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Garou vs Sekiro

Farfetchedx

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Garou vs Sekiro
Rules:
  • 7-C Keys
  • Hero Hunter Garou and Mid-Game Sekiro are used
  • Speed Equalized
  • Starting Distance: 20 meters

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Garou:

Sekiro:

Incon:
 
Wolf for purposes of VsBattles is treated as immortal and has unlimited resurrections
  • Hero Hunter Garou and Mid-Game Sekiro are used
Also Wolf's 7-C key is late-game. Not seeing anything Garou has that can permanently disable or in

What's up with Garou's profile too? His Lifting Strength is Class G with no attached value and it links to Genos who only has Class 5 at the moment
 
What's up with Garou's profile too? His Lifting Strength is Class G with no attached value and it links to Genos who only has Class 5 at the moment
Genos has different keys. Genos has equal strength to Tanktop Master, who has Class G lifting strength, Garou scales to it.
 
Would he be out for the next 24 hrs or be defeated as per SBA? Then yeah this fight is viable then.

Garou scales to 32 while wolf scales to 16 kilotons, so a 2x AP Advantage

Both are Class G but assuming we're scaling from Tank Top Master and scaling from the Divine Dragon, Wolf's rating is stronger by a factor of 20

Speed is equalized but Wolf does have Stat Amps with One Mind as well as reactions scaling above it.

Garou has the Martial Arts advantage with more versatile and deep moves but Wolf has immense versatility with his moveset and Shinobi prosthetics
 
Garou withstood 7-A beatings. Trying to kill Garou is gonna be really hard for for Sek.
Shouldn't his durability be Mountain level then? What the hell? It's not gonna be 'really hard', it will be straight up impossible if we assume this to be the case, this is a mismatch
 
I believe his 7A stuff only comes from later keys. Looking at his profile he only gains 7A stuff through reactive evolution in his half monster key. Then starts 7A in the keys after.

My concern is Garou's learning ability and reactive evolution. If Wolf uses all his tools and skills and he hasn't killed him yet, Wolf might be in trouble.
 
Leaning with Incon. Neither have a good way to kill each other with Garou having no good way to surmount Sekiro's now unrestricted immo 4 (because thanks VSBW) and Sekiro probably being unable to actually put down Garou.
 
Okay, so it's intended to just endure pain, I guess? The argument for 7-A beating not being durability feels really flimsy, and I have my doubts about it being a factor if we're really supposed to take it at face value as 'endurance,' but we can assume it for purposes of Wolf not being able to posture break Garou or stun/disable him.

Anyway, my personal argument is that Wolf has the opportunity to end the fight before Garou wises up to his tricks, simply because of the sheer variety of his prosthetic tools and the varied ways Wolf can use them.

The worst offender in this case would be Divine Abduction because Garou's weaker LS means he'll get caught up in it and give Wolf an opportunity for a Deathblow, bypassing the need to wear him down with repeated sword strikes, and with Living Force, the sword would only need to make contact with Garou, not to mention also working on its own without Wolf's sword.

Wolf also has weapons like Butterfly Kunai that can break through dura with spectral/magical attacks. Strikes like those of the Mortal Blade can also bypass guard and make it difficult to recover from attacks, since they can negate immortality and regeneration.

This would be a battle of attrition imo because Wolf has healing, Mist Raven to phase through attacks, and items to last longer, while Garou would need to be adept and adapt to Wolf's arsenal as he goes along, meaning he would have to play to Wolf's tune as the fight goes along, before he starts gaining the upper hand after observing Wolf. Just for reference, Wolf can absolutely parry and deflect punches and kicks with his sword, and can do it against multiple enemies, with reactions scaling above his normal attack speed through being able to block and deflect a speed amped attack from Isshin.

There's some other stuff I want to mention, but it's still not on his profile yet (Analytical Prediction from Shinobi Eyes, Projected Force that lets Wolf release stored energy in enhanced counter attacks, Red Lump that turns Wolf immune to flinches from attacks meant to stun him), and are currently in the process of being added pending an ongoing CRT. Lowkey why the Tanjiro fight was put on hold, RIP.
 
Wolf probably wins because mortal blade negates whatever regeneration Garou has instantly and most likely seriously wounds him. While Garou does have statistic amplification and reactive transformation, Wolf has enough versatility and styles to keep that at bay. Wolf can be knocked out here, but his immortality and resurrection is fight applicable, so even if Garou outpaces him, he can resurrect mid fight. Not to mention Garou has little resistance against explosion, holy, body puppetry, and dozens of of other things Wolf has from Shinobi prosthetics and equipment. As for whos more powerful, Garou is like double Sekiros power from scaling off 32 kilotons while Sekiro is like 16 kilotons. Again he maybe higher then that at the end of the game, but this maybe a mismatch, because this Garou's potentially Large Town level. Sekiro's extra stuff like the Mortal Blade does help make up for the stat discrepancy not to mention the divide isn't huge and Sekiro may outscale the Divine Dragon by a couple more kilotons like in the 20-25 zone due to beating prime Isshin, so he could still win, but Garou's already higher baseline plus reactive power increase and stat amplification makes this fight rough.
 
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