Lou_change
He/Him- 10,123
- 5,386
Explanations and New powers for all survivors
Currently most of the powers on the survivors’ pages don’t have explanations, this is going to change that for the shared powers.Superhuman Physical Characteristics (all survivors scale to Woodie who could take hits from and defeat a treeguard)
Dimensional Storage (all survivors have at least fifteen inventory slots to store items on them which are not visibly held)
Preparation and Construction (all survivors know how to craft several items and structures innately, and can learn additional crafts by using crafting stations to prototype more crafts or reading blueprints)
Limited Clairvoyance (via map which all survivors always have access to)
Non-Physical Interaction (all survivors can interact with non player ghosts which can pass thru walls)
Extrasensory Perception (all survivors can see hostile shadow creatures while most mobs can't)
Resistance to Extreme Temperatures (Survivors are fine with a body temperature for 5° or 65°(The game was made by a Canadian studio it likely refers to Celsius but this isn't confirmed in game) and are only mildly harmed due to body temperatures of -20° or 90° [Hypothermia starts <35°C and Hyperthermia starts at >37.5°C], unharmed by being frozen solid briefly) and Ice Manipulation (Unharmed by being frozen solid)
Ghost power changes
When a survivor dies in don't starve together they become a ghost, while this doesn't happen in don't starve or it's DLCs that is likely due to game mechanics as the primary purpose of ghosts is to allow others survivors to resurrect the one that died which is unneeded in a single player game and the ghost's abilities are irrelevant if they can't resurrect. As such it is reasonable that all survivors except Wagstaff because he is just a holographic projection of the real Wagstaff can become ghosts.Ghosts have the following abilities: Immortality (type 7, is a ghost), Intangibility (can pass thru walls), Light Manipulation (they glow bright enough to protect other characters from the night), Limited Flight (ghosts are able to float/levitate, allowing them to float over holes and bodies of water, as shown here), Madness Manipulation or Fear Manipulation (should a survivor turn into a ghost all other survivors in the world will end up with an additional sanity drain of -3.3 per minute, can cause several creatures to panic by haunting it.), Transmutation (by haunting they can change the type of hounds, mushrooms, and blueprints; turn flowers into evil flowers; meat into a monster meat equivalent; turn evergreens into tree guardians; turn bees into killer bees; and force pigs to turn into werepigs.), Biological Manipulation (can cause mosquitoes to explode as if they drunk to much blood, guarantee spiders drop spider glands when killed, and cause crops to grow), Limited Fire Manipulation (can light torches and fuel fires), Self-Sustenance (type 2 and 3. Ghosts cannot eat or sleep nor do they need it), Resistance to Fire Manipulation and Sleep Manipulation (Scales to other in universe ghosts which are immune to fire damage and can't be put to sleep), Enhanced Resistance to Temperature Manipulation and Ice Manipulation (Scales to other ghost which can't be frozen and aren’t effected by the temperatures of the constant)
Possible Removal of type 4 Immortality
Alright so it is my fault this is listed. It turns out that it was based on a fan theory regarding a statement from a developer claiming Wilson died multiple times. It seems more likely he just used items like touch stones, life giving amulets, or meat effigies such as shown here. There seems to be be quotes for characters dying in adventure mode and reappearing in a survival world which might be enough evidence? I am not sure tho
Monster Madness Removal
Alright so currently a number of monsters have madness manipulation listed as a power and it is kind of iffy. In universe there aren't any statements to prove many non-shadow/lunar monsters have madness hax as much as being a result of seeing a scary monster for example Webber doesn’t have an insanity aura(term only used out of universe) despite all other spiders, and the spider controlling hat having a sanity drain, Walter straight up isn’t affected by insanity auras because he is fearless, Wendy is affected by them by only 75% because is already depressed maybe? It’s never really explained. Wolfgang is affected 10% more because his phobia. Also given stuff like eating spoiled food or wearing wet clothes drain sanity and a bunch of other stuff stuff gives sanity. So the question now becomes who keeps madness manipulation and aura I guess.Shadow Creatures and most magic items: They keep it for a few reasons when a shadow creature is killed sanity is restored and the drop nightmare fuel and numerous items connected to nightmare fuel has an affect on characters sanity and a quote acknowledging the effect. Such as the Night armor and Dark petals. We even have a feat for shadow creatures having it specifically in the 5th William Carter puzzle which has an entry from Maxwell's Journal "A terrible form took shape in the air above the ritual last night! It was large and indistinct, but its countenance was infused with a sort of alien malevolence that chilled me to my very core. My fear was so great that I almost faltered in my incantations."
Charlie (Don't Starve): Beside her association with shadow creatures her attacks drain 20 sanity.
Player Ghost: Everyone but Wes in DST has a quote for ghost sanity drain and I am going to list them all here because it is hard to find.
Wurt-“Gluurr… glorph… GLORRPP…”
Wilson-“My humanity is about to start slipping away…”
Willow-“Burn… It all must burn…”
Wolfgang-“They are coming… for Wolfgang!”
Wendy-“The ghosts… Want to play…”
WX-78-“SANITY RESERVES… DRAINING”
Wickerbottom-“My humanity… it’s slipping.”
Woodie-“I’m goin’, like nutso over here…”
Maxwell-“They’re whispering through the core of my mind…!”
Wigfrid-“They’re driving me mad…!”
Webber-“We’re becoming… even more monstrous!”
Warly-“My, I have a headache.”
Wormwood-“What happening?”
Winona-“My head’s all fuzzy…”
Wortox-“Ghosts play… strange games…”
Walter-“My head… I thought having ghosts around would be more fun.”
Wanda-“Stop it, I refuse to accept mortality!”
I am also going to suggest the removal of monster’s resistance to madness based off the fact Wormwood, Wilba, and Wurt have sanity meaning the current justification is inadequate.
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