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but if we only look at the characters that have multipliers in themselves(At least El Primo), it does not contradict the mechanics of the game. (When I say characters that scale in themselves, I mean the damage that their own abilities can do.) Why can't we count damage ratings for at least scaling within the character itself?I'm pretty iffy on some of the calculation methods. We do not really treat damage ratings as linear and the like.
Hey, are you okay for at least 8-Bit? Because the game directly gives him multipliers such as 50% or 3x increase.I'm pretty iffy on some of the calculation methods. We do not really treat damage ratings as linear and the like.