Valxxroyz
Username Only- 68
- 15
I think, we should make a bypass pages and explain how's bypass works. By which i mean it should be separated from the Durability Negation page.
Why? I'll give a simple analogy:
Imagine there's a big wall infront of 2 characters, and both characters must go through the walls without destroying it.
The first character banished the wall and go through it without destroying the wall, just to remind you, after he banished the wall and go through. The wall came back to its normal condition like nothing happened. This is how's Negation works to an object.
The second character just go through the wall like a ghost or jump-off the wall without affecting the wall, yeah bypassing. By the definition of Durability Negation it is Negating the durability, and for some ability that go through the durability without affecting the ‘durability’ itself i think it should be called “Bypass Durability.”
What do you guys think?
Why? I'll give a simple analogy:
Imagine there's a big wall infront of 2 characters, and both characters must go through the walls without destroying it.
The first character banished the wall and go through it without destroying the wall, just to remind you, after he banished the wall and go through. The wall came back to its normal condition like nothing happened. This is how's Negation works to an object.
The second character just go through the wall like a ghost or jump-off the wall without affecting the wall, yeah bypassing. By the definition of Durability Negation it is Negating the durability, and for some ability that go through the durability without affecting the ‘durability’ itself i think it should be called “Bypass Durability.”
What do you guys think?