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Hello. I was through the Couriers profile and noticed he had a lot of stuff missing. Here is the stuff taken from the wiki. Also there's a possible AP upgrade here too if you guys can agree on it. Now onto the revisions.
Abilities Additio
Energy Manipulation and Energy Projection (Uses a plethora of laser weapons and Alien weapons)
Plasma Manipulation (Uses Plasma Weapons)
ChallengedImmortality (Type 2; Survived being shot in the head, can survive with multiple broken bones and multiple brutal beatings)
Immense Pain Tolerance (Can walk around with multiple broken bones with no signs of pain whatsoever and perform most actions unhindered)
Limited Radiation Manipulation (Some of his weapons emit radiation)
ChallengedHoly Manipulation (Can use Holy Frag Grenades)
Statistics Amplification (Sneak attacks and critical attacks do much more damage than normal. Some of his items can increase his strength, speed, perception, and durability)
Healing (His healing can restore much of his health and repair broken bones)
Fear Manipulation (With the terrifying presence perk he can easily intimidate and terrify many enemies in the wasteland easily making them flee, can make heavily armed Brotherhood Of Steel members wimper in fear just by talking to them)
Underwater Breathing (Has a rebreather and can use it perfectly)
Explosion Manipulation (Has multiple explosions)
Light Manipulation (Has flashbangs, his ppipboy can act as a flashlight)
Fire Manipulation (Can use incendiary bullets and weaponry)
Electricity Manipulation (Has multiple electrical weapons)
Enhanced Senses (Has extreme perception being see if bullets are in a gun and being able to spot enemies from far away, can detect invisible enemies in VATS)
His stealth should be elaborated on a bit, he can sneak around relatively close to Deathclaws without being spotted who are known for their great senses, stealth boys amplify this to tremendous means.
Information Analysis (Can analyze enemies including their defense and resistances)
Can use a special attack to stun and knock down enemies
Animal Manipulation (Can pacify all types of animals and can even call them to his aid)
Durability Negation (His shotguns can ignore a bit of an opponents armor and durability)
Paralysis Inducement (Can paralyze a target for 30 seconds with an unarmed VATS attack)
Heat Manipulation via Laser Detonator
Minor Purification (Can purify irradiated water by drinking it)
Resistances
Resists all the weapons he has
Certain armors of his resist certain weapons better than others
AP Upgrade
I propose we make His Base AP 9-A as he is able to harm and kill deathclaws with boxing tape on and various melee weapons with relative ease
Durability
You can get a durability implant and increase your durability by putting iron in your cells
Some sources: https://fallout.fandom.com/wiki/Fallout:_New_Vegas_perks
https://fallout.fandom.com/wiki/Fallout:_New_Vegas_weapons
Edit:
-Minor Prepration (Can prepare mine traps, C4 detonation, Plsma mines, etc)
-Extra Cyborgization info
(Can't be crippled/addicted to drugs/ and also immunity to poison/undetectable to robots If Courier 6 is cybernized)
-Extra AP info
(Destroyed giant robo-scorpion who can tank mini-nukes.)
(Fought Tunnelers, a creature that can rip Deathclaws in half.)
-Extra Radiation resistence info
(Did not get flayed or sick by the radiation storms in the Divde.)
-Extra Intelligence info
(Understands ED-E incomprehensive robotic speech)
-Rage Power
(With Nerd Rage! perk, applies damage resistence by 50% when activated. activated when Courier 6 healths drop to 20% or below)
-Doesn't set traps off when walking by
(With Light Step perk)
-Explosion resistence info
(Take 50% less damages from explosion with Hit the Deck perk)
-Resistence against animals,insects,mutated animals and insects and minor Poison resistence info
(Take less damage from insects,animals and can even eat them plus some degree of poison resistence with Tribal Wisdom)
-Electromagnetic Pulse
(With various of weapons such as proton-throwing axe, Proton inversal axe, Pluse mines/grenade, Pulse gun, -Weapons may blown up enemies
-Weapons may blow enemies up
(With Bloody Mess perk)
-Natural night-vision
(With Friend of the Night perk)
-Extra Durability Negation info
(With Piercing perk, he can negate some of the durability with his melee weapons or unarmed.)
-Can equip ,holster,reloads weapons in a blink of an eye
(With Quick Draw and Rapid Reload perk)
-Limited Absorption (Absorps radiation overtimes with Rad Absorption perk)
-Natural Stealth (With Silent Running perk)
-Cannot be knocked down by melee combats
(With Stonewall perk)
-Do large amount of damage if enemies is blocking
(With Unstoppable Force perk)
-Does more damages against robots,animals,insects,abomination,mutants
(With Machine Head/Purifier/Mutant Massacrer/Abominable/Animal Control/Bug Stomper/Entomologist.)
