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Most of the SoV profile for Fire Emblem are outdated so here's a revamp for most of them.
Many dragons in the series have class M LS without justifications or calc or in short nothing that would be worthy of class M. So until they receive a proper LS value they will be changed to Unknow LS.
Profile that need to be changed:
Agree: DarkDragonMedeus (except for the removal of Extrasensory Perception)
Disagree:
Neutral:
Revamped profiles:
Changes that apply to most profiles.- Removal of Extrasensory Perception due to a lack of justification and me not finding a reason to give them it.
- Addition of Accelerated Development, Damage Boost and added a type for their NPI.
- Non-Physical Interaction (Intangibility (Immaterial and Elemental Intangibility), can attack and defeat specters like those of the Fear Mountain Shrine. Comparable to Alm who can damage and defeat Post-Sacrifice Rinea whose body is made of fire, can also defeat the vestals whose body is also made of fire)
- Damage Boost (X can perform a critical hit which increase their attack by three times for that blow)
- Accelerated Development (Battle (Physical Stats), X and characters comparable to them grow when they are challenged by strong foes, such as how they are stated to have gained great strenght after fighting the Tomb Lords (former warriors of the past resurected as undeads). Leveling (Physical Stats), characters in Fire Emblem often make comment about how they are growing stronger even mid battle. Lukas also said that the characters can get stronger by fighting even if it's just letting them do the final blow to a weakened enemy)
- I rewrote their intellligence sections and for those with feat of skill I separated that section between general intelligence and combat intelligence.
- I separated their profiles in different keys for the various class they can reach and the ability tied to them.
- Addition of Optional Equipement on the profile of playable characters with the items they can use.
- Added resistance to Extreme Heat based on the characters surviving the lava of the Dragon's Maw.
- Addition of a weakness: Most spells and combat arts cost HP and damage X when X use them.
Original - New Version
- Enhanced the justifications, types and sub-abilities for some of his abilities like Mila's Turnwheel.
- Added of new abilities:
- Acrobatics: (He can control his fall and land on his feet even after taking an attack that sent him flying. Can perform backflip to dodge incoming attacks. Can jump incredible height to strike at his enemy weak point)
- Power Nullification (Celica's charm can dispell magic like Nuibaba's if Alm offer it a prayer)
- Statistics Amplification (The Keepsake Ring increase his skill, luck and magic resistance stats)
- Resurrection and Soul Manipulation (The Falchion brought Celica back to life and restored her soul)
- Invulnerability and Immortality (type 2) Negation (The skill Deicide granted by the Falchion allow Alm to kill gods such as Duma)
- Light Manipulation (Falchion can generate glow which can force the foes to shield their eyes or even retreat)
- Damage Boost (The skill Anti-Terrors increase the damage dealt to monsters like the terrors)
- Air Manipulation (In the conqueror class Alm can strike at range with melee attacks seemingly by some sort of air movement)
- Statistics Amplification (After overclassing Alm gained the skill Bowrange +1 that increase his range with a bow)
- As well as the abilities tied to the Optional Equipement entionned earlier.
- Reorganised his profiles into different keys, developped his Standard Equipement section and rewrote his intelligence section.
Original - New Version
- Enhanced the justifications, types and sub-abilities for some of her abilities like Mila's Turnwheel or her spells.
- Addition of New Abilities:
- Likely Power Nullification (One of her charm that she gave to Alm can dispell enchantments like Nuibaba's)
- Likely Teleportation (Celica should just like the other witches be able to teleport around)
- As well as the abilities tied to the Optional Equipement entionned earlier.
- Reorganised her profile into different keys, developped her Standard Equipement section and rewrote her intelligence section.
Original - New Verision
- Addition of New Abilities:
- Healing (The Golden Dagger grant Saber the combat art Plenitude which heal him proportionally of the damage he inflict upon the enemy)
- Damage Reduction (Dread Fighters possess the skill Apotrope that halves the damage taken by magical attacks)
- Statistics Amplification (Dread Fighters possess the skill Resistance +5 that increase the user's resistance to magic. During critical hits, Dread Fighters reach such speed that they become invisible from the point of vue that could previously see them)
- Telekinesis (The Yashas can telekinecally move their blades at range)
- Acrobatics (The Yashas are incredibly agile fighter that can perform complex movement during fights)
- Status Effect Inducement (The Yashas possess the skill Tri-afflictionwhich give the user a chance to inflict randomly one of the three status effect below to their foes upon damaging them)
- Poison Manipulation (They can inflict the Poisoned status effect)
- Sealing (They can inflict the Spellbound status effect which seal off the foe's magic)
- Paralysis Inducement (They can inflict the Stunned status effect which momentarily prevent the foe from moving)
- Stealth Mastery (Yashas can disapear from sight in an instant)
- As well as the abilities tied to the Optional Equipement entionned earlier.
- Reorganised his profiles into different keys, developped his Standard Equipement section and rewrote his intelligence section.
- Added a quote
Original - New Version
- Added a quote and rewrote her summary section as it contained some infos that weren't true like Faye falling for Alm because he saved her.
- Enhanced the justifications, types and sub-abilities for some of her abilities like her spells.
