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I know you have my back, I see dem likes. Thanks for the supportUh hum. Yeah. looks fine. I will allow it in my boundless blue name authority.
That's the sad part, someone is trying to do something that seems good and staff just nope out of it.I'm afraid that doesn't seem to happen either.![]()
It is that massive because I'm trying to be thorough. And I'm being as thorough as I could be precisely because I'm attempting to proof that it is not that subjective.Well not all of it cause i dont really need to read up on what combat skill is but like, theres no way the masses of VSBW can accurately quantify combat skill if it requires that much reading to be on the same page for something very subjective.
Has worked really well with 0 framework, 0 common basis and 0 understanding on the topic. The joke people tell themselves is pretending that intelligence is somehow less complicated and subjective than combat skill.Best thing to do is provide examples, texts and let people make the decision in versus threads when it comes to 'who is superior in skill'. Obviously fields of 'skill' will also be different. Its like adding the same struggle the wiki has with defining Intelligence to a whole new category.
And how do you plan to do that if skill is just subjective? If enough people believe that warping reality through a "sword technique" is skill, then how is anyone here supposed determine what is and isn't skill?At the same time, yeah it'd be useful if we could distinguish combat-skill related abilities from supernatural power abilities in the powers and abilities section better (Like how the wiki treats something like manual analytical prediction the same as general Precognition when only one of those is based on something you can train naturally most of the time)
As you should be, but the more elements there are to this combat skill stat (and the multiple other variables) then the harder it becomes to quantify in comparison through the same sort of system this wiki usesIt is that massive because I'm trying to be thorough. And I'm being as thorough as I could be precisely because I'm attempting to proof that it is not that subjective.
Context ig? Its case-by-case and both sides provide their arguments. In the case of a sword cutting space or whatever, that tends to usually be supernatural power-based (that may require some skill/technique on that character's level), but from there you pick up context clues or you rule it as unknownAnd how do you plan to do that if skill is just subjective? If enough people believe that warping reality through a "sword technique" is skill, then how is anyone here supposed determine what is and isn't skill?
How can rigorous and, hopefully, clear standards make quantification harder. This doesn't make sense. Especially in comparison to nothing. Because this wiki doesn't have a "system" for skill in the first place.As you should be, but the more elements there are to this combat skill stat (and the multiple other variables) then the harder it becomes to quantify in comparison through the same sort of system this wiki uses
See, this tell me you probably just flew over the blog at best, considering that i have painstakingly explained how this nonsense is not skill. The entire intro section is all about what makes skill skill.Context ig? Its case-by-case and both sides provide their arguments. In the case of a sword cutting space or whatever, that tends to usually be supernatural power-based (that may require some skill/technique on that character's level), but from there you pick up context clues or you rule it as unknown(modern scaling on VSBW pages could do with a lot more notes on explanations that explain scrutiny and subjectivity rather than just acknowledging only one objective stance tbh)
No, what do you mean with "value"? I'm not trying to apply any "value" to skill. This blog, from start to finish, has been about defining skill, what constitutes as skill and what doesnt, what the categories of skill are, how you can compare 2 feats to determine which is better and how certain common arguments about skill are shit, like skill scaling chains, experience.This stuff gets srs
I mean it might help if you perhaps had a lengthy example of how this would all look on a page of your choice? How this would all translate and relate in practice. I just really dont see how we can put a meaningful value on the entirety of someones skill as opposed to just going over and reporting every aspect of their skill (with example feats)
Ant, we don't have a system. At least not for skill. Skill, both on profiles and in debates, is just the wild west of who gets away with the most illogical thing vaguely dressed up in a "combat skill" dressing until someone ask critical questions. Rarely anyone does it. Because we have no standards. No ideas, what falls into skill and what doesn't. We have collectively decided that skill is "too complicated" and "too subjective", while somehow agreeing that putting arbitrary ratings on intelligence somehow makes more sense, but that's not my conversation. My blog was all about arguing against this notion, explaining why, putting forth basic standards and arguing against the bad chaff that is usually hanging on skillI briefly skimmed through your blog, but did not notice how you wish to make any of this easily understood and practically, constructively, and concisely applicable to our system.![]()