keep it that way. Further with PSO-1 Sight and Excellent Marksmanship
 
blahblahblah answered all the question, but yeah average human LS, and average human durability.

so the hunter has statistics amplification and damage amplification

but you can only upgrade your gear before you start the game.

does that mean not combat applicable?
 

so the hunter has statistics amplification and damage amplification

but you can only upgrade your gear before you start the game.

does that mean not combat applicable?
I think it qould just scale to his statistics.
 
what do you mean exactly? (what should i write about it)?
Does this upgrade happen only once in the game? Or does it happen multiple times but only at the start of games? Like does the game have matches or is it only once at the start of the game but never again.
 
Does this upgrade happen only once in the game? Or does it happen multiple times but only at the start of games? Like does the game have matches or is it only once at the start of the game but never again.

you can upgrade it with points.

every start of the game. if you have enough points you can upgrade.
 
thanks but also


800 m (875 yd), Further with PSO-1 Sight and Excellent Marksmanship

though it does say on wikipedia The PSO-1 sight enables area targets to be engaged at ranges upwards of 1,300 m (1,422 yd); effective ranges in combat situations have been stated at between 600 to 1,300 m (656 to 1,422 yd), depending on the nature of the target (point or area target) quality of ammunition and skill of the shooter.

is it fine to just keep it that way. Further with PSO-1 Sight and Excellent Marksmanship
I didn't see this. I think it's fine to keep it as is.
you can upgrade it with points.

every start of the game. if you have enough points you can upgrade.
I've never encountered an ability like this, I think it's still combat applicable but I don't know how that would work honestly.
 
I didn't see this. I think it's fine to keep it as is.

I've never encountered an ability like this, I think it's still combat applicable but I don't know how that would work honestly.

okay but what about composite you read the hunter profile. and i said composite. his ap stays relatively the same for the first key (those games)

so is composite okay.


also https://en.wikipedia.org/wiki/Dragunov_sniper_rifle#Variants

do i need to put in variants for the profile or is it just fine. to just stick to the normal.
 
okay but what about composite you read the hunter profile. and i said composite. his ap stays relatively the same for the first key (those games
so is composite okay.


also https://en.wikipedia.org/wiki/Dragunov_sniper_rifle#Variants

do i need to put in variants for the profile or is it just fine. to just stick to the normal.
I don't understand the question, the first key is composite it says on the profile.
Nah just use the ones in the game.
 
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