Jerry59
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Cleanup for Beheaded and Verse Pages
I’ve been trying to rework these two for a while now. Here’s my sandbox (already sorted), and here's a pure tldr:
Statistic changes
The current High 8-C calc is based on a freezing feat, which we no longer accept as applicable to physical stats. So here's the new calc, still High 8-C with a Supersonic speed upgrade. The characters who scale/downscale remain the same (all of them)
Regarding the LS. As shown when HotK dies, drops his lance, and the cutscene shows Beheaded directly lifting and using it. Therefore he should also be rated as Class 25. And since Time Keeper can do this to Beheaded, she scales as well.
Some other changes to the profiles
Agree: @Mr. Bambu (Neutral about affixes and Symmetrical Lance multipliers), @Armorchompy
Disagree:
Neutral:
Here’s hoping I did NOT miss anything, unlike the other threads where I had to make another one.
I’ve been trying to rework these two for a while now. Here’s my sandbox (already sorted), and here's a pure tldr:
- Split Beheaded’s PnA to clarify which abilities come from his physicals and which don’t, and also revamped it.
- Updated his abilities, notably a bunch of status effect inducements, spatial dura neg and resistances.
- Updated his AP and added the 8-B upscaling from affixes stuff.
- Updated miscellaneous stats like lifting strength, range, and especially intelligence.
- Prettied up his profile
(or made it look worse if you're a bullet list fan idk) - Didn't change the Verse page much, aside from adding Calculation and Gallery sections, and expanding the Characters thing a bit.
Statistic changes
The current High 8-C calc is based on a freezing feat, which we no longer accept as applicable to physical stats. So here's the new calc, still High 8-C with a Supersonic speed upgrade. The characters who scale/downscale remain the same (all of them)
Regarding the LS. As shown when HotK dies, drops his lance, and the cutscene shows Beheaded directly lifting and using it. Therefore he should also be rated as Class 25. And since Time Keeper can do this to Beheaded, she scales as well.
Some other changes to the profiles
- General abilities they all have:
- Extrasensory Perception: Invisibility does not work on bosses. [also confirmed by the off. wiki]
- Resistance to Status Effect Inducement (Stun, root, freeze, fire and slow), Extreme Temperature (Can withstand ice and point-blank explosive attacks), Spatial Manipulation & Durability Negation (Endured Queen's Rapier reality cuts and Sewing Scissors attacks, although the latter can still deal massive critical damage [wiki also confirmed this]), Petrification (Is only petrified by Medusa's Head temporarily/Unaffected by Medusa's Head [for those who have actual immunity to petrification]), Magnetism Manipulation (Cannot be attracted by Magnetic Grenades), Soul Absorption (Can survive having a part of their soul snatched by the Ferryman's Lantern)
- Some of them aren’t outright immune to these abilities (mainly Status Effect Inducement), but they still remain mostly intact when hit by them- so, yk, resistance.
- The Concierge
- Sword and Crossbow Mastery removal: Don’t think he ever actually uses these tbh. Unless we assume that any "prison warden" is capable of using the weapons effectively, i guess.
- Adding Vibration Manip and Paralysis/Status Effect Inducement: Along with his Sound Manip.
- Intelligence downgrade: Castaing did indeed have numerous books and controlled the prisons. However he was already infected by the Malaise and had become a hostile mutation, so high chance he no longer possesses any real intel.
- Immo Type 7: Those infected with the Malaise eventually die and mutate into undead.
- The Time Keeper
- Time Travel clarification: Time Keeper isn’t stuck in time, she freely and effectively controls it.
- Immo Type 1 and Weaknesses removal: She cannot reset her own days. Evidenced by the fact that the number of executions she carried out decreased each day, indicating that she was becoming increasingly exhausted. It’s also clearly shown in both these cutscenes and lore rooms that she remembers everything (additionally her records of executed infected civilians and monsters are all labeled as "Day 1" which implies that she does use her time manip here)
- Adding Weapon Control/Telekinesis and Weapon Creation: Can create flying shurikens that circle around her, while huge swords rain down randomly throughout the room.
- Ice Manip removal: None of her attacks have anything to do with ice.
- Adding Speed Amplification: Lightspeed skill allows the her to dash forward and backward at high speeds
- Intelligence downgrade to Gifted: Unless I missed something, she’s definitely not on par with the Alchemist (the only person who successfully created Panacea) and having an understanding of time magic alone isn’t enough to qualify as Genius.
- Conjunctivius
- Adding Large Size Type 0 and Vibration Manip, Paralysis/Status Effect Inducement and Aura: Her shouts are similar to Concierge's and can stun Beheaded. Can create a damaging aura around herself.
- Poison Manip removal: None of her stuff have anything to do with poison.
- Stamina: High -> Superhuman
- Hand of the King
- Adding "City Block level with Symmetrical Lance" to the AP section, since he uses the Symmetrical Lance with the special affixes Can break shields! and +300% damage to all enemies!, the same weapon that Beheaded can later loot and use.
- Stamina: Nigh-Infinite -> Superhuman
- Intelligence: Unknown -> Average (Not much is said or shown about his general intelligence, aside from mistaking the King for an impostor and attempting to attack him. However, he remains the King’s most loyal bodyguard, demonstrating great mastery over his double-edged lance and abilities. He is capable of fighting evenly with the Beheaded, and is likely even capable of having killed him multiple times)
Agree: @Mr. Bambu (Neutral about affixes and Symmetrical Lance multipliers), @Armorchompy
Disagree:
Neutral:
Here’s hoping I did NOT miss anything, unlike the other threads where I had to make another one.
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