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I have quite a lot of mock-ups accumulated over time. They're not all structured correctly, but rather piled up in most cases.
Now i'm making a mock-up of Carapace Technician - post-technological-Singularity far-future bio-robot with superhuman strength and enormous amounts of Resistances. Despite his power, in his setting, he's equivalent of WH40K Chapter Serfs - that is, one of the weakest characters; setting is just that advanced. Other characters are even stronger.
I indeed tried to use my knowledge of biomechanics to imagine the most heavily fortified creature. E.G. thick exoskeleton is not only tough, but it also gives more strength, as muscles can be attached further from joints and more efficiently, therefore making them low-effort to use due to better leverage.
Now: what's it still missing, what i could use to better clarify AP and other characteristics? Advises about how to make OCs?
I have quite a lot of mock-ups accumulated over time. They're not all structured correctly, but rather piled up in most cases.
Now i'm making a mock-up of Carapace Technician - post-technological-Singularity far-future bio-robot with superhuman strength and enormous amounts of Resistances. Despite his power, in his setting, he's equivalent of WH40K Chapter Serfs - that is, one of the weakest characters; setting is just that advanced. Other characters are even stronger.
I indeed tried to use my knowledge of biomechanics to imagine the most heavily fortified creature. E.G. thick exoskeleton is not only tough, but it also gives more strength, as muscles can be attached further from joints and more efficiently, therefore making them low-effort to use due to better leverage.
Now: what's it still missing, what i could use to better clarify AP and other characteristics? Advises about how to make OCs?
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