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Ok, this is a very specific question, but I'm unsure how to tackle it, and I'd like your guys' help:
When a character is summoned, the sky darkens and gains a brownish-orange hue, and everywhere seems to be covered in smoky fog, similar to the effects of real-world forest fires
The problem is, I don't know whether I should assume the total smoke released over a forest fire's lifetime, or divide by the time to get the smoke per second (even though the feat is far faster than a real-world wildfire), or estimate the mass of the smoke we actually see, even though that'd probably be a massive lowball. The point is, I don't know what to make of this feat, and some advice would REALLY help rn, so if anyone has any ideas, PLEASE tell me
When a character is summoned, the sky darkens and gains a brownish-orange hue, and everywhere seems to be covered in smoky fog, similar to the effects of real-world forest fires
The problem is, I don't know whether I should assume the total smoke released over a forest fire's lifetime, or divide by the time to get the smoke per second (even though the feat is far faster than a real-world wildfire), or estimate the mass of the smoke we actually see, even though that'd probably be a massive lowball. The point is, I don't know what to make of this feat, and some advice would REALLY help rn, so if anyone has any ideas, PLEASE tell me