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Awakened God Reborn vs Average Ourple Enjoyer (Delta vs Grender Supervoltix) [0-0-0]

LeoEpicGamer8910

They/Them
6,035
2,628
Base Neo Olympus Arc Delta and Stardust Grade Weaponry Grender are used
Location is Neo Olympus (but it's deserted)
Starting distance is 100 meters
Speed is equalized

Zeus Reborn:

Ourple Enjoyer:

Inconclusive:

Delta scales to 345.41 Zettatons of TNT
Grender scales 5x above baseline 5-C; 148 Exatons of TNT
Delta is 2333x stronger, but Grender makes up for this with having multiple methods of Durability Negation
 
With all the Stardust Weaponry active, Grender’s usual strategy is slightly different but still basically the same. He’ll launch a thousand or so Volt Stars (shuriken shaped blasts of Electrojutsu), and have them swarm around like angry bees in a raging storm (as well as making the patterns relatively unpredictable), acting as both an offense and defense because they’ll home in on Delta and slice anything coming close. In the same motion, he summons his classic Nullifixers
  • Nullifixers: The original ability of Grender, enchanted by Volt energy. Grender shoots from his arms dozens of thin blue lasers, which upon hitting, convert all energy landed into nullification energy, a force making an object disappear from reality. After a combination with Volt, this technique is capable of nullificating to some degree even skills and abilities from targets first, namely manifested Demon Powers. Although highly bypassing durability, targets with durability greatly exceeding Grender take a decent amount of time for Nullifixers to land at them, vanishing very slowly. The Volt energy further seems to paralyze targets not being nullified right away.
Should also get this out of the way, absorption of electricity wont be extremely viable because Volt is difficult to absorb, even for a user of Electrojutsu. It’s not actually a pure electric ability, it’s a special force which mimics electricity which is why this is possible (as well as why it can get so much stronger too). It would take good Electrojutsu experience to absorb Volt like it’s easy/natural. For insane, Cosmo Comet absorbs Volt from Alela because she hasn’t trained for Electrojutsu even though her Volt is stronger. I feel the same should apply here but in reverse, as Grender’s Volt shouldn’t be directly able to be absorbed. Delta’s absorption seems pretty strong though so I won’t state this as an absolute for now, but I’m pretty confident based on the rules of Electrojutsu
 
With all the Stardust Weaponry active, Grender’s usual strategy is slightly different but still basically the same. He’ll launch a thousand or so Volt Stars (shuriken shaped blasts of Electrojutsu), and have them swarm around like angry bees in a raging storm (as well as making the patterns relatively unpredictable), acting as both an offense and defense because they’ll home in on Delta and slice anything coming close. In the same motion, he summons his classic Nullifixers
  • Nullifixers: The original ability of Grender, enchanted by Volt energy. Grender shoots from his arms dozens of thin blue lasers, which upon hitting, convert all energy landed into nullification energy, a force making an object disappear from reality. After a combination with Volt, this technique is capable of nullificating to some degree even skills and abilities from targets first, namely manifested Demon Powers. Although highly bypassing durability, targets with durability greatly exceeding Grender take a decent amount of time for Nullifixers to land at them, vanishing very slowly. The Volt energy further seems to paralyze targets not being nullified right away.
Both could easily be parried by Delta with his Instinctive Action, allowing him to reflect them unharmed and simultaneously slow down time by a significant amount. He could use the opportunity to easily get out of the way of projectiles with Lightning Burst and spawn several Lightning Labyrinths around Grender. I'm sure Grender has some great resistance to electricity via Electrojutsu and such, but Delta's Awakened Spirit of Battle grants him Resistance Negation even in his base form, which allows him and Alpha to harm each other with electricity. With Delta's 5-B Attack Potency, they should one-shot unless Grender has some defense mechanism to deal with this.
 
Both could easily be parried by Delta with his Instinctive Action, allowing him to reflect them unharmed and simultaneously slow down time by a significant amount. He could use the opportunity to easily get out of the way of projectiles with Lightning Burst and spawn several Lightning Labyrinths around Grender. I'm sure Grender has some great resistance to electricity via Electrojutsu and such, but Delta's Awakened Spirit of Battle grants him Resistance Negation even in his base form, which allows him and Alpha to harm each other with electricity. With Delta's 5-B Attack Potency, they should one-shot unless Grender has some defense mechanism to deal with this.
So Delta can parry existence erasure lasers which even works against Shadojutsu, which itself possesses non-existent nature (resisting default EE)? That seems like a stretch to me, does he have a feat even close to being able to do that? I’ll give it to him about the Volt Stars though

Grender can escape all that via Escape Teleport, and slowed down time wouldn’t effect it because it’s precognition which activates immediately (as in before time ever slows) so Grender would be out of it already. It’s extremely accurate at picking the best and safest possible spot for Grender to go to, he doesn’t need to think at all for it to work out.

Volting Plams and Knuckles can also be used immediately following escape teleport to block those attacks (Volt Palms are huge hands which block 95+% of Grender’s surroundings, pushing attacks outwards and away via reflecting) and also control of all the electric based attacks at closer range, but casting out Volt based ‘fingers’ which act as large vectors would help if he’s far. Offensively this would be useless since I’m assuming Delta would absorb his own electricity but it should keep him from being beat there, especially if he stacks it with something like Outer Volting too, which would give him a temporary 100% blanket protection from all that stuff
 
So Delta can parry existence erasure lasers which even works against Shadojutsu, which itself possesses non-existent nature (resisting default EE)? That seems like a stretch to me, does he have a feat even close to being able to do that? I’ll give it to him about the Volt Stars though
He can reflect Alpha's deconstruction lasers so it should work the same on other one-shot hax really. It would be weird if it didn't. It's not like he's just doing a basic swipe of his sword. He completely negates the effects of an attack and reflects it, slowing down time in the process.
Grender can escape all that via Escape Teleport, and slowed down time wouldn’t effect it because it’s precognition which activates immediately (as in before time ever slows) so Grender would be out of it already. It’s extremely accurate at picking the best and safest possible spot for Grender to go to, he doesn’t need to think at all for it to work out.

Volting Plams and Knuckles can also be used immediately following escape teleport to block those attacks (Volt Palms are huge hands which block 95+% of Grender’s surroundings, pushing attacks outwards and away via reflecting) and also control of all the electric based attacks at closer range, but casting out Volt based ‘fingers’ which act as large vectors would help if he’s far. Offensively this would be useless since I’m assuming Delta would absorb his own electricity but it should keep him from being beat there, especially if he stacks it with something like Outer Volting too, which would give him a temporary 100% blanket protection from all that stuff
I forgot to mention this earlier, but as you said, Delta likely can't absorb Electrojutsu stuff, but if it works like electricity in any way, it shouldn't hurt him much. Especially since Delta's heat resistance is 5x that of Grender's max output using Volt. Anyways I guess both of these could work avoiding Lightning Labyrinths. Outer Volting's description reads:
Grender can reflect energy constructs of similar power to his own but gets far easier against weaker ones.
However,
Delta is 2333x stronger
Would Grender even be able to reflect? Sure, he resists electricity, but Delta has great resistance negation via Spirit of Battle that has worked against characters immune to electricity.

Delta could also detect Grender's vectors with Instinctive Action + Extrasensory Perception ans deal with them using either parry or Shock Counter. On top of this he has intangible teleporting in Lightning Burst, so there's absolutely no way Volt Stats or Nullifixers are hitting him anytime soon. Delta from their will be summoning hundreds of light clones to charge after Grender while both Delta and his clones are firing thousands of lightning bolts. He could also just spawn electricity explosions directly on Grender.
 
He can reflect Alpha's deconstruction lasers so it should work the same on other one-shot hax really. It would be weird if it didn't. It's not like he's just doing a basic swipe of his sword. He completely negates the effects of an attack and reflects it, slowing down time in the process.
Shadojutsu from Necrozus is way beyond simple deconstruction lasers, plus, Grender can still get it done with nullifixers even after shadow force law is applied at least one time (Shadow Force Law is an ability which can equalize on infinite layers if it’s used enough) so the Nullifixers are no joke. Necrozus couldn’t completely reflect them either using his pseudo Torrent Demon defenses and I don’t think Alpha would be on that level (not to downplay but I don’t know anything Alpha does and frankly Necrozus is a bit busted himself) so I’m still iffy on if he could reflect those at all
I forgot to mention this earlier, but as you said, Delta likely can't absorb Electrojutsu stuff, but if it works like electricity in any way, it shouldn't hurt him much. Especially since Delta's heat resistance is 5x that of Grender's max output using Volt. Anyways I guess both of these could work avoiding Lightning Labyrinths.
Volt also has automatic dura neg and doesn’t exactly rely on heat as its main damage output, plus Volting Voltix Hurricane (the one million degree attack) is far more than just some heat blasts, it has tons of applications too, but I’ll get into those only if the fight gets down to it. That’s not a move Grender is just gonna throw out there. He might if Delta proves to be that deadly though (assuming Null Overdrive is restricted. Is it? It’ll be your call)
However,

Would Grender even be able to reflect? Sure, he resists electricity, but Delta has great resistance negation via Spirit of Battle that has worked against characters immune to electricity.
I’m not sure if normal resistance negation would apply here because Grender’s resistance isn’t just natural, it also has a lot to do with absorption. Not only does he just resist electricity straight up (something Delta would negate), he can he just absorb Volt via applying Electrojutsu, and he also has his Volt Rod which means he can absorb far stronger Volt too, including his own strongest stuff, so it’s a double whammy. Electrojutsu has been shown to consistently overcome the paralysis resistance of robots which are constantly to upgraded by Stardust to resist it the next time, yet Grender still absorbs it all the same. Resistance negation is one of those powers that needs to be shown on a strong level to be applicable to certain stronger abilities. Grender’s electric resistance is decently layered even without considering how he absorbs that stuff, so delta would need to have similarly layered resistance negation to get around this + the power to get around absorption. This begs the question, what is Alpha’s resistance like?

Plus as I said absorption basically gives him electric immunity on top of all that. Delta’s works on basic electric immunity, but Grender’s electric resistance is extremely high and he isn’t just immune, he’s immune via absorption which you didn’t imply alpha having. I’m under the assumption that it works like Delta’s does given they negate each other. As for Outer Volting, seems like it would be ineffective, but escape teleport would warp Grender out if he attempted to use outer Volting only since it wouldn’t work and would result in a lot of damage
Delta could also detect Grender's vectors with Instinctive Action + Extrasensory Perception and deal with them using either parry or Shock Counter. On top of this he has intangible teleporting in Lightning Burst, so there's absolutely no way Volt Stats or Nullifixers are hitting him anytime soon. Delta from their will be summoning hundreds of light clones to charge after Grender while both Delta and his clones are firing thousands of lightning bolts. He could also just spawn electricity explosions directly on Grender.
So, this is where that extremely high skill threshold of V. Verse starts to come in. Grender is able to land both Volt Stars and Nullifixers on Necrozus Suzaku, who not only has both really good instinctive action himself as well as extrasensory via Shadojutsu, but he’s also comparable in skill to Hokori Stardust who fights so well she might as well constantly see the future, and is stated in V. Verse to be a ‘practically perfect’ swordfighter. Grender is as skilled if not more so than other Superstars members, who are superior in skill to both Alela and Meerus (post sea war), who can skill stomp hundreds of blood sea soldiers at once, with even one of which being capable of fighting pre-Kamihana Sakura on their own, who is much more skilled than beginning of series Ako, who can dodge Vacterian spikes spamming all around him despite her also basically having precog via her amazing senses and literally knowing exactly where he would go. So Grender’s skill as a fighter is so high, it’s actually difficult to describe 🗿 on top of that, he has Genius aiming systems and such which puts him even a bit higher. Grender can fight post sea war Ako, who is so far beyond his previous self that he even refers to the aforementioned Vacteria feats as ‘scrap’, so literally trash.

Grender also has feats of dodging all the stuff you mentioned with just moderate difficulty from someone much more skilled too (again, Necrozus) and this does include homing deconstruction attacks and stuff. Thousands of attacks are easy enough to dodge for him, especially with his feat of dodging the thousand Slash move from Necrozus (which is multiple thousands of slashes all within a close range all around, and it seems Delta’s attacks would be spread out much more and therefore far easier for Grender to Necrozus) and light clones can be dealt with by Nullifixers and some combo of Stardust Weaponry
 
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So, this is where that extremely high skill threshold of V. Verse starts to come in. Grender is able to land both Volt Stars and Nullifixers on Necrozus Suzaku, who not only has both really good instinctive action himself as well as extrasensory via Shadojutsu, but he’s also comparable in skill to Hokori Stardust who fights so well she might as well constantly see the future, and is stated in V. Verse to be a ‘practically perfect’ swordfighter. Grender is as skilled if not more so than other Superstars members, who are superior in skill to both Alela and Meerus (post sea war), who can skill stomp hundreds of blood sea soldiers at once, with even one of which being capable of fighting pre-Kamihana Sakura on their own, who is much more skilled than beginning of series Ako, who can dodge Vacterian spikes spamming all around him despite her also basically having precog via her amazing senses and literally knowing exactly where he would go. So Grender’s skill as a fighter is so high, it’s actually difficult to describe 🗿 on top of that, he has Genius aiming systems and such which puts him even a bit higher. Grender can fight post sea war Ako, who is so far beyond his previous self that he even refers to the aforementioned Vacteria feats as ‘scrap’, so literally trash.

Grender also has feats of dodging all the stuff you mentioned with just moderate difficulty from someone much more skilled too (again, Necrozus). Thousands of attacks are easy enough to dodge for him, especially with his feat of dodging the thousand Slash move from Necrozus (which is multiple thousands of slashes all within a close range all around, and it seems Delta’s attacks would be spread out much more and therefore far easier for Grender to Necrozus) and light clones can be dealt with by Nullifixers and some combo of Stardust Weaponry
Just thought of this also, Froggy can expand on it more but Grender was also literally built for battle by a planets greatest (specifically to protect them from something FAR stronger too) so I don’t think alpha having 5000 years experience and delta facing that would be enough to bridge the skill gap because that’s just Grender’s absolute default giving him genius battle IQ surpassing Delta’s gifted. This was before Kyofu upgraded him and Grender gained all this fantastic skill too, so really he’s closer to someone like Cobalt who has insane battle sense herself except he has more tools to work with and a brain unhindered by human emotion and whatnot
 
Just thought of this also, Froggy can expand on it more but Grender was also literally built for battle by a planets greatest (specifically to protect them from something FAR stronger too) so I don’t think alpha having 5000 years experience and delta facing that would be enough to bridge the skill gap because that’s just Grender’s absolute default giving him genius battle IQ surpassing Delta’s gifted. This was before Kyofu upgraded him and Grender gained all this fantastic skill too, so really he’s closer to someone like Cobalt who has insane battle sense herself except he has more tools to work with and a brain unhindered by human emotion and whatnot
Blue Stickmen (original builders of Grender) were warned a thousand years prior about a far stronger enemy (millions and millions of times) causing an apocalypse on their planet, so they schemed a perfect superweapon machine to defend them, and they worked and worked, given that they are great engineers. The original threat would still be way deadly to beat, but 2333x stronger opponent shouldn't be any problem for Grender, intentionally having tons of ways to go around it.
Delta could also detect Grender's vectors with Instinctive Action + Extrasensory Perception ans deal with them using either parry or Shock Counter. On top of this he has intangible teleporting in Lightning Burst, so there's absolutely no way Volt Stats or Nullifixers are hitting him anytime soon. Delta from their will be summoning hundreds of light clones to charge after Grender while both Delta and his clones are firing thousands of lightning bolts. He could also just spawn electricity explosions directly on Grender.
He can reflect Alpha's deconstruction lasers so it should work the same on other one-shot hax really. It would be weird if it didn't. It's not like he's just doing a basic swipe of his sword. He completely negates the effects of an attack and reflects it, slowing down time in the process.
Nullifixers however do similar, besides his own specialized mirrors all hit nullifies from existence, starting with their powers. If his Shock Counter is instant, it could last several times reflecting them until the counter itself isn't present anymore, while the Nullifixers repel back from Grender's armor and drones on their own.

