- 1,808
- 1,382
Ok, so in Minecraft Legends, a Corrupted Beacon is used to blot out the Sun and keep the Overworld in eternal night. However, we later see that it wasn't simply turning the Sun off, but single-handedly holding back the entire day-night cycle, including the Moon and stars.
Now, my initial assumption was that the Beacon just held the Overworld in place, making the other celestial bodies only appear to orbit around it. But a big problem with that is that the Overworld isn't a standard planet orbiting a star, but an infinitely spanning flat plane of rock resting atop an endless void, and most fictional flat earth models like the Minecraft Overworld also tend to be geocentric (as in, the Sun and other celestial bodies orbit around the Earth rather than the Earth rotating around the Sun), so now I'm considering doing another end assuming the sky is the thing being stopped rather than the Overworld.
HOWEVER, now I'm facing the dilemma in regards to the AP of this thing due to being unable to use FTL KE: do I just add up the individual GBE of all the stars involved like this calc, or do I use the GBE of the whole thing as we do for our starry sky pocket reality feat? A similar feat was listed as 4-A, but a feat like this isn't an omnidirectional blast starting at a single point, as the 4-A calc assumes, it's moving each individual star, so why is the same calc being used here?
Also, if the Overworld is meant to be this infinite, continuous plane of rock, how do these stars and celestial objects even go beneath it in the first place? Is there a bunch of conveniently-shaped holes they slot into? Is the section of the Overworld we're on during gameplay less like an infinite plane, but rather a large island in an infinite archipelago of Minecraft Worlds, like the End? Are the stars intangible and just phase through the land? ARE THEY EVEN REAL???
idk man, I'm tired
Now, my initial assumption was that the Beacon just held the Overworld in place, making the other celestial bodies only appear to orbit around it. But a big problem with that is that the Overworld isn't a standard planet orbiting a star, but an infinitely spanning flat plane of rock resting atop an endless void, and most fictional flat earth models like the Minecraft Overworld also tend to be geocentric (as in, the Sun and other celestial bodies orbit around the Earth rather than the Earth rotating around the Sun), so now I'm considering doing another end assuming the sky is the thing being stopped rather than the Overworld.
HOWEVER, now I'm facing the dilemma in regards to the AP of this thing due to being unable to use FTL KE: do I just add up the individual GBE of all the stars involved like this calc, or do I use the GBE of the whole thing as we do for our starry sky pocket reality feat? A similar feat was listed as 4-A, but a feat like this isn't an omnidirectional blast starting at a single point, as the 4-A calc assumes, it's moving each individual star, so why is the same calc being used here?
Also, if the Overworld is meant to be this infinite, continuous plane of rock, how do these stars and celestial objects even go beneath it in the first place? Is there a bunch of conveniently-shaped holes they slot into? Is the section of the Overworld we're on during gameplay less like an infinite plane, but rather a large island in an infinite archipelago of Minecraft Worlds, like the End? Are the stars intangible and just phase through the land? ARE THEY EVEN REAL???
idk man, I'm tired
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