- 7,521
- 7,713
Currently, Behemoths have the following:
Attack Potency: Building level (Does equal damage to that of a miniature nuclear missile)
Lifting Strength: At least Class 5 (Should be far stronger than regular mutants and on par with Deathclaws; Can knock around buses)
With the accepted blog, I propose the following:
Attack Potency: At least Building level, higher with variants (Casually destroyed 2 Buses)
It should be possible for the Player Characters like the Lone Wanderer and Sole Survivor to tank melee attacks from Behemoths with endgame stats and builds. They can even tank mini-nukes.
Lifting Strength: At least Class 10, higher with variants (Casually moved 2 Buses, Should be far stronger than regular mutants and on par with Deathclaws)
Not exactly sure what other wasteland mutants, other than maybe Deathclaws and Queen Mirelurks, scale to the Class 10 rating.
Attack Potency: Building level (Does equal damage to that of a miniature nuclear missile)
Lifting Strength: At least Class 5 (Should be far stronger than regular mutants and on par with Deathclaws; Can knock around buses)
Fallout - Super Mutants
vsbattles.fandom.com
With the accepted blog, I propose the following:
Attack Potency: At least Building level, higher with variants (Casually destroyed 2 Buses)
It should be possible for the Player Characters like the Lone Wanderer and Sole Survivor to tank melee attacks from Behemoths with endgame stats and builds. They can even tank mini-nukes.
Lifting Strength: At least Class 10, higher with variants (Casually moved 2 Buses, Should be far stronger than regular mutants and on par with Deathclaws)
Not exactly sure what other wasteland mutants, other than maybe Deathclaws and Queen Mirelurks, scale to the Class 10 rating.
Last edited: