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Are those feats/statements calculable/quantifiable or not?

AppleMaker

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I'm back to terrorizing Q&A thread with my curiosity once again

1. Absorbing all space garbage in the universe (including meteors, asteroids, debris, parts of dead or destroyed stars and planets and etc)
2. Absorbing/destroying all garbage from the Earth
3. Destroying all buildings in the world
4. Destroying some random country (it's unknown how large it's territories are)
5. Tanking trips and falls like it's nothing
6. Tanking collisions with some obstacles while walking
7. Tanking knife slashes that completely bend the knife
8. Physically throwing someone out of the observable universe (no idea how to calc this due to varying gravity in space)
9. Unstabilizing planet's core (cough cough, space racer from Invincible)
10. Reacting and dodging earthquake
 
1. Absorbing all space garbage in the universe (including meteors, asteroids, debris, parts of dead or destroyed stars and planets and etc)
3-A probably?

2. Absorbing/destroying all garbage from the Earth
Unsure. Probably like, tier 7

3. Destroying all buildings in the world
About 1% of Earth is covered in cities. Destroying the surface of the Earth is 646.57085 Petatons. 1% of that is 6.4657085 Petatons (Multi-Continent level)

4. Destroying some random country (it's unknown how large it's territories are)
I'd just get the average size of a country. Anywhere from Town level to Country level, I'd think

5. Tanking trips and falls like it's nothing
10-B to 10-A

6. Tanking collisions with some obstacles while walking
Depends on the obstacle

7. Tanking knife slashes that completely bend the knife
9-C

8. Physically throwing someone out of the observable universe (no idea how to calc this due to varying gravity in space)
Idk

9. Unstabilizing planet's core (cough cough, space racer from Invincible)
Maybe scales to the GBE of the planet?

10. Reacting and dodging earthquake
idk
 
Question 1: If it can only absorb trash: Multi-Galaxy level; if it can absorb everything but only wants to absorb trash: Universe level

Question 10:
GBE of the planet; Small Planet to Planet level


What would "Reacting and dodging earthquake" be?
 
1. Absorbing all space garbage in the universe (including meteors, asteroids, debris, parts of dead or destroyed stars and planets and etc)
The total mass of all "garbage" (asteroids, meteors, dust, destroyed planets) in the universe is simply a small percentage of the total baryonic matter in the observable universe. Absorbing it would grant an unquantifiably massive level of Absorption (Biological, Energy, or Matter depending on the context).
However, unless this is used for an explosive output or they can weaponize this absorbed mass, it does not scale to Attack Potency. Furthermore, doing this to the entire observable universe would give them 3-A Range, and possibly Speed scaling if the absorption physically traveled across the universe to pull things in.
2. Absorbing/destroying all garbage from the Earth
This is a pure hax feat. Destroying all garbage is Deconstruction or Matter Manipulation. Like the universe feat, it grants 5-B Range, but "garbage" is not a uniform structure you can calculate the fragmentation/vaporization value of.
3. Destroying all buildings in the world
You would need to find the total mass/volume of human infrastructure on Earth and apply the standard Fragmentation/Pulverization values for concrete, steel, and wood. This would yield High 6-A to 5-B results simply due to the sheer surface area being wiped simultaneously.
4. Destroying some random country (it's unknown how large it's territories are)
If the size is unknown, you must default to the smallest recognized country in the real world (Vatican City or Monaco) and calculate the yield required to destroy a landmass of that size
5. Tanking trips and falls like it's nothing
6. Tanking collisions with some obstacles while walking
You can calculate the kinetic energy of a human body falling from standing height or walking into an object. However, this is likely just baseline 10-B durability. It is not worth a calc unless the character is incredibly massive or walking at hypersonic speeds.
7. Tanking knife slashes that completely bend the knife
You can calculate the structural yield/shear strength of steel required to physically warp and bend a knife blade upon impact, which gives you the Durability of the character's skin/flesh. Likely 9-C or 9-B
8. Physically throwing someone out of the observable universe (no idea how to calc this due to varying gravity in space)
You calculate the kinetic energy required to accelerate an average human body (or whatever mass the person thrown is) to a velocity necessary to cross the radius of the observable universe (46.5 billion lightyears) within the timeframe. Gravity is negligible at these speeds; the sheer velocity needed would result in a kinetic energy value well into 3-B to 3-A, as well as granting the thrower Massively FTL+ Attack Speed
9. Unstabilizing planet's core (cough cough, space racer from Invincible)
I believe this usually a chain reaction. Disrupting a core destabilizes the tectonic and magