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So currently, the late Chapter 1-early Chapter 2 enemies are scaled off of an exhausted Berdly's durability calculation (25 megajoules) that happens near the end of Chapter 2 after beating Queen through fighting. Except there's an issue: nobody has really fought Berdly in his weakened state and so we have no reason to scale them to that.
Furthermore, Berdly's coaster destruction durability feat (316 megajoules) happens around 1/3 into Chapter 2, and he's fought twice before you eventually fight Spamton who is currently scaled off of exhausted Berdly's calculation, who we know Jevil was capable of beating. And if we scaled Kris off Berdly's coaster calculation and base Spamton to exhausted Berdly's explosion calculation, Kris would've one-shot Spamton by now which he clearly doesn't when attacking him.
Given how Kris could harm Berdly with their attacks in both fights and Spamton can survive attacks from Kris (Especially since Jevil was stated to have beaten base Spamton before), I propose this new scaling:
Any late Chapter 1 enemy as well as every Chapter 2 enemy scales to 316 megajoules, while characters who scale to Spamton NEO should upscale from 316 megajoules.
EDIT: It’s been agreed that the 316 megajoules value should not only scale to late game Chapter 1, but also early game (even as a downscale) since Kris keeps his Wood Blade at default for Chapter 2 to imply they never changed their weapon throughout Chapter 1 in canon and Lancer, who is the first enemy you fight in Chapter 1, can hurt his father who scales to Jevil.
Furthermore, Berdly's coaster destruction durability feat (316 megajoules) happens around 1/3 into Chapter 2, and he's fought twice before you eventually fight Spamton who is currently scaled off of exhausted Berdly's calculation, who we know Jevil was capable of beating. And if we scaled Kris off Berdly's coaster calculation and base Spamton to exhausted Berdly's explosion calculation, Kris would've one-shot Spamton by now which he clearly doesn't when attacking him.
Given how Kris could harm Berdly with their attacks in both fights and Spamton can survive attacks from Kris (Especially since Jevil was stated to have beaten base Spamton before), I propose this new scaling:
Any late Chapter 1 enemy as well as every Chapter 2 enemy scales to 316 megajoules, while characters who scale to Spamton NEO should upscale from 316 megajoules.
EDIT: It’s been agreed that the 316 megajoules value should not only scale to late game Chapter 1, but also early game (even as a downscale) since Kris keeps his Wood Blade at default for Chapter 2 to imply they never changed their weapon throughout Chapter 1 in canon and Lancer, who is the first enemy you fight in Chapter 1, can hurt his father who scales to Jevil.
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