- Additions of New Abilities:
- Weapon Creation (She can use the spell Sagittaethat summon and fire many magical arrows from the palm of her hand)
- Paralysis Inducement (She can now use the spell Freeze to temporaly prevent her target from moving)
- Darkness Manipulation (Can use the spell Mire which launch a ball of darkness at the target)
- Summoning and Breath Attack (Can use the spell Death which summon a giant skeleton head in front of the foe which attack with a breath of darkness)
- Teleportation (Enchantress can teleport around in fights)
- Resistance to Poison Manipulation and Extreme Heat (The skill Absolve of the saints protect them from being affected by their environment, allowing them to walk in the Lava of the Dragon's Maw or the highly poisonous swamp near Duma Tower and come out totally unscathed)
- Power Bestowal (Faye's spell of Ward allow her to temporaly greatly increase an ally's resistance to magic)
- Damage Boost (Falcon Knights possess the skill Banish which deal increased damage to monsters like the Terrors)
- Acrobatics (The Skoguls are surprisingly agile, they can jump from their horse in a flip to strike from above and jump back on their mount)
- As well as the abilities tied to the Optional Equipement entionned earlier.
- Changed Sagittae from Light Manipulation to Weapon Creation.
- Changed Seraphim from holy manipulation to Light Manipulation and Damage Boost.
- I properly break down her profile into several keys instead of the attempt of making all her possible class path fit into a single tabberless PnA.
- Rewrote her intelligence section
Original - New Version
- Added a quote and reogarnised his profile into a single tabber
- Additions of New Abilities:
- Resurrection and Soul Manipulation (The Falchion brought Celica back to life and restored her soul)
- Invulnerability and Immortality (type 2) Negation (The skill Deicide granted by the Falchion allow Rudolf to kill gods such as Duma)
- Damage Boost (The skill Anti-Terrors increase the damage dealt to monsters like the terrors)
- Light Manipulation (Falchion can generate a glow which can force the foes to shield their eyes or even retreat)
- Enhanced Justification for other abilities like Sealing.
- Removal of Energy Projection from the abilities of the falchion as he has no proof of being able to use Sendscale.
- Changed his Equipement section and gave him a proper intelligence rating.
- Removed his weaknesses: His horse is weak to Anti-Beast weapons it's a property of beast slayer not a inherant weakness for Rudolf, Will not fight back against Alm since he wanted Alm to kill him it is not a weakness for Rudolf
Original - New Version
- Added quotes and pictures to his profile
- Added Rinea as a Standard Equipement with her own tabber in Berkut's Post-Sacrfice key as Berkut can summon her, she is always next to him and they fight together, plus FEH straight up added her directly to Fallen Berkut's profile instead of making her a separate unit.
- Additions of new abilities:
- Horse Rider
- Statistics Amplification (The Coral Ring increase Berkut's resistance to magic, the Keepsake Ring increase Berkut's resistance to magic, luck and skill)
- Summoning (He can summon Rinea)
- Darkness Manipulation (Kriemhild can attack at range by firing some sort of dark lance at the foe)
- Damage Reduction (The skill Phantasm halves the damage taken from bows and magic)
- Aura (Berkut is surrounded by an aura of darkness)
- As well as the abilities tied to Rinea
- Added the Keepsake Ring as Standard Equipement since we know that he carry it on him from when he gave it to Alm.
- Rewrote his Standard Equipement and intelligence sections.
- Added a weakness and removed A beast slaying weapon could easily kill his horse as it's a property of the beast slayer to easily kill beasts not an inherant weakness.
Original - New Version
- Added quotes
- Additions of new abilities:
- Summoning and Soul Absorption (Can use the spell Conjure to summon Mogalls. Can summon the eye of Duma for him to absorb the soul of the target)
- Summoning and Breath Attack (Can use the spell Death which summon a giant skeleton head in front of the foe which attack with a breath of darkness)
- Power Nullification, Curse Manipulation and Death Manipulation (Jedah possess Duma's Gift, a power given to him by Duma which negate any attack toward him. That power possess however a flaw as it cannot negate any fourth attack. Jedah have a curse tied to his power that will kill those that try to talk about this weakness)
- Social Influencing (Deception, He was able to manipulate Celica into giving him her soul)
- Resistance to: Status Effect Inducement, Paralysis Inducement, Sealing and Poison Manipulation (Jedah possess the Nullify Ailments skill which allow him to resist status effect like Poison, Spellbound (the magic of the victim is temporaly sealed) and Stun (which temporaly prevent the target from moving)
- Removed his darkness manipulation and Telepathy because of the lack of justifications and me not finding a reason to give it them to him.
- Changed his Immo type 1 to Longevity because of the lack of proof of his immortality.
- Changed his stamina to Unknown for a lack of feat to give him a rating.
- Removed his Immunity to Soul Manipulation as it is his daughters that lack a soul there's no proof that he sacrificed he souls too.
- Rewrote his intelligence section.
Other changes
7-B upgrade
This calc would upgrade every character from Alm's timelime to 7-B as they can all defeat Jedah. This would also scale to characters from Math's timeline because the Whitewing sisters and Camus can also beat Jedah.To end Class M dragons once and for all
Many dragons in the series have class M LS without justifications or calc or in short nothing that would be worthy of class M. So until they receive a proper LS value they will be changed to Unknow LS.
Profile that need to be changed:
XatorNova's proposal
Medeus's dragon form and character that scale to him such as Naga, Tiki, Duma and Mila would be granted Class K lifting strenght (2,4375 10^5 kg) scaling to Medeus being stated to weight 65 000 kan.Agree: DarkDragonMedeus (except for the removal of Extrasensory Perception)
Disagree:
Neutral:
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