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Brainrot fights the Weakest human (5-1-0)

Why everyone thinks UD CH is a kid though? Their profile literally says "age: varies", so it could be an adult
 
Unfortunately brainrotted kid would win
He beat weakest in every way
Voting for him
Not really, I'd say TWH have durability advantage (once again - there's no conditions, that would make you a victim of single worm, while Brainrotted CH is basically it), but TWH needs to somehow to land more hits than living Brainrot, which would be hard considering that TWH could be clumsy due to some conditions
 
Ngl, I'm kinda surprised that my yapping (possibly) convinced everyone to vote for Brainrot
I guess I could add social influence to my profile
 
Well, in fact, assuming the Brainroted human is a kid, the TWH has the advantage of AP, DURA, and LS (I think)
 
Well, in fact, assuming the Brainroted human is a kid, the TWH has the advantage of AP, DURA, and LS (I think)
"Age: Varies" for both. So I'd say Brainrot most likely won't have lower AP (unless Newton's 3rd law is in play here) and especially LS (Brainrot downscales from 50 kg, which most likely higher than a really sick human can lift)
 
... There's been weirder matchups but welp here we go again.
I vote Composite Human Ultra Downplayed (CHUD) winning/The Weakest Human (TWH) losing.
Tier: Tie/Draw
AP: Theoretically Tie/Draw, Realistically CHUD
Speed: Tie/Draw
Lifting Strength and Striking Strength: Theoretically Tie/Draw, Realistically CHUD
Durability: Theoretically Tie/Draw, Realistically CHUD
Stamina: Theoretically TWH, Realistically CHUD
Range: CHUD
Intelligence: Tie/Draw

CHUD can still probably do enough damage to beat TWH before the diseases set in, and there's also the possible size factor since TWH is only 50-60 cm in height so CHUD might be bigger than that, and CHUD still has better feats insanely BECAUSE of the brainrot.
 
Which feats does he have? Also how Brainrot helps him in that battle?
The links in the Powers And Stats section, specifically these:


 
So their advantages over each-other:

Composite Human (ULTRA-DOWNPLAYED) has:
  • better range
  • possibly better stamina, since it's Unknown
  • likely better intelligence - since Composite Human (ULTRA-DOWNPLAYED) can wear clothes, play videogames and coherently talk
  • intact senses
  • isn't insane
  • isn't hallucinating
  • OK willpower
  • functional, non-malformed, non-prosthetic limbs
  • doesn't suffer from bad luck
  • isn't literally falling apart - can outlast his opponent
  • can detect and pick up items (they're in Central Park, New York City after all)
  • bigger in size
  • doesn't suffer from all sorts of horrible diseases

The Weakest Human has:
  • berserk mode
  • Minor Elasticity
  • Minor Fragrance Manipulation
  • All sorts of horrible contagious diseases
  • Resistance to diseases
  • Resistance to Social Influencing
  • Resistance to Pain Manipulation, Temperature Manipulation, Electricity Manipulation and Pepper Spray

Many things The Weakest Human are too weak to be useful at all, he has more inabilities, most of his resistances are to things Composite Human (ULTRA-DOWNPLAYED) doesn't have anyways.

Composite Human can move around quicker - as he stumbles less (as he can look where he's going), has better pathfinding and has better stamina; he also has better range. Due to having awareness of what's going on, he can aim, dodge, block, or pick up items. The Weakest Human, due to mental disorders, lack of senses and lack of willpower, quickly loses spacial orientation and Composite Human's position; he can only do wild blind swings, as such tiring himself up quickly and having bad chances of doing good damage to Composite Human; his diseases work too slowly to kill Composite Human before The Weakest Human dies; and he's debuffed by Supernatural Bad Luck.

Backpedal strategy:
  • Composite Human thinks "Ew! Put that petrified turd away from me!". Composite Human waddles away, The Weakest Human tries to catch up but fails and falls behind. Then Composite Human moves sideways, therefore removing himself from The Weakest Human's trajectory.
  • The Weakest Human goes completely off-course, using erroneous cues only he can see. Meanwhile, Composite Human goes away from The Weakest Human, and arms himself with whatever is lying around (they are in Central Park, New York City, as per SBA); rocks, sticks, bottles, etc.
  • Then, Composite Human can just go home, leaving The Weakest Human in the park. Tactical retreats can be no longer than 7 days, but The Weakest Human will die in 1 day by his own - probably shorter if he stumbles over something and has a bad fall; as such, The Weakest Human will die long before Composite Human gets disqualified. - and this also leaves time for Composite Human to find more gear.
  • Alternatively, Composite Human can sneak up on The Weakest Human - throwing thrash at The Weakest Human from distance. The Weakest Human can't detect it, as he has no senses and doesn't feel pain - cue The Weakest Human getting killed.

