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You can make those specifications, nothing against that. I was never against making matches with whichever assumptions people want, which is why I wrote very explicitly into the SBA that they are only the defaults.As for "how far will a character go", any VS thread can decide that. It can be a friendly sparring match, it can be one character approaching the other, uninterested character with an intention to throw hands, it can be a serious fight with the world at stake or just a fight to the death, it's something we already allow so if you disagree with it you'll basically have to go through every profile's "Others" section and removing those that use that kind of specification, can't have double standards going on.
But you can't put "any VS thread decides that" in the SBA.
The point of the SBA is to clarify the scenario that is assumed if nothing else is stated. That's literally the entire point of it. I made the SBA because people never wrote which exact assumptions the matches takes place in into the thread. Its purpose is to alleviate ambiguity and keep us from asking "ok, but do we assume this and that" in every thread where the thread maker doesn't specify.
Not putting a clear rule as for how far a character is willing to go into the SBA is just not an option. It needs to be part of the SBA.
So unless someone comes up with a good clarification that tells me such things, doing the change isn't really an acceptable option. Come up with a proper alternative and we can talk about that, but we can't remove it without replacement.
What is "in that situation"? What situation? We are not having any motivation for these characters to fight each other in any capacity, so which situation are we in?The default wincon should be whatever the characters would be willing to do in such situation.
Take for example Ryu from Street Fighter, in a normal bout he aims to beat the opponent to surrender/submission, but he is willing to push himself to KO or physical incapacitation in certain difficult battles or when facing characters who aim to severely harm him, and in certain occasions, such as facing extremely evil characters he can straight up go for the kill (see M. Bison).
The default assumption should be that the characters are willing to put up a fight and win, then they behave as they would naturally do in that situation, for example most of the times Superman doesn't kill even when pushed to the limit and tries to find a way to circumvent such need.
In this way we can analyze the characters thoroughly, altering them only if we specifically want to do so.
Take Valkyrie Cain for example. She will usually not kill people. She would even avoid it in a war. At the same time, she will absolutely kill people if it's really important, such as saving the world or preventing a war. Is the fight important enough for her to kill or not?
Other example: Fran. Fran doesn't kill in tournaments or sparring. She even spares evil guys at times. On the other hand, she mercilessly slaughters people who attack her for no reason. Does she kill or is the match of a more friendly nature?
What about a theoretical boxer that participates in illegal underground matches with a no-killing rule. He doesn't kill, however, he never encountered stakes like Fran or Valkyrie have. Do we assume there is less at stake for him in the fight than for Valkyrie or Fran, since he never encountered such a situation?
What about characters who don't fight and are not interested in doing so either? We have those as well. How motivated are they?
If you want to make a change, make a proposal for a formulation of the character's state of mind that clarifies these cases and other hypothetical unambiguously. Once you do, we can begin talking about it.
That was in relation to the question of "why do we not count knock out as win-con before 1 hour passed".And our battles are already No Holds Barred matches, we are not going to disqualify character who use dirty tactics or anything else, I don't know why this argument was brought up.
If you have a suggestion for a setup that makes it so that a fight happens between any two characters present it and we can talk about it. Arguably by saying they are "serious about fighting" you're already "brainwashing" them. And how serious about fighting are they?Yeah so write a setup that makes it so they won't do that, or just say they're serious about fighting, you don't need to completely brainwash them to make a fight doable.
If it doesn't work for many characters it's unsuited for the SBA. But if you can write a setup that works for everyone and is unambiguous, we can talk about changing SBA.
Until now most arguments I have seen are primarily about people wanting to setup their fights differently, which they are allowed. I want to see concrete suggestions for a text to put on the page and why it is better as the standard assumption that is supposed to enable fights between anyone.