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Cowboy Bebop Upgrades

Austrian-Man-Meat

VS Battles
Retired
2,072
240
Would like to propose the following to Spike Spiegels page

Attack Potency: Wall level physically (is able to fight people who can cause such damage; has been able to dent a steel pipe with a single punch) | Small Building with plastic explosives | Town level (the Swordfish II's plasma cannon is able to produce this much energy)

Durability: Wall level | Likely Small Building level

Speed
: Hypersonic+ likely High Hypersonic reaction & combat speed (has been able to go toe to toe with various people who are capable of avoiding bullets; put up a fight against Pierrot Le Fou; Has manoeuvred the Swordfish II through various terrain ) | High Hypersonic (Has overcame the gravitational forces of various planets, including Earths)

Speed for ship may change if I can find out exactly what other planets it has gone to.
 
The attack potency seems fine, but isn't bullet-dodging usually rated considerably below Hypersonic+ or High Hypersonic?
 
Antvasima said:
The attack potency seems fine, but isn't bullet-dodging usually rated considerably below Hypersonic+ or High Hypersonic?
Indeed, but the bullet dodger (Pierrot Le Fou) was able to avoid them from point blank range and covered quite a bit of distance in his dodge too. It was calculated in the links I provided. High Hypersonic is present since Spike can traverse dangerous terrain whilst the Swordfish II is in flight; it's only likely as it's quite high compared to his usual showings.
 
As this upgrade appears to face no opposition currently, I'll wait about three hours until I start to apply them.
 
Okay. Then I think that this seems fine.
 
I've added the upgrades + some additional details, such as the swordfish II having two tiers according to what firearms are used.
 
Hmm im not too sure if theyre outliers, but High Hypersonic seems a bit too much for Spike(even Hypersonic+ seems questionable).
 
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