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Is Being Evil A Requirement To Run A Pizzeria? (William Afton Vs. The Manager) 0 - 0 - 0

XitSign

He/Him
3,218
1,906
This was a fight I probably should've done ages ago but you know how it is. Get distracted by other projects, go through revisions, have waves of burnout where I vanish for weeks on end, all that jazz.

Anyways, it's time for ol' William to fight his Distaff Counterpart, The Manager of Stezzoni's Pizza!

A pair of dangerous sociopaths who ran pizzerias that would kill people on the sides, experiment with their souls, and eventually end up putting those souls into animatronics, who would each meet their ends burning alive inside of the same pizza chains where they committed their crimes (kinda...William just refuses to stay dead for that part)

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William Afton Vs The Manager, William is in his base Special Delivery Key and The Manager is 9-C, Speed is equalized, fight starts at 10 meters in a Chuck E. Cheese.

How Many Times Do We Have To Teach You This Lesson Old Man!?: 0

Yeah Afton Was Bad But At Least He Doesn't Have A Jailbait Ending: 0

I Will Get Back To This Verse Eventually I Swea-: 0
 
"FTL reaction speeds (Is capable of dodging Limelight and Encore, attacks where the opponents flash the stage spotlights on them. Can keep up with monsters that can avoid shots from the Light Gun and the flash of the Disposable Camera)"


Stomp
 
"FTL reaction speeds (Is capable of dodging Limelight and Encore, attacks where the opponents flash the stage spotlights on them. Can keep up with monsters that can avoid shots from the Light Gun and the flash of the Disposable Camera)"


Stomp
Because Speed Equalization is always hell, do reactions not get reduced as a combat speed in speed equalization?
I thought this was Freddy vs Peppino fsr
Peppino being 'evil' is going to take some leaps and stretches...Plus he AP stomps pretty much everything canon for FNAF I'm pretty sure
 
Because Speed Equalization is always hell, do reactions not get reduced as a combat speed in speed equalization?
The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight etc.
 
I feel as if I've seen a number of threads that either need reevaluated for this rule then because I'm not so sure this was taken into account, or profiles themselves need CRTs for the profiles to iron out combat speeds
 
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