As for clones, spam of drones reflecting Nullixer rays in the battlefield using undodgeable able ways and making ray cubes around Gender himself could help to nullify masses of them, together with their ranger attacks, leaving just a few that Grender can dodge with his immerse acrobatics 👀
 
Shadojutsu from Necrozus is way beyond simple deconstruction lasers, plus, Grender can still get it done with nullifixers even after shadow force law is applied at least one time (Shadow Force Law is an ability which can equalize on infinite layers if it’s used enough) so the Nullifixers are no joke. Necrozus couldn’t completely reflect them either using his pseudo Torrent Demon defenses and I don’t think Alpha would be on that level (not to downplay but I don’t know anything Alpha does and frankly Necrozus is a bit busted himself) so I’m still iffy on if he could reflect those at all
Okay, so we'll say he can't reflect Nullifixers, but he could still easily dodge with Instinctive Action and teleportation, and he's more likely to parry Volt Stats anyway since Grender is starting with those in a higher quantity.
Volt also has automatic dura neg and doesn’t exactly rely on heat as its main damage output, plus Volting Voltix Hurricane (the one million degree attack) is far more than just some heat blasts, it has tons of applications too, but I’ll get into those only if the fight gets down to it. That’s not a move Grender is just gonna throw out there. He might if Delta proves to be that deadly though (assuming Null Overdrive is restricted. Is it? It’ll be your call)
Grender is restricted to his 2nd key so yeah it would be restricted.
I’m not sure if normal resistance negation would apply here because Grender’s resistance isn’t just natural, it also has a lot to do with absorption. Not only does he just resist electricity straight up (something Delta would negate), he can he just absorb Volt via applying Electrojutsu, and he also has his Volt Rod which means he can absorb far stronger Volt too, including his own strongest stuff, so it’s a double whammy. Electrojutsu has been shown to consistently overcome the paralysis resistance of robots which are constantly to upgraded by Stardust to resist it the next time, yet Grender still absorbs it all the same. Resistance negation is one of those powers that needs to be shown on a strong level to be applicable to certain stronger abilities. Grender’s electric resistance is decently layered even without considering how he absorbs that stuff, so delta would need to have similarly layered resistance negation to get around this + the power to get around absorption. This begs the question, what is Alpha’s resistance like?
Alpha had basically the same thing not only being completely immune to electricity but also absorbing even the strongest attacks using electricity, yet after awakening, Delta can still damage him heavily with normal electric attacks. It's basically Awakened Spirit of Battle's main gimmick to be able to harm people with attacks they're immune to. From what you're describing, it doesn't sound like Grender's resistance is "layered". Delta should be able to harm him with his electricity anyway.
Plus as I said absorption basically gives him electric immunity on top of all that. Delta’s works on basic electric immunity, but Grender’s electric resistance is extremely high and he isn’t just immune, he’s immune via absorption which you didn’t imply alpha having. I’m under the assumption that it works like Delta’s does given they negate each other. As for Outer Volting, seems like it would be ineffective, but escape teleport would warp Grender out if he attempted to use outer Volting only since it wouldn’t work and would result in a lot of damage
Alpha could and has absorbed electricity. He was basically a stronger doppelganger of Delta only with some overpowered abilities unique to him.
So, this is where that extremely high skill threshold of V. Verse starts to come in. Grender is able to land both Volt Stars and Nullifixers on Necrozus Suzaku, who not only has both really good instinctive action himself as well as extrasensory via Shadojutsu, but he’s also comparable in skill to Hokori Stardust who fights so well she might as well constantly see the future, and is stated in V. Verse to be a ‘practically perfect’ swordfighter. Grender is as skilled if not more so than other Superstars members, who are superior in skill to both Alela and Meerus (post sea war), who can skill stomp hundreds of blood sea soldiers at once, with even one of which being capable of fighting pre-Kamihana Sakura on their own, who is much more skilled than beginning of series Ako, who can dodge Vacterian spikes spamming all around him despite her also basically having precog via her amazing senses and literally knowing exactly where he would go. So Grender’s skill as a fighter is so high, it’s actually difficult to describe 🗿 on top of that, he has Genius aiming systems and such which puts him even a bit higher. Grender can fight post sea war Ako, who is so far beyond his previous self that he even refers to the aforementioned Vacteria feats as ‘scrap’, so literally trash.
Did any of the mentioned fighters have intangible teleportation and time slowing on top of their instinctive action? If not, I don't see how they're comparable. Delta's initial parry would be slowing originally blitzing projectiles to the point where they look almost frozen, and while this doesn't last long, he can easily make it last longer with the amount of Volt Stars on the field, making it nigh impossible to hit Delta.
Grender also has feats of dodging all the stuff you mentioned with just moderate difficulty from someone much more skilled too (again, Necrozus) and this does include homing deconstruction attacks and stuff. Thousands of attacks are easy enough to dodge for him, especially with his feat of dodging the thousand Slash move from Necrozus (which is multiple thousands of slashes all within a close range all around, and it seems Delta’s attacks would be spread out much more and therefore far easier for Grender to Necrozus) and light clones can be dealt with by Nullifixers and some combo of Stardust Weaponry
Once again, could Necrozus slow down time as well as Delta can? Otherwise, skill shouldn't matter since Delta's own attacks wouldn't be slowing down at all while Grender would be, making it extremely hard to dodge.
Blue Stickmen (original builders of Grender) were warned a thousand years prior about a far stronger enemy (millions and millions of times) causing an apocalypse on their planet, so they schemed a perfect superweapon machine to defend them, and they worked and worked, given that they are great engineers. The original threat would still be way deadly to beat, but 2333x stronger opponent shouldn't be any problem for Grender, intentionally having tons of ways to go around it.
Right, we've established this. Basically, they both one-shot but have a variety of methods for getting around that.
 
