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How exactly do we go about quantifying durability? Now i have seen others say that assuming that just because a character can destroy a building for instance doesn't mean they have building level durability, now while i agree with this to some exent as i think that it should be taken on a case by case basis, i think if a character can destroy a building it usually turns out that they can have building level durability however if we are dealing with a magical verse for instance it is not uncommon for characters to have magic that is far above what they can tank. If a character can punch and destroy a wall, it stands to reason they have wall level durability or else their body wouldn't be able to withstand the damage.
Glass canons aren't the prevalent characters in fiction so i think it's a bit erroneous for us to go with the assumption that everyone in fiction is a glass canon instead of assuming that characters should usually have comparable durability to match their ap. Sometimes we don't have enough info on a character, we can know all their abilities and know that the character destroyed a city in the past but they haven't fought anyone in the series yet so they haven't tanked attacks comparable to their durability yet, however it would usually turn out to be the case that they can indeed tank such attacks, should we just go with the assumption that everyone in fiction is a glass canon and say they haven't tanked an attack on their level and put their durability at "Unknow" until they have fought someone comparable to them or should we go with the assumption that it would likely be the case that characters will have comparable durability to match their ap, although as i already said it's not always the case, and go with for instance "Room level", or should we go with Likely Room level or Unknow, likely Room level or Unknow, possibly Room level.
Also what exactly counts as surviving an attack? I have noticed it is common for characters who can regenerate to have durability for tanking attacks from other characters yet the reason they tanked said attack is obviously because they can regenerate. If a character can regenerate from fatal injuries and for example a city level character attacks them and they survive, and the character who can regenerate has shown previously that they themselves can also destroy a city, if the character who can regenerate survived the attack but had serious injuries which they regenerated from afterwards, did they tank that attack because of their Regenerationn or because of their durability, or both? If they survived that attack i think it's obvious you have to have a certain level of durability in order to survive an attack, if say your Regenerationn doesn't for example allow you to come back from being vaporized, but what exactly is that durability, how strong does an attack have to be so you would have to have comparable durability to tank it, for example would a wall level character who can regen from being blown to pieces be able tank a city block level attack?
If a character tanks an attack and has no injuries clearly that person has comparable durability to be able to tank that attack, but what if they got injured from that attack? If there are 2 people who tanked the same attack and one tanks it without any injuries, while the other got some superficial injuries, it would seem that the first one has higher durability but if again a character "survives" an attack but only barely survives, as have some serious injuries does that person still have comparable durability to that attack? Can a high end wall level character survive a low end room level attack but with serious injuries?
Also it is said that cutting requires less energy so cutting attacks of a lower level can hurt characters with higher durability, how exactly would this work in the case characters like this one, the character has special hairs that disperses force and scatters mana so it can tank up to town level attacks, however it can get pierced by fodder, now fodder in this verse are clearly superhuman, if i had to guess i would put these fodder at wall level, it tanked numerous attacks from these fodder and kept moving, and then in another instance, took a building level piercing attack to it's face and still kept moving, does the character have wall level or building level durability to piercing attacks? Does it's enormous size allow for it to take a lot of attacks and still keep attacking even though it's skin was pierced numerous times and another character literally stabbed his sword into it and ran from one side of it's body to the other? Is it just durable or is it that it has good endurance for taking attacks and keep moving as if the the attacks don't affect it even though it was clearly hurt from the attacks as it was bleeding?
Glass canons aren't the prevalent characters in fiction so i think it's a bit erroneous for us to go with the assumption that everyone in fiction is a glass canon instead of assuming that characters should usually have comparable durability to match their ap. Sometimes we don't have enough info on a character, we can know all their abilities and know that the character destroyed a city in the past but they haven't fought anyone in the series yet so they haven't tanked attacks comparable to their durability yet, however it would usually turn out to be the case that they can indeed tank such attacks, should we just go with the assumption that everyone in fiction is a glass canon and say they haven't tanked an attack on their level and put their durability at "Unknow" until they have fought someone comparable to them or should we go with the assumption that it would likely be the case that characters will have comparable durability to match their ap, although as i already said it's not always the case, and go with for instance "Room level", or should we go with Likely Room level or Unknow, likely Room level or Unknow, possibly Room level.
Also what exactly counts as surviving an attack? I have noticed it is common for characters who can regenerate to have durability for tanking attacks from other characters yet the reason they tanked said attack is obviously because they can regenerate. If a character can regenerate from fatal injuries and for example a city level character attacks them and they survive, and the character who can regenerate has shown previously that they themselves can also destroy a city, if the character who can regenerate survived the attack but had serious injuries which they regenerated from afterwards, did they tank that attack because of their Regenerationn or because of their durability, or both? If they survived that attack i think it's obvious you have to have a certain level of durability in order to survive an attack, if say your Regenerationn doesn't for example allow you to come back from being vaporized, but what exactly is that durability, how strong does an attack have to be so you would have to have comparable durability to tank it, for example would a wall level character who can regen from being blown to pieces be able tank a city block level attack?
If a character tanks an attack and has no injuries clearly that person has comparable durability to be able to tank that attack, but what if they got injured from that attack? If there are 2 people who tanked the same attack and one tanks it without any injuries, while the other got some superficial injuries, it would seem that the first one has higher durability but if again a character "survives" an attack but only barely survives, as have some serious injuries does that person still have comparable durability to that attack? Can a high end wall level character survive a low end room level attack but with serious injuries?
Also it is said that cutting requires less energy so cutting attacks of a lower level can hurt characters with higher durability, how exactly would this work in the case characters like this one, the character has special hairs that disperses force and scatters mana so it can tank up to town level attacks, however it can get pierced by fodder, now fodder in this verse are clearly superhuman, if i had to guess i would put these fodder at wall level, it tanked numerous attacks from these fodder and kept moving, and then in another instance, took a building level piercing attack to it's face and still kept moving, does the character have wall level or building level durability to piercing attacks? Does it's enormous size allow for it to take a lot of attacks and still keep attacking even though it's skin was pierced numerous times and another character literally stabbed his sword into it and ran from one side of it's body to the other? Is it just durable or is it that it has good endurance for taking attacks and keep moving as if the the attacks don't affect it even though it was clearly hurt from the attacks as it was bleeding?