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Hit vs LordKnightmon

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Riiingo said:
As far as I can see both have pretty offensive hax to use against eachother but Hit is much over baseline universal and Knightmon has the hax resistances.
So is Knight
 
Gargoyle 1 said:
Riiingo said:
As far as I can see both have pretty offensive hax to use against eachother but Hit is much over baseline universal and Knightmon has the hax resistances.
So is Knight
like over 30-40x considering the massive growth chain between then and now?
 
So is Knight
like over 30-40x considering the massive growth chain between then and now?

Stronger then someone who destroys a Universe by existing? Yes
 
Well, that's because according to our rules, the amount of votes lead to inconclusive for now.... We don't have a 3 votes gap here as it is 6-7
 
@Dragon

Half of the votes for Hit's side don't even make sense against LordKnightmon though...

But I digress. Waiting just a bit longer I guess.
 
I'm going with LordKnightmon. Based on what I know of the two, plus what's been said, Hit doesn't really have a leg to stand on:

Hit's AP and Dura do not compare to LordKnightmon's.

His Time Leap is useless because of LKM's resistance to it.

His heart-stopping, invisible ki blasts are not going to amount to much as LKM doesn't have vital organs to hit due to his nature as a Digimon. They might do a little damage but they won't have the kind of effect that they normally would have.

Hit's only technique that really works is his Pocket Dimension but that still doesn't really help him. LKM can tear open holes between worlds and once he figures out what's going on he'll just bypass it.

LKM's experience dwarfs Hit's not just in amount (10,000+ to 1000+) but quality as he's fought against other Royal Knights and the Demon Lords, just to name a few.

Really, the only way I see LKM losing is if he just gets bored and leaves.
 
Im going to go with LKN because he has the edge in dura, AP, and skill as well as hax resistance that puts down the best of hit's abilities making this match a low-diff win.
 
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