Okay, so we'll say he can't reflect Nullifixers, but he could still easily dodge with Instinctive Action and teleportation, and he's more likely to parry Volt Stats anyway since Grender is starting with those in a higher quantity.
The stars are just cover for the Nullifixers, it’s Grender’s most basic strat. Once the stars are beginning to be parried, the Nullifixers are right there and he should try to parry them too since it looks very in character of him, and after that he’d start to have a bit of a bad time. That higher durability helps him out quite well though, it wouldn’t be an instant defeat in that case. Whatever he uses to parry would slowly disappear from existence though, with speed increasing if he tries to parry nullifixers multiple times

Alpha had basically the same thing not only being completely immune to electricity but also absorbing even the strongest attacks using electricity, yet after awakening, Delta can still damage him heavily with normal electric attacks. It's basically Awakened Spirit of Battle's main gimmick to be able to harm people with attacks they're immune to. From what you're describing, it doesn't sound like Grender's resistance is "layered". Delta should be able to harm him with his electricity anyway.
How is it not layered if he resists something which consistently and easily bypasses the resistance of something even more consistency upgraded to no sell the thing the next time it’s used? And doing so for years of upgrades? Even the weakest Electrojutsu is also far beyond natural electricity powers as well

Volt Rod isn’t even something he actively needs because Electrojutsu users can absorb Volt on their own, which is why Volt Rod makes it minimum twice as powerful. It sounds like Alpha only absorbs electricity on his own and doesn’t have that double up which might complicate that
Did any of the mentioned fighters have intangible teleportation and time slowing on top of their instinctive action? If not, I don't see how they're comparable. Delta's initial parry would be slowing originally blitzing projectiles to the point where they look almost frozen, and while this doesn't last long, he can easily make it last longer with the amount of Volt Stars on the field, making it nigh impossible to hit Delta.
Sure, Blood Sea Soldiers teleport as well being able to fight perfectly fine whike mindless and under the effects of similar abilities through instinct alone (even having all senses practically disabled) and I said before that Grender is more skilled than people who are more skilled than Alela and Meerus who skill stomp hundreds of those things at once after their sea training. Characters at this point of V. Verse are easily able to fight off a whole squad of far faster (even blitzing) enemies too based on pure skill alone, they didn’t even need instinctive action, enhanced senses, or extrasensory to get that done

Plus this assumes that Grender won’t just deactivate the Volt Stars as soon as time is slowed the first one or so times while delta tries to take advantage. Volt is extremely controlled for skilled users of Electrojutsu so he could just turn them off as easily as he first shot them. Plus, he could always resort to becoming a Lighting Bolt and multiplying his speed by 500+ times to last through slowed time. This can’t be used for offense though.
Once again, could Necrozus slow down time as well as Delta can? Otherwise, skill shouldn't matter since Delta's own attacks wouldn't be slowing down at all while Grender would be, making it extremely hard to dodge.

