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How to calc this?

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So, let's say an anime shows you an attacks POV and it heading straight for the target. Is it possible to find the distance of the attack to its target using some POV or angle calc? Here is the example I'm talking about:
https://media.**********.net/attachments/953995733726556174/1058087315907559435/Screenshot_20221229-202028_CapCut.jpg

If there is a way to find the distance that would be great, since I'm pretty sure it's less than I'm currently using. (Over 1 meter)
 
do we know the speed of the attack? maybe you could just reverse engineer the speed formula by using speed and time to determine distance
 
So, let's say an anime shows you an attacks POV and it heading straight for the target. Is it possible to find the distance of the attack to its target using some POV or angle calc? Here is the example I'm talking about:
https://media.**********.net/attachments/953995733726556174/1058087315907559435/Screenshot_20221229-202028_CapCut.jpg

If there is a way to find the distance that would be great, since I'm pretty sure it's less than I'm currently using. (Over 1 meter)
Yes
 
do we know the speed of the attack? maybe you could just reverse engineer the speed formula by using speed and time to determine distance
It's lightning, so MHS+. She gets saved and I already know the distance the guy traveled to save her. I just want more accurate result for lightning to Julis distance
 
It's lightning, so MHS+. She gets saved and I already know the distance the guy traveled to save her. I just want more accurate result for lightning to Julis distance
isnt lightning only around mach 300? i realized i didnt know exactly how fast lightning is a few days ago so i looked it up and converted the number it gave me from mph to mach
 
Hopefully, if I didn't **** up somewhere, is this correct?

Retinas size on average 12mm

Panel height (OP image) = 397px

Retina = 105px

2atan(tan(35)*(105/397)) = 0.249333 degrees

2.7576e+3 mm distance from POV to the retina? I have a hunch I did something HORRENDOUSLY wrong, but don't know where I went wrong lmao
 
Okay, so since its 3:22 am, I will got to sleep. Hopefully after a good nights rest I will be able to figure out where I ****** up lol
 
Ok, wait, before I went to sleep I decided to check out if the angular sizing formula is on VSBW and if there is in fact a guide. So, I found an alternative. Which is this:
  • Distance from point of view to object = object size * panel height in pixels/[object height in pixels*2*tan(70deg/2)]
So, using that, this is how it looks: 12mm*397/(105*2*tan(70deg/2)) = 32.39856 mm

Would that work? IDK. Hopefully, it will.
 
Hopefully, if I didn't **** up somewhere, is this correct?

Retinas size on average 12mm

Panel height (OP image) = 397px

Retina = 105px

2atan(tan(35)*(105/397)) = 0.249333 degrees

2.7576e+3 mm distance from POV to the retina? I have a hunch I did something HORRENDOUSLY wrong, but don't know where I went wrong lmao
All good but the angle portion.

"0.249333" is the answer in rad, but you have to convert that to degrees. 0.249333 rad = 14.2857118 degrees. Plugging into the calculator gives 47.879 mm.
 
All good but the angle portion.

"0.249333" is the answer in rad, but you have to convert that to degrees. 0.249333 rad = 14.2857118 degrees. Plugging into the calculator gives 47.879 mm.
Oh, I see. Thank you for the explanation.
 
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