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Choo-odama Rasengan explosion level.

161
38
— info Feats.

• Human Height : 154 Cm | 38 px.

• Red : 578 px.
• Black : 602 px.

—Pixel scalling Red.
154 × 578 ÷ 38 = 2.342 Cm.

—Pixel scalling Black.
154 × 602 ÷ 38 = 2.439 Cm.

So there are 2 diameters because the circle is not perfect (Ellipsoid).

Diameter 1 ( Red ) = 2.342 Cm.
Diameter 2 ( Black ) = 2.439 Cm.

For depth, we will only use assumptions. because it can be seen from the very small Delta, 150 cm/15 meters.

The radius is half the diameter.

Radius 1 = 1.171 Cm.
Radius 2 = 1.219 Cm.

— Volume (Half-Ellipsoid)
2/3 × π a × b × c.

A = Radius 1.
B = Radius 2.
C = The depth.

2/3 × π × 1.171 × 1.219 × 15 = 448,446.329 Cm³.

—DV.

because the destruction effect occurs on the ground, the value of the soil pulverizer.
(0.4–1J/cm³).

448,446.329 × 1 = 448,446.329 Joules or Wall Level.

I need your opinion, say it clearly if there are mistakes.
 
I'm not really sure what the point of this calc is
Are you trying to downgrade Naruto to wall level?
 
This just seems like a random Priority 4 calculation that will not effect stats; we don't index DC specifically if it happens to be much lower than a character's AP scaling and/or range scaling.
 
t happens to be much lower than a character's AP scaling and/or range scaling.
True but ig it is crucial information just like any other physical stat like speed or LS. Although DC is useless in battles (Just like intelligence, no one uses that much) when AP exists, It really gives more of the physical depth of a character. We want to know who and what they can harm but we also wanna know what they can destroy. Besides not all characters have DC's far inferior to their AP
 
True but ig it is crucial information just like any other physical stat like speed or LS. Although DC is useless in battles (Just like intelligence, no one uses that much) when AP exists, It really gives more of the physical depth of a character. We want to know who and what they can harm but we also wanna know what they can destroy. Besides not all characters have DC's far inferior to their AP
DC can hypothetically be measured IF we compared AP and AoE of their attacks. For example, characters with 4-B AP but range is simply planetary more often than not have planetary DC. Speed is actually more consistently a game changer than AP or hax in most fights and usually the deciding factor in AP Vs hax fights where the outcome comes down to "Whoever hits first". LS also helps if they're dogpiled by heavy objects and don't have space to build momentum required to throw punches; or some people use brains to barricade their opponents and basically pin their opponents with various heavy objects. Intelligence actually can be a game changer in some fights if they know what tools to use against stronger opponents.

DC is just an underwhelming sub stat of AP while taking some degree of range into account. We already went over the differences back when our tiering system was first created back in like 2014 or so? We also cannot do a mass overhaul of over 30000 pages for something that's pennies at best worth in value; and arguably hurts the system more than it benefits since it leads to people resorting to false information. In the long run, it would do nothing more than regress the system back to its pioneer days.
 
DC can hypothetically be measured IF we compared AP and AoE of their attacks. For example, characters with 4-B AP but range is simply planetary more often than not have planetary DC. Speed is actually more consistently a game changer than AP or hax in most fights and usually the deciding factor in AP Vs hax fights where the outcome comes down to "Whoever hits first". LS also helps if they're dogpiled by heavy objects and don't have space to build momentum required to throw punches; or some people use brains to barricade their opponents and basically pin their opponents with various heavy objects. Intelligence actually can be a game changer in some fights if they know what tools to use against stronger opponents.

DC is just an underwhelming sub stat of AP while taking some degree of range into account. We already went over the differences back when our tiering system was first created back in like 2014 or so? We also cannot do a mass overhaul of over 30000 pages for something that's pennies at best worth in value; and arguably hurts the system more than it benefits since it leads to people resorting to false information. In the long run, it would do nothing more than regress the system back to its pioneer days.
The DC generated from the choo-odama Rasengan is not full of potential attack power. why can it be detrimental?
 
The DC generated from the choo-odama Rasengan is not full of potential attack power. why can it be detrimental?
Also, even if we didn't separate them. Going to point out DC in itself is also inconsistent as whack. Rasengan and Tailed Beast Bomb often go back and forth when it comes to how much destruction it causes; we cannot simply lock it to Wall level even then because of those. You don't have to destroy a planet with every punch your throw to be planet level AP or DC. But the one thing that is consistent is that it harms characters with higher durability ratings and/or cancels out/overwhelms attacks of higher DC and thus would substitute as both a DC and AP feats. For a lot of characters, it would be downright redundant, while also just inconsistent and overcomplicated for others.
 
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