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DJ Khatep Blog

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Loyd

He/Him
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1,211
The abilities overlapped like crazy this was actual aids, wanted to thank Soma again for helping with P&A additions.

Addition to Extrasensory Perception (can send out his senses remotely)
Dream Manipulation (can visit mortals in their dreams)
Earth Manipulation (can cause landslides with an incantation)


Perception Manipulation/Empathic Manipulation/Madness Manipulation (Type 2, Via The Curse of Ashes and The Curse of Forgiveness)

Mind Manipulation/Memory Manipulation (Via The Curse of Lives Past)

Biological Manipulation (Can form and reshape undead into other shapes and tools, like ladders, catapults and siege weaponry, also to a limited degree The Curse of Motion and The Curse of a Thousand Lashes)

Power Bestowal (via The Curse of the Winds which then cause the opponent to instantly miscast)

Immortality (Type's 1, 2, 7 and 8 using magic they have forcibly trapped there souls within their bodies, over the centuries when there body withers the spirit alone animates it)

Self-Sustenance (Type 1, 2 and 3 via being undead)

passive Curse Manipulation/Age Manipulation/Regeneration Negation (Anyone who attempts to attack or slight a tomb king is inflicted with a curse that ages them a lifetime in mere seconds. The Damage caused by this ability cannot be regenerated from and via the Scroll of Cursing Word), Gained this via having it from the games.

Power Nullification (Uttering a single word he silenced the sorceries of all the lizardmen across the battlefield),

Aethyr Manipulation (As the greatest liche priest, and the master of their order, he should be able to use Lore of Light, Lore of Death, Lore of Battle Magic and Petty Magic),

Soul Manipulation (can imbue his weapons and warriors with an enchantment that consumes souls),

Creation (Liche Priests use their magic to imbue life into the Mighty Ushabti and other Nehekaran contructs, driven by the spirits of the dead)

Necromancy (To reanimate coporeal bodies and raise dead armies they draw upon spirits from the Realm of Souls and bind them, can cause hands to erupt from the ground to drag his enemies to their grave),

Resurrection (via the copper staff, instantly reformed the broken bones of thousands of fallen skeletons)

Forcefield Creation (via the blessing of Neru, Creates a barrier that turns aside enemy blows)

Statistics Amplification (Can amplify his speed and the speed of his troops), Water Manipulation (Can strip the moisture of his opponents body, sapping their vitality)

Sand Manipulation (can create sandstorms, via Sakhmet's Incantation can create a whirlwand of skulls to tear across the battlefield)

Summoning/Sealing (Casket of Souls which emits a blinding light as countless souls pour out, stripping the souls of their victims and trapping them in the casket)
 
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Bump
 
I just saw. There are no valid justifications like calculations for 9-B, High 6-C, and High 6-B; They should be added. If justifications are not added, I suggest making the Tier Unkown at best.
 
Yeah change the wording to 'As a level 4 wizard, should scale to Katarin's magic which is this powerful (link calc for blizzard), possibly scales to Caledors sundering feat.
 
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