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Can we use the propulsion speed of a jump to determine an AP by kinetic energy with this calculator?
When is the
Concerning water vaporisation feats, Currently we calculate the energy needed to change the temperature of water to its boiling point and we add the heat of vaporization in j/kg. Wouldn't it be fairer to count ONLY the energy released by a change in temperature since vaporization follows naturally without any further intervention, and add the heat of vaporization/fusion only when the required temperature is exceeded?
The method we use to calculate the energy released when air is transformed into ice, used here for example, and which takes a long time to do could be simplified by
Try it, it works. I promise. The difference between the real results and those of this formula is 0.0000619%, and the pain is reduced by 99%. This simplification is possible because of the very high number of constants in the calculation. I think it would be worthwhile to list it on the calculation methods page.
What formula should be used to calculate the energy released by the friction of an object on the ground? (For example, by making a heavy object do a 180° turn on the ground by hitting it)?
Concerning the formula to calculate the power of a shock wave
Can we calculate the power of a shock wave by knowing what effects it had at a specific distance from its center?
How can we know the speed of a projectile at a certain distance from its starting point? How can we know its deceleration ?
When does the Potential gravitational energy switch from that
Expect more questions coming soon, I'm currently making a giga-calculator, and I'm going through all the calcs one by one to get formulas. ^^
When is the
((r / 0.28) ^ 3) / n * 4.184e+15 = J
explosion mid-air formula used exactly, what is the precise rule to respect so that this formula is usable and not another one? Mid-air explosion is not precise enough, I have seen calculations using it just to calculate the force of a blast when we have another formula for that.Concerning water vaporisation feats, Currently we calculate the energy needed to change the temperature of water to its boiling point and we add the heat of vaporization in j/kg. Wouldn't it be fairer to count ONLY the energy released by a change in temperature since vaporization follows naturally without any further intervention, and add the heat of vaporization/fusion only when the required temperature is exceeded?
The method we use to calculate the energy released when air is transformed into ice, used here for example, and which takes a long time to do could be simplified by
IceCC * (1.11615 * Ambiant°C + 486.073)
.Try it, it works. I promise. The difference between the real results and those of this formula is 0.0000619%, and the pain is reduced by 99%. This simplification is possible because of the very high number of constants in the calculation. I think it would be worthwhile to list it on the calculation methods page.
What formula should be used to calculate the energy released by the friction of an object on the ground? (For example, by making a heavy object do a 180° turn on the ground by hitting it)?
Concerning the formula to calculate the power of a shock wave
(AirDensity/BlastDuration^2)*(BlastRadius/RationOfSpecificHeatOfAir)^5
, what is the ratio of specific heat of air? Is it just the Specific Heat of air?Can we calculate the power of a shock wave by knowing what effects it had at a specific distance from its center?
How can we know the speed of a projectile at a certain distance from its starting point? How can we know its deceleration ?
When does the Potential gravitational energy switch from that
Ep = M*g*h
to that Ep = |(G*M*m)/r1 - (G*M*m)/r2|
? I've tried with a lot of different height and differtent weight, and different planets also, it always gives results almost identicals. (Like less than 0.01% of difference)Expect more questions coming soon, I'm currently making a giga-calculator, and I'm going through all the calcs one by one to get formulas. ^^
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