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Hey there i’ve been thinking of making this CRT for a bit and wanted to get it in before Fire Emblem Engage stuff starts to happen, The CRT is to suggest the addition of 2 gameplay abilities from the original versions of Fire Emblem Shadow Dragon, Fire Emblem Gaiden and Fire Emblem Mystery Of The Emblem be added to their profiles as well as justifying the use of those game, This would mainly be for Marth, Medeus, Tiki and probably Naga
As it stands i think Intelligence System the makers of the games seem to consider the older games interchangeable with the remakes in terms of the world, 20th Anniversary Fire Emblem Encyclopedia guide seems to use both versions of the games to depict the events of the series and in the Fire Emblem Heroes Lost Lore events which involve going to the world these games re chronicle their events and use both the old and new versions of the games to retell the events of the games which tells me that from an in universe standpoint the original games aren’t invalid,
Now what these abilities would be, for Marth In the original Shadow Dragon game his Exalted Falchion displayed the passive ability to negate any non dragon units ability to attack him from an adjacent tile via sealing in gameplay, Which essentially meant no one could fight him up close as their ability to try and attack is removed , While this power hasn’t been displayed in the Falchion since i believe it’s a noteworthy ability he’s possessed and for it to be added, Without even getting into composting the original games and current games i don’t think it’s unfounded for this ability to exist in the Falchion, Since the Falchion already possessed sealing abilities and the kind that prevents people from attacking has shown up in other forms in the series such as it being the passive ability of Duma’s Oculus in both Fire Emblem Gaiden and Fire Emblem Echoes, Who’s capabilities as a Divine Dragon should be inferior to Naga who powers the Falchion , That ability for Duma was also accepted i believe and is on his profile, In Fire Emblem Echoes Illusory Marth’s Falchion also has the ability to Seal Duma’s Oculus ability providing Marth a resistance to this type of ability as well which only 3 other weapons in the game possesses, The Valentian Falchion, Roy's Illusory Binding Blade and Nosferatu as an Easter Egg to a famous Gaiden glitch, While i don’t think that means anything on it’s own i think it at least shows even going by the more modern games it should have a connection to this ability,
The second addition from the classic games is giving Durability Negation to the Manakete’s such as Tiki, Medeus and Naga, In the original Mystery Of The Emblem Manakets and their Breath attacks bypassed durability and this has been semi consistently ability for Manaketes and dragons across the series, Grima possessed this in FE Echoes and even recently in Fire Emblem Engage Dragons still have this and it’s meant to be represented to a nerfed degree in Fire Emblem Heroes by having Breath attacks always do damage using the enemies weakest defensive stat , So i think it would be safe giving Tiki, Naga and Medeus this ability from the older games , To add onto this Medeus Breath attack in specific Dark Breath disables or seals the use of Magic against him which i think would also be a noteworthy addition to add to his profile
As it stands i think Intelligence System the makers of the games seem to consider the older games interchangeable with the remakes in terms of the world, 20th Anniversary Fire Emblem Encyclopedia guide seems to use both versions of the games to depict the events of the series and in the Fire Emblem Heroes Lost Lore events which involve going to the world these games re chronicle their events and use both the old and new versions of the games to retell the events of the games which tells me that from an in universe standpoint the original games aren’t invalid,
Now what these abilities would be, for Marth In the original Shadow Dragon game his Exalted Falchion displayed the passive ability to negate any non dragon units ability to attack him from an adjacent tile via sealing in gameplay, Which essentially meant no one could fight him up close as their ability to try and attack is removed , While this power hasn’t been displayed in the Falchion since i believe it’s a noteworthy ability he’s possessed and for it to be added, Without even getting into composting the original games and current games i don’t think it’s unfounded for this ability to exist in the Falchion, Since the Falchion already possessed sealing abilities and the kind that prevents people from attacking has shown up in other forms in the series such as it being the passive ability of Duma’s Oculus in both Fire Emblem Gaiden and Fire Emblem Echoes, Who’s capabilities as a Divine Dragon should be inferior to Naga who powers the Falchion , That ability for Duma was also accepted i believe and is on his profile, In Fire Emblem Echoes Illusory Marth’s Falchion also has the ability to Seal Duma’s Oculus ability providing Marth a resistance to this type of ability as well which only 3 other weapons in the game possesses, The Valentian Falchion, Roy's Illusory Binding Blade and Nosferatu as an Easter Egg to a famous Gaiden glitch, While i don’t think that means anything on it’s own i think it at least shows even going by the more modern games it should have a connection to this ability,
The second addition from the classic games is giving Durability Negation to the Manakete’s such as Tiki, Medeus and Naga, In the original Mystery Of The Emblem Manakets and their Breath attacks bypassed durability and this has been semi consistently ability for Manaketes and dragons across the series, Grima possessed this in FE Echoes and even recently in Fire Emblem Engage Dragons still have this and it’s meant to be represented to a nerfed degree in Fire Emblem Heroes by having Breath attacks always do damage using the enemies weakest defensive stat , So i think it would be safe giving Tiki, Naga and Medeus this ability from the older games , To add onto this Medeus Breath attack in specific Dark Breath disables or seals the use of Magic against him which i think would also be a noteworthy addition to add to his profile
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