Abilities Additio
Energy Manipulation and Energy Projection (Uses a plethora of laser weapons and Alien weapons)
Plasma Manipulation (Uses Plasma Weapons)
ChallengedImmortality (Type 2; Survived being shot in the head, can survive with multiple broken bones and multiple brutal beatings)
Immense Pain Tolerance (Can walk around with multiple broken bones with no signs of pain whatsoever and perform most actions unhindered)
Limited Radiation Manipulation (Some of his weapons emit radiation)
ChallengedHoly Manipulation (Can use Holy Frag Grenades)
Statistics Amplification (Sneak attacks and critical attacks do much more damage than normal. Some of his items can increase his strength, speed, perception, and durability)
Healing (His healing can restore much of his health and repair broken bones)
Fear Manipulation (With the terrifying presence perk he can easily intimidate and terrify many enemies in the wasteland easily making them flee, can make heavily armed Brotherhood Of Steel members wimper in fear just by talking to them)
Underwater Breathing (Has a rebreather and can use it perfectly)
Explosion Manipulation (Has multiple explosions)
Light Manipulation (Has flashbangs, his ppipboy can act as a flashlight)
Fire Manipulation (Can use incendiary bullets and weaponry)
Electricity Manipulation (Has multiple electrical weapons)
Enhanced Senses (Has extreme perception being see if bullets are in a gun and being able to spot enemies from far away, can detect invisible enemies in VATS)
His stealth should be elaborated on a bit, he can sneak around relatively close to Deathclaws without being spotted who are known for their great senses, stealth boys amplify this to tremendous means.
Information Analysis (Can analyze enemies including their defense and resistances)
Can use a special attack to stun and knock down enemies
Animal Manipulation (Can pacify all types of animals and can even call them to his aid)
Durability Negation (His shotguns can ignore a bit of an opponents armor and durability)
Paralysis Inducement (Can paralyze a target for 30 seconds with an unarmed VATS attack)
Heat Manipulation via Laser Detonator
Minor Purification (Can purify irradiated water by drinking it)
Resistances
Resists all the weapons he has
Certain armors of his resist certain weapons better than others
AP Upgrade
I propose we make His Base AP 9-A as he is able to harm and kill deathclaws with boxing tape on and various melee weapons with relative ease
Durability
You can get a durability implant and increase your durability by putting iron in your cells
Some sources: https://fallout.fandom.com/wiki/Fallout:_New_Vegas_perks
https://fallout.fandom.com/wiki/Fallout:_New_Vegas_weapons
Edit:
-Minor Prepration (Can prepare mine traps, C4 detonation, Plsma mines, etc)
-Extra Cyborgization info
(Can't be crippled/addicted to drugs/ and also immunity to poison/undetectable to robots If Courier 6 is cybernized)
-Extra AP info
(Destroyed giant robo-scorpion who can tank mini-nukes.)
(Fought Tunnelers, a creature that can rip Deathclaws in half.)
-Extra Radiation resistence info
(Did not get flayed or sick by the radiation storms in the Divde.)
-Extra Intelligence info
(Understands ED-E incomprehensive robotic speech)
-Rage Power
(With Nerd Rage! perk, applies damage resistence by 50% when activated. activated when Courier 6 healths drop to 20% or below)
-Doesn't set traps off when walking by
(With Light Step perk)
-Explosion resistence info
(Take 50% less damages from explosion with Hit the Deck perk)
-Resistence against animals,insects,mutated animals and insects and minor Poison resistence info
(Take less damage from insects,animals and can even eat them plus some degree of poison resistence with Tribal Wisdom)
-Electromagnetic Pulse
(With various of weapons such as proton-throwing axe, Proton inversal axe, Pluse mines/grenade, Pulse gun, -Weapons may blown up enemies
-Weapons may blow enemies up
(With Bloody Mess perk)
-Natural night-vision
(With Friend of the Night perk)
-Extra Durability Negation info
(With Piercing perk, he can negate some of the durability with his melee weapons or unarmed.)
-Can equip ,holster,reloads weapons in a blink of an eye
(With Quick Draw and Rapid Reload perk)
-Limited Absorption (Absorps radiation overtimes with Rad Absorption perk)
-Natural Stealth (With Silent Running perk)
-Cannot be knocked down by melee combats
(With Stonewall perk)
-Do large amount of damage if enemies is blocking
(With Unstoppable Force perk)
-Does more damages against robots,animals,insects,abomination,mutants
(With Machine Head/Purifier/Mutant Massacrer/Abominable/Animal Control/Bug Stomper/Entomologist.)