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Also the meteor doesn't make a crater, so it's impossible to say if it's even above building level, so I wouldn't upgrade AP and Dura based off of meteors
In both game and manga incarnations of the Fire Emblem series, people have dodged incoming meteors -- so soldiers reacting to meteors going at Mach 8 seems legit to me. I know, manga is not canon perse, but in the 5th picture you can see the meteor crashing into the ground. http://imgur.com/a/bKVil
It seems that I am unable to see the blog in the link for some reason. Will check later to see if blog is still there.
You also need to look at how close the meteor was to said player when he/she starts to dodge, as the speed of said character depends on how much he/she moved in comparison to the meteor.
Well, in the animations of the meteor attacking on the map, they don't really move and it will just say "miss", but when in combat, they dodge just like any other attack
Well, there is a clip of Marth dodging the meteor tome (although it's depicted as several in that game) in the FE Wikia link in the blog post, but I will try to obtain clips of the meteor being dodged in other games
Nevermind, I can't get clips, but as long ranged tomes (this is just to balance them, which is purely game mechanics) any playthrough on a map in which meteor appears would show a dodge (unless their RNG is horrendous)
The GBA games don't have this tome, nor do they exist in the same universe as a game that does. Also they look and act like real meteors, they just don't create craters (probably due to being hard to code in an SRPG, especially when it happens in the map, like with PoR and RD)
GBA games don't need this given that Bolting exists.Also,really?The fact that they're pulled down by magic is irrelevant.They're still moving at ablation speeds at the absolute bare minimum.
Only reason that awakenings lightning dodge is so slow is that the way the scene is shot means we can only use a bare minimum speed required to dodge it at its highest point as opposed to bolting which is pretty much point-blank.
The main argument is the fact that the heroes are able to dodge this attack during battle rather than a cutscene. The same logic is used to provide Roy's current Relativistic speed rating since enemy troops can potentially dodge the Aureola spell, which is depicted as having properties similar to sunlight in its animation.
There is no cutscene where they dodge these things, which gets me wondering if this is game mechanics or not.
Well I mean,it's literally called thunderstorm in the Japanese version and the bolt isn't just materialized out of thin air. Pretty irrelevant though.Meteor stuff is definitely legit.
Going by this line of thinking the entire franchise would need to recieve MASSIVE downgrades.Most guys wouldn't even be transsonic with very few exceptions.
I'm not disputing that, I'm just wondering if that's worth scaling. It's unlikely for Aureola to miss in the first place, and it's depicted in the manga as a massive blast of light that anyone in the series is unlikely to dodge. If no one dodged it, then we can't use it to scale.
I'm more willing to use Meteor and Bolting for scaling, but the former needs to be evaluated and the latter needs to be calced.
I'm also a bit skeptical about Aureola.Partially because IIRC it isn't the actual light that gets dodged. As for meteor,ablation speed probably works for the time being as a reasonable low end.
Well, Bolting is also used indoors (but using ingame logic of magic ignoring durability and attacking magical resistance, perhaps it passes through or something?)