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Ok, I know this is a pretty dead profile, but there's no reason for a profile to be incomplete. So here we go.
The new abilities largely come from here. I think it would be good to link this on the profile as a respect thread.
Breaking the Fourth Wall: This one is mentioned on the profile but it's not linked to the ability page.
Electricity Manipulation: Kazooie can fire electrically charged eggs called 'Battery Eggs'.
Explosion Manipulation: Kazooie can fire eggs that cause explosions. Again, mentioned on the profile but not linked or listed as a power.
Ice Manipulation: Kazooie can fire freezing cold eggs.
Invulnerability: Banjo uses Kazooie's wings as a shield (Wonderwing), powered up by golden feathers, making him invulnerable. Wears off after all of Banjo's golden feathers are depleted.
Healing: Banjo goes inside his snooze pack and heals health. Sleeping is the drawback, but it works fairly quickly.
Size Manipulation: Banjo can make himself small enough to fit himself and other, much larger beings in his backpack. These two abilities must be done without Kazooie.
Resistance to Heat Manipulation: Both Banjo and Kazooie are completely unaffected by the heat of a burning boiler (that they jumped inside of). Banjo can resist far hotter temperatures than this via the Shack Pack.
Weapon Mastery: He can wield Kazooie like a bayonet, and can fight with the Magic Wrench.
Vehicular Mastery: He can create and drive a wide assortment of vechiles well in Nuts & Bolts, and raced in Diddy Kong Racing.
Soul Manipulation: Can harm Gruntilda's soul in Grunty's Revenge
Regenerationn: Can regenerate from being squished flat. Unknown type.
Also worth mentioning that I disagree with Banjo's 8-B rating. Their greatest feats comes from fragmenting very large blocks of stone, which on the surface looks like an 8-C feat tbh. I'll calc it soon I guess. If anyone is interested in helping to make more Banjo & Kazooie profiles, let me know.
The new abilities largely come from here. I think it would be good to link this on the profile as a respect thread.
Breaking the Fourth Wall: This one is mentioned on the profile but it's not linked to the ability page.
Electricity Manipulation: Kazooie can fire electrically charged eggs called 'Battery Eggs'.
Explosion Manipulation: Kazooie can fire eggs that cause explosions. Again, mentioned on the profile but not linked or listed as a power.
Ice Manipulation: Kazooie can fire freezing cold eggs.
Invulnerability: Banjo uses Kazooie's wings as a shield (Wonderwing), powered up by golden feathers, making him invulnerable. Wears off after all of Banjo's golden feathers are depleted.
Healing: Banjo goes inside his snooze pack and heals health. Sleeping is the drawback, but it works fairly quickly.
Size Manipulation: Banjo can make himself small enough to fit himself and other, much larger beings in his backpack. These two abilities must be done without Kazooie.
Resistance to Heat Manipulation: Both Banjo and Kazooie are completely unaffected by the heat of a burning boiler (that they jumped inside of). Banjo can resist far hotter temperatures than this via the Shack Pack.
Weapon Mastery: He can wield Kazooie like a bayonet, and can fight with the Magic Wrench.
Vehicular Mastery: He can create and drive a wide assortment of vechiles well in Nuts & Bolts, and raced in Diddy Kong Racing.
Soul Manipulation: Can harm Gruntilda's soul in Grunty's Revenge
Regenerationn: Can regenerate from being squished flat. Unknown type.
Also worth mentioning that I disagree with Banjo's 8-B rating. Their greatest feats comes from fragmenting very large blocks of stone, which on the surface looks like an 8-C feat tbh. I'll calc it soon I guess. If anyone is interested in helping to make more Banjo & Kazooie profiles, let me know.