GreyFang82
He/Him- 2,769
- 328
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Um... No? Did you see Magicarp's AP Calc? The 1000m Calc was accepted which put it at 98,000 joules. David is at 239,021 joules for hurting himself. That's an AP advantage of 2.4 times. David has greater AP, Durability, and Intelligence.GyroNutz said:Magikarp has every advantage bar perhaps intelligence. It has the range advantage, the AP advantage and passive fear manip that makes David think twice about attacking it. Seems decisive.
It doesn't have all that versatility but does have great mobility (while only in the water). The only versatility it has is its only ranged attack: Hydro Pump and the other move he has -> Bounce would actually be a bad Idea as it would get rid of the increased speed (Because swift swim is when it is raining or in water) leaving it open for david to grab it and put it into the boat. Splash is useless Flail is pretty good but once again it needs to be on the boat or jump out of the water.GyroNutz said:I looked at the wrong calc for David. Magikarp still have greater range and versatility, plus better mobility, so I'm sticking with my vote
Ok this is the case if fear manipulation is not barred:GreyFang82 said:Wait I forgot, how is David vs Magikarp not a stomp again?
Because isn't it now that David can't attack Magikarp at all because of passive fear manipulation?
GyroNutz said:In game, it means that opponents are occasionally unable to attack due to sheer terror. David would still be able to attack, but sometimes he'd find himself unable to.