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Introduction
This thread is the other half, so to speak of the prior revisions, focusing on the Norse saga. Let's get into it.Changes
- "Telekinesis (Cast Skoll and Hati into the heavens with his magic[4])" This would likely just be a great feat of magic or maybe Curse Manipulation, since little else elaborated about how he did so. The justification should just be replaced with Odin telekinetically slamming his doors shut and him pulling his spell books to his person in the final battle.
- Adding new scans and elaboration to the Magic System Explanation page, specifically the Nature of Souls and the Great Evils and Hope sections.
- Godhood is described by Helios as an office of solemn metaphysical responsibility.
- Several months back, there was an interview with the co-directors and other developers of God of War Ragnarok: Valhalla, the contents of which were posted on their official website.
When they came to talking about Hope, they verbally confirm something held up on the page, that being that Hope itself is a concept.
“’Hope’ was the perfect concept to pull Kratos through his journey. I mean, it was literally inside him. And even though he wasn’t aware of what he was doing, Kratos released and brought hope into the world. What a beautiful, redemptive act. What a beautiful path forward, no matter how bad things get.
But hope can die, so the question becomes, can you muster the strength, when things are at their worst, to draw it from within yourself, and use it to pull yourself out of whatever is keeping you down. There’s always hope, and for Kratos to be able to find it, acknowledge, and embrace it, felt charged.”
- Lead Writer on God of War Ragnarök and co-writer on Valhalla, Richard Gaubert, How Kratos past shaped God-of War Ragnarok: Valhalla
“Hope is not only symbolic in the Greek saga, but also literal – Kratos absorbs it when he opens Pandora’s Box and that’s what Athena wanted to take from him. Pandora’s presence reminds him in Valhalla that there is hope for him to keep going, to become a god once again and do good.”
- Co-Director of God of War Ragnarok: Valhalla and Animating Director of God of War: Ragnarok, Bruno Velazquez, How Kratos past shaped God-of War Ragnarok: Valhalla
Additions
- A prior revision removing some abilities shared by his demigod key didn't properly reapply them to his Norse Era key. Might as well remedy that.
- Extrasensory Perception: Kratos is able to sense lingering magic in the bones of the dead[8]
- Information Analysis: Discerned Freya's capacity with Old Magic and her ability to resurrect specifically,[10] despite having no knowledge of it beyond the broadest strokes and Freya herself due to years of inactivity, being unsure if she could do it again,[11] as well as when he discerned Revenants could slip between sheets of reality after mere observation[12]
- Immortality (Type 7): Valkyries can survive the harm and death of their physical bodies, as they are naturally spiritual beings in nature.
- Immortality Negation (Type 7): Can permanently kill Valkyries in combat.
Removals
- "Void Manipulation (Unaffected by Realm Tears when he seals them up with his raw strength alone.[63] Realm Tears are[75] holes in the fabric[76] of reality[63] that threaten the existence of individual realms,[77] said holes also being noted by Mimir to be voids.[27] Also able to resist claw swipes from Garm, who can create Realm Tears with his raw strength alone)" This resistance should be removed from Kratos. The Realm Tears themselves don't really exhibit any relevant properties of voids.
Disagree: 0
Neutral: 0
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