Just charging at one-another:
* Composite Human has the first strike. He can do things other than blind swings, moves quicker, better reach and less debuffs. As such, he would win when trading hits.

Mindless:
  • The Weakest Human is Mindless, and so is Composite Human. That would likely mean that they can't do anything but just lie there, staring into the void.
  • If Composite Human can do things while The Weakest Human can't, it's instant win for Composite Human.
  • If they both can't do things - then Composite Human wins since he can out-last his opponent due to not being diseased; he won't contract diseases since they are Standart Melee Range + 3 Average Human Steps away from each other and can't move.

So i vote Composite Human (ULTRA-DOWNPLAYED).
 
So their advantages over each-other:

Composite Human (ULTRA-DOWNPLAYED) has:
  • better range
  • possibly better stamina, since it's Unknown
  • likely better intelligence - since Composite Human (ULTRA-DOWNPLAYED) can wear clothes, play videogames and coherently talk
  • intact senses
  • isn't insane
  • isn't hallucinating
  • OK willpower
  • functional, non-malformed, non-prosthetic limbs
  • doesn't suffer from bad luck
  • isn't literally falling apart - can outlast his opponent
  • can detect and pick up items (they're in Central Park, New York City after all)
  • bigger in size
  • doesn't suffer from all sorts of horrible diseases

The Weakest Human has:
  • berserk mode
  • Minor Elasticity
  • Minor Fragrance Manipulation
  • All sorts of horrible contagious diseases
  • Resistance to diseases
  • Resistance to Social Influencing
  • Resistance to Pain Manipulation, Temperature Manipulation, Electricity Manipulation and Pepper Spray

Many things The Weakest Human are too weak to be useful at all, he has more inabilities, most of his resistances are to things Composite Human (ULTRA-DOWNPLAYED) doesn't have anyways.

Composite Human can move around quicker - as he stumbles less (as he can look where he's going), has better pathfinding and has better stamina; he also has better range. Due to having awareness of what's going on, he can aim, dodge, block, or pick up items. The Weakest Human, due to mental disorders, lack of senses and lack of willpower, quickly loses spacial orientation and Composite Human's position; he can only do wild blind swings, as such tiring himself up quickly and having bad chances of doing good damage to Composite Human; his diseases work too slowly to kill Composite Human before The Weakest Human dies; and he's debuffed by Supernatural Bad Luck.

Backpedal strategy:
  • Composite Human thinks "Ew! Put that petrified turd away from me!". Composite Human waddles away, The Weakest Human tries to catch up but fails and falls behind. Then Composite Human moves sideways, therefore removing himself from The Weakest Human's trajectory.
  • The Weakest Human goes completely off-course, using erroneous cues only he can see. Meanwhile, Composite Human goes away from The Weakest Human, and arms himself with whatever is lying around (they are in Central Park, New York City, as per SBA); rocks, sticks, bottles, etc.
  • Then, Composite Human can just go home, leaving The Weakest Human in the park. Tactical retreats can be no longer than 7 days, but The Weakest Human will die in 1 day by his own - probably shorter if he stumbles over something and has a bad fall; as such, The Weakest Human will die long before Composite Human gets disqualified. - and this also leaves time for Composite Human to find more gear.
  • Alternatively, Composite Human can sneak up on The Weakest Human - throwing thrash at The Weakest Human from distance. The Weakest Human can't detect it, as he has no senses and doesn't feel pain - cue The Weakest Human getting killed.

Just charging at one-another:
* Composite Human has the first strike. He can do things other than blind swings, moves quicker, better reach and less debuffs. As such, he would win when trading hits.

Mindless:
  • The Weakest Human is Mindless, and so is Composite Human. That would likely mean that they can't do anything but just lie there, staring into the void.
  • If Composite Human can do things while The Weakest Human can't, it's instant win for Composite Human.
  • If they both can't do things - then Composite Human wins since he can out-last his opponent due to not being diseased; he won't contract diseases since they are Standart Melee Range + 3 Average Human Steps away from each other and can't move.

So i vote Composite Human (ULTRA-DOWNPLAYED).
Wow!
 
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