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How to calculate catching/cutting/dodging multiple projectiles?

CatLover313

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I know how to calculate feats where said character cuts/dodges/catches a singular projectile, but how do we calculate these instances when it is multiple? Just from an intuitive standpoint, catching/cutting multiple projectiles would seem much faster than just one. Here are the instances and the series.

Example 1 (Boy of Death): Blonde character cuts multiple bullets aimed at her.

Example 2 (Reality Quest): MC catches multiple arrows

I can't find too many examples on the site for these kinds of feats so it's hard to make proper calculations for these two feats. If anyone can give some tips/steps, I'd appreciate being able to calculate these two!

Edit: Luckily people gave good suggestions on how to calculate example 1. However, still having troubles with example 2. Though I've been told it just might not be calcuable due to the MC seeing the crossbows before the arrows launched along with the arrows not being visible. So may need suggestions/help with that.
 
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For cutting multiple bullets, you could use the distance and speed to get a time frame

Then estimate the arm movement

If you can find any calcs for this feat


That may help. Its dragonball. So there is probably a calc
 
For cutting multiple bullets, you could use the distance and speed to get a time frame

Then estimate the arm movement
For the bullets, would I use the distance of the furthest multiple bullet or the closest for the timeframe? Or should I get the 2 furthest and closest bullets, get the distance displacement between the two bullets, and then use that for the timeframe? My issue with the first one is just how to determine which bullet(s) distance(s) to use for the timeframe.

Edit: I also did see multiple DBZ catching bullets calcs but none of them were evaluated so still at an impasse.
 
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I know how to calculate feats where said character cuts/dodges/catches a singular projectile, but how do we calculate these instances when it is multiple? Just from an intuitive standpoint, catching/cutting multiple projectiles would seem much faster than just one. Here are the instances and the series.

Example 1 (Boy of Death): Blonde character cuts multiple bullets aimed at her.

Example 2 (Reality Quest): MC catches multiple arrows

I can't find too many examples on the site for these kinds of feats so it's hard to make proper calculations for these two feats. If anyone can give some tips/steps, I'd appreciate being able to calculate these two!
This is an old calc so it may not have the best math, but I'd imagine it would be similar to this calc.

 
This is an old calc so it may not have the best math, but I'd imagine it would be similar to this calc.

Ah, that actually works well for the first feat. Any idea on how to calc the 2nd feat? I know it's tougher due to the arrow's not being exactly shown unlike the bullets. Thought of doing it the same way where I find the distance between the guy with the cross bow at the front and at the bottom for the distance and timeframe but realized the arrow's weren't shot out of the crossbows yet so idk if the logic applies (or if this feat can even be calc'd)
 
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For the bullets, would I use the distance of the furthest multiple bullet or the closest for the timeframe? Or should I get the 2 furthest and closest bullets, get the distance displacement between the two bullets, and then use that for the timeframe? My issue with the first one is just how to determine which bullet(s) distance(s) to use for the timeframe.

Edit: I also did see multiple DBZ catching bullets calcs but none of them were evaluated so still at an impasse.

I would either use the distance from the shooter (lowball) or use angsizing to get a distance from the actual bullets (high end) and then use the furthest one, because thats how long she would have to move her arm

The second makes more sense, since she couldnt move until the bullets are at least close enough to strike
 
This is an old calc so it may not have the best math, but I'd imagine it would be similar to this calc.

I dont really understand how they are getting the timeframe here

Why is the timeframe the time it takes for the bullets to travel the distance between the first and last bullet?

His arm is bigger than the gap
 
I would either use the distance from the shooter (lowball) or use angsizing to get a distance from the actual bullets (high end) and then use the furthest one, because thats how long she would have to move her arm

The second makes more sense, since she couldnt move until the bullets are at least close enough to strike
Yeah, went about it using your high end method
 
Hmm, going to ask to end this thread, feat 2 might not be calculable
 
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