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It depends on the situation, my friend.Currently there are 8 matchups in Makima profile.
2 of them have 100 m starting range
2 of them have 50 m starting range(both are Makima dubs)
1 of them has 5 m range
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It depends on the situation, my friend.Currently there are 8 matchups in Makima profile.
2 of them have 100 m starting range
2 of them have 50 m starting range(both are Makima dubs)
1 of them has 5 m range
On topic of making it fairer. Makima commanding Power and Angel was body puppetry, isn't(aka body was controlled, but not the mind)?More than likely. Though that was mainly Power and Angel. And even then Makima makes what she asks into a command and it gets forced. There's also the fact she sees CSM as superior because of everything he's done in Hell, she doesn't know Knight so she wouldn't have that issue.
Just to show that Makima had accepted matchups where she is forced to watch at ranges much lesser than her max effective one. And besides, there is plenty of such examples in the wiki.Why do you think bringing up anything proves anything? I would disagree with those too
Wouldn't work on Asriel since all of his abilities are completely alien to csmI have to reiterate that Makima can somehow discover the contents of someone's abilities (at least just by looking at them). It seems you're overlooking a lot of things Makima has to offer, and please, read the manga carefully before making any statements. I'm very busy replying to everyone individually.
Thanks for adding this. But it's redundant here, since:I have to reiterate that Makima can somehow discover the contents of someone's abilities (at least just by looking at them). It seems you're overlooking a lot of things Makima has to offer, and please, read the manga carefully before making any statements. I'm very busy replying to everyone individually.
What does this gotta do with fairer?On topic of making it fairer. Makima commanding Power and Angel was body puppetry, isn't(aka body was controlled, but not the mind)?
Did those matches have people arguing the opponent has hundreds of meters for higher LS TK?Just to show that Makima had accepted matchups where she is forced to watch at ranges much lesser than her max effective one. And besides, there is plenty of such examples in the wiki.
I am thinking about making it so Makima would see Knight as inferior. Trying mind control for initial moment would fail due to supernatural willpower. So I was essentially asking what Makima can do afterwards?What does this gotta do with fairer?
They had wincons for respective opponent that only worked under certain range, far less one that Makima pocessesDid those matches have people arguing the opponent has hundreds of meters for higher LS TK?
She can just make it an order. Angel tried resisting it, And Makima makes it an order instead and he gets recontrolled.I am thinking about making it so Makima would see Knight as inferior. Trying mind control for initial moment would fail due to supernatural willpower. So I was essentially asking what Makima can do afterwards?
Sounds unfair. Still one's like Sukuna are understandable, he doesn't have some one shot or incap move, Makima can easily move out his range, a viable method in fighting. Which is the issue here, you give them prior knowledge but cap their starting points? Why would anyone with hundreds of km range and perception walk into a fight where they're at a range disadvantage? That just makes prior knowledge seem irrelevant.They had wincons for respective opponent that only worked under certain range, far less one that Makima pocesses
The 5m is actually a nerf on Sans not MakimaThis is ridiculous. 5m? When both characters can operate within several of km?
Idc who it nerfs, I care its chosen when both can operate way outside it lolThe 5m is actually a nerf on Sans not Makima
If two characters have multiversal range should we put them multiple universes away?Idc who it nerfs, I care its chosen when both can operate way outside it lol
It is body puppetry or mind manipulation? And what commands she usually uses first.She can just make it an order. Angel tried resisting it, And Makima makes it an order instead and he gets recontrolled.
Wdym range disadvantage? Makima doesn't have range disadvantage at all.Which is the issue here, you give them prior knowledge but cap their starting points? Why would anyone with hundreds of km range and perception walk into a fight where they're at a range disadvantage?
If I make range too far, there is nothing Knight can do. Current distance is already at almost maximum extent of Knight range. If you think it's fair to make range in kilometers when opponents range is only hundreds of meters, it can't be helpedSounds unfair
Max range is 4km in SBA. If this is a genuine question then you've been reading what I'm saying wrong and should reread.If two characters have multiversal range should we put them multiple universes away?