Right, we've established this. Basically, they both one-shot but have a variety of methods for getting around that.
Depends on just how much Delta actually slows time, because Necrozus can, though he only used his pseudo against Grender so it wasn’t nearly his full capability (which he used on Alela while Grender fought Ako). His Time Torrent attack basically just screws with time in general, it can make time move super fast as well as super slow in the area around it but especially inside of it, and making smaller versions has smaller effects but much wider range. Grender is more than able to fight and dodge while under the effects of the smaller ones, though he does struggle and has been hit during this, but this is a testament to Necrozus’ skill and shouldn’t count against Grender too much. However, he has High-Mid regen and his skill was so high he didn’t need to rely on regen to survive facing the attacks through slowed time. As I said before Grender could turn his stars off and avoid having tons of stacked time slows but delta may be able to take advantage of that short period where time would be slow since based on you saying ‘slowed down nearly blitzing objects to where it’s like they were frozen’ is greater than the miniature time torrents. But he does have his Volt Weaponry all active as well as the escape teleport trump card to save him there
 
Nullifixers however do similar, besides his own specialized mirrors all hit nullifies from existence, starting with their powers. If his Shock Counter is instant, it could last several times reflecting them until the counter itself isn't present anymore, while the Nullifixers repel back from Grender's armor and drones on their own.

As for clones, spam of drones reflecting Nullixer rays in the battlefield using undodgeable able ways and making ray cubes around Gender himself could help to nullify masses of them, together with their ranger attacks, leaving just a few that Grender can dodge with his immerse acrobatics 👀
Also what about this?
 
I still want to, but no idea when genuine stretches of total free time will open up
I went a little ahead of myself and added a bunch of thing to affray mastery page as well as three characters who will appear in story once I can find participants to get it started lol
 
The stars are just cover for the Nullifixers, it’s Grender’s most basic strat. Once the stars are beginning to be parried, the Nullifixers are right there and he should try to parry them too since it looks very in character of him, and after that he’d start to have a bit of a bad time. That higher durability helps him out quite well though, it wouldn’t be an instant defeat in that case. Whatever he uses to parry would slowly disappear from existence though, with speed increasing if he tries to parry nullifixers multiple times
He should be able to notice the effects after the first time he parries Nullifixers. He wouldn't try it again if he's harmed by it, and he should be able to take a hit with his far, far higher durability.
How is it not layered if he resists something which consistently and easily bypasses the resistance of something even more consistency upgraded to no sell the thing the next time it’s used? And doing so for years of upgrades? Even the weakest Electrojutsu is also far beyond natural electricity powers as well

Volt Rod isn’t even something he actively needs because Electrojutsu users can absorb Volt on their own, which is why Volt Rod makes it minimum twice as powerful. It sounds like Alpha only absorbs electricity on his own and doesn’t have that double up which might complicate that
Well then Delta doesn't really have any method of attacking him except for the sword which he needs to get up close for which is seemingly impossible, so... stomp?
 
He should be able to notice the effects after the first time he parries Nullifixers. He wouldn't try it again if he's harmed by it, and he should be able to take a hit with his far, far higher durability.

Well then Delta doesn't really have any method of attacking him except for the sword which he needs to get up close for which is seemingly impossible, so... stomp?
What if we switched to the higher key Delta?
 
Prior knowledge and bloodlust I guess would force 100% Delta to open with Lightning Titan, but at that point, could Grender do anything?
Grender could use his Volt Controllers like he did with Necrozus, these being passive waves from a closeish range which can prevent abilities from being used by manipulating the properties of an opponent's blood, but these can also block stuff related to one's soul since it kept Necrozus from activating his Torrent Demon form which is intrinsic to his soul. Volting Voltix Hurricane could also be used, and it can form other versions of his Stardust Weaponry (although weaker) so if he opted for that strategy he could create a decently large field of Volt Controllers around which have limited range but Delta's size could work against him there anyway, especially with the sheer amount of Volt in the ability that can be turned into extra weaponry (tens of thousands of Volt streaks where only a few hundred are necessary to form these weapons). Range and effectiveness goes up if Grender finds time to charge it first as well

I think it's a matter of whether or not Grender will land this first or if Delta will be able to land deconstruction first. I don't think it's a stomp anymore but Grender still seems to have the advantage there due to versatility
 
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