Its mind hax on page. Body puppetry is direct control of the body.It is body puppetry or mind manipulation? And what commands she usually uses first.
Class G TK which you argued would be thought based and activated right away. Makima can operate way outside of it, making its range useless. You put her at a range disadvantage in which the opponents attacks can easily incap her. I disagree with him instantly doing it, but its something you've argued due to prior knowledge so can't be helped much.Wdym range disadvantage? Makima doesn't have range disadvantage at all.
If I make range too far, there is nothing Knight can do. Current distance is already at almost maximum extent of Knight range. If you think it's fair to make range in kilometers when opponents range is only hundreds of meters, it can't be helped
SBA is 4km. He can run or teleport. Makima has ranged attacks and there's no advantage from this that Knight can't overcome by just running or teleporting. Also Knight's hundreds of meters is outdated or something, there's nothing in that vid that says exact meters nor is the hallway showing hundreds of meters.Starting distance: The characters start as far away from each other as the highest range of the fighters is, but a maximum of 4 kilometers. For example, if one character has a range of 10 meter and the other has a range of 20 meter they start 20 meter apart. However if the range of one character is 10 meter and the range of the other is 5 kilometer, they start only 4 kilometer apart.
Amd if I put that range, it's stomp for the Makima.Max range is 4km in SBA. If this is a genuine question then you've been reading what I'm saying wrong and should reread.
And here goes my attempts at making match mote fair.Its mind hax on page. Body puppetry is direct control of the body.
She literally can't see Makima at 4 km distance. She wouldn't be able reach her anyways, before getting smirked by more haxed summons. And her teleportation is IIRC only shown to work on short distances.SBA is 4km. He can run or teleport. Makima has ranged attacks and there's no advantage from this that Knight can't overcome by just running or teleporting. Also Knight's hundreds of meters is outdated or something, there's nothing in that vid that says exact meters nor is the hallway showing hundreds of meters.
Counted.I vote Makima because she's cute. But in all seriousness her arguments seem more reasonable to me
About what?Makima already has prior knowledge
What did I say about "only knowing about TK"?Knight would throw everything effective she has from the start. And knowing about TK doesn't help against it.
Amd if I put that range, it's stomp for the Makima.
If it's a stomp due to range and if you handicap the range Makima would be in even though you give her knowledge of Knight's abilities, doesn't that sound silly?She literally can't see Makima at 4 km distance. She wouldn't be able reach her anyways, before getting smirked by more haxed summons. And her teleportation is IIRC only shown to work on short distances.
I did try to calc exact range, but it came out a bit higher than 100m, so I didn't bother. IIRC range of hundred meters without exact calcs, just gives baseline(so 100m). So right now she is at her maximum effective range.
About every Knight ability.About what?
I reread all three times when contracts with hell devil were made (Santa Claus, Anti-Makima Squad, Makima herself during fight with Darkness). Each time it was made, sacrifice needed to proclaim contract, things like "Hell Devil. Kill Makima and cast her into hell" and (used by Makima herself) "Hell Devil. I offer you all of myself. So please... send us back". So there is some setup needed. Which is unfortunate for Makima, cus most Devil hunters are blitz tier slower than Makima(and subsequently Knight).
I don't think it's stomp under current conditions. She still has many dangerous minions that could pose a threat, it just Knight would kill her faster than she can pull off her winconIf it's a stomp due to range and if you handicap the range Makima would be in even though you give her knowledge of Knight's abilities, doesn't that sound silly?
Bro, wtf? In Knight's case, she just needs to sacrifice the Devil Hunters to send Knight to Hell. How are the things you described a problem? In Santa Claus's case, it requires sacrificing Santa and the children, and in Doll Devil, Makima just needs to transmit her voice (or something similar) to activate the Contract. In Devil Hunter's case, it's self-sacrifice to send Makima to Hell. And it seems like your "set-up" here means "opening your mouth to say the content" or something?I reread all three times when contracts with hell devil were made (Santa Claus, Anti-Makima Squad, Makima herself during fight with Darkness). Each time it was made, sacrifice needed to proclaim contract, things like "Hell Devil. Kill Makima and cast her into hell" and (used by Makima herself) "Hell Devil. I offer you all of myself. So please... send us back". So there is some setup needed. Which is unfortunate for Makima, cus most Devil hunters are blitz tier slower than Makima(and subsequently Knight).
her teleportation isnt close range, she literally teleported to hell (another world) throught prinz and not neccesarily had to be nearby rezee when using rats to teleport there, she can do it by using lesser lifeforms like rats or even just people she believes inferior as her or she has controlled like prinz, in the darkworld there would be even a few darkners like for example the rats from the cyberworld who she could definitively useAmd if I put that range, it's stomp for the Makima.
And here goes my attempts at making match mote fair.
She literally can't see Makima at 4 km distance. She wouldn't be able reach her anyways, before getting smirked by more haxed summons. And her teleportation is IIRC only shown to work on short distances.
I did try to calc exact range, but it came out a bit higher than 100m, so I didn't bother. IIRC range of hundred meters without exact calcs, just gives baseline(so 100m). So right now she is at her maximum effective range.
Counted.
And funny to see voting for her when supporter above literally argues that with current distance Knight just stomps.
Btw, I am gonna delete exact regeneration level, since it's irrelevant anyways, until someone adds that Makima can redirect soul damage.
No shit. Opening your mouth and proclaiming content of contract is setup and it spends quite some time. And this amount of time is too much if your opponent play is thought based abilities.And it seems like your "set-up" here means "opening your mouth to say the content" or something?
Again, unless Makima can amp speed of her minions(which if exists, should be stated in profile), most of them are remain massively slower than Knight, so they are getting blitzed. You won't be going anything useful, if you are getting blitzed.It should also be mentioned that, regardless of whether her subordinates are "useless" or affected by Blitz or whatever else you can think of, it's still enough time for Makima to use things like Cosmo and Hell Devil (Because, as mentioned above, once you have Devil Hunter, the only thing you need to do is "state" the Contract details and send the opponent to Hell).
I was talking about Knight Teleportation.her teleportation isnt close range
Yeah I know it says that, but its also outdated. If anyone wanted, they can go create a match where it's 1km and now Makima wins. A match up being not a stomp because you've made the specifics favor one side more than the neutral SBA presented doesn't mean it should be done that way. It's just a disingenuous presentation of the characters and how they fight when you're actively giving them knowledge of each other but also limiting how they'd reasonably fight by starting them out in a certain range. Makima sometimes does fight at her range, same way Knight does too.I don't think it's stomp under current conditions. She still has many dangerous minions that could pose a threat, it just Knight would kill her faster than she can pull off her wincon
As per SBA, match isn't stomp if:
"Both characters have several methods of winning. However, one character can reliably use/activate their winning move(s) first."
The knight always fights at close range what are yiu talking aboutYeah I know it says that, but its also outdated. If anyone wanted, they can go create a match where it's 1km and now Makima wins. A match up being not a stomp because you've made the specifics favor one side more than the neutral SBA presented doesn't mean it should be done that way. It's just a disingenuous presentation of the characters and how they fight when you're actively giving them knowledge of each other but also limiting how they'd reasonably fight by starting them out in a certain range. Makima sometimes does fight at her range, same way Knight does too.
Besides when he already is at long distances of courseThe knight always fights at close range what are yiu talking about
Makima sometimes does fight at her range, same way Knight does too.
1. Is it truly outdated? If this so, I will ask this matchup to be closedYeah I know it says that, but its also outdated
2. It would obviously be stomp and wouldn't be added to profiles. Looking at rules, it doesn't seems that current matchup qualifies for stomp. But if you disagree with this not being a stomp, refer to the aboveIf anyone wanted, they can go create a match where it's 1km and now Makima wins.
Im not too interested in the MU but anytime i see you around i always think about this so i HAVE to ask, do you pronounce the kenis part of your name like penis or is it more like ken-is.Yeah I know it says that, but its also outdated. If anyone wanted, they can go create a match where it's 1km and now Makima wins. A match up being not a stomp because you've made the specifics favor one side more than the neutral SBA presented doesn't mean it should be done that way. It's just a disingenuous presentation of the characters and how they fight when you're actively giving them knowledge of each other but also limiting how they'd reasonably fight by starting them out in a certain range. Makima sometimes does fight at her range, same way Knight does too.
Outdated as in no one's ever dropped a crt to change anything. It's last change was 2023.1. Is it truly outdated? If this so, I will ask this matchup to be closed
Just didn't understand my point or don't care ig. You made a match then set the rules to favor Knight because he otherwise loses at SBA range. That is a disingenuous forming of the match when we already have to equalize speed for this to even be a match since Knight's FTL. Find matches where you don't have to twist the characters in such a way.2. It would obviously be stomp and wouldn't be added to profiles. Looking at rules, it doesn't seems that current matchup qualifies for stomp. But if you disagree with this not being a stomp, refer to the above
Makima summons the corpses she killed in order to utilize their power. I suspect that Makima herself activated the Hax, and at least the corpses are being controlled by Makima..No shit. Opening your mouth and proclaiming content of contract is setup and it spends quite some time. And this amount of time is too much if your opponent play is thought based abilities.
No shit, Knight gets stomped with SBA range. Why would I bother to make stomp match?You made a match then set the rules to favor Knight because he otherwise loses at SBA range
If you think putting range at anything other than SBA is twisting, it can't be helped at all. And it's hilarious to call it twisting character, when she was forced to be close to enemies several times.Find matches where you don't have to twist the characters in such a way
It doesn't being changed recently doesn't mean it's outdated, bruh.Outdated as in no one's ever dropped a crt to change anything. It's last change was 2023.
She can directly control minions to proclaim contract, yes. But even if she amps speed of minions to hers during this time(there is no proof she does), saying contract is still slower than thought based abilities.Makima summons the corpses she killed in order to utilize their power. I suspect that Makima herself activated the Hax, and at least the corpses are being controlled by Makima..
IDT its a stomp, same way you think this:No shit, Knight gets stomped with SBA range. Why would I bother to make stomp match?
I don't think it's stomp under current conditions. She still has many dangerous minions that could pose a threat, it just Knight would kill her faster than she can pull off her wincon
In this match it is. You are because Makima can fight at range and she has several times.If you think putting range at anything other than SBA is twisting, it can't be helped at all. And it's hilarious to call it twisting character, when she was forced to be close to enemies several times.
Most pages are outdated to some degree. Just takes time to realize there's a real problem with one until it gets expressed greatly that something's being abused.It doesn't being changed recently doesn't mean it's outdated, bruh.
Putting range as SBA(4 km) is stomp. Idk how you imagine Knight Teleportation worms, but it's not something very impressive, check the profile for examples. Long before Knight manages to close distance, Makima would already do teleportation several times over, and there would be no way for Knight to locate her(she has only enhanced hearing and night vision, nothing crazy). What is the point of Knight being able to dodge some minions, if ultimately she can't find Makima, and eventually dies to some haxxed demons(like hell devil, stone devil, sloppy ******* devil).Makima uses certain abilities before Knight can reasonably stop her and gets the win con. And Knight has teleportation, its possible she can avoid some win cons as well.
She fought both in close range, and from afar in the manga. If you disagree, put staff CRT which makes every range used other than SBA invalid if one of the opponents can and sometimes did fought at greater range.In this match it is. You are because Makima can fight at range and she has several times.
I will ask staff opinion on this.Most pages are outdated to some degree. Just takes time to realize there's a real problem with one until it gets expressed greatly that something's being abused.
I want your clarification on this matchup. Arkenis thinks that current range(100m) makes matchup is stomp, and its twisting character, but SBA range isn't a stomp. I think that SBA range is a stomp, but current range is just very decisive win. I want your opinion on this.This thread was requested to be locked. Does the majority agree that it's a stomp?
If it's mismatch, then close this threadIf range guarantees that it becomes one-sided one way or the other, that's a problem.
What does everyone think? What can each one do if the other gets their optimal range?If it's mismatch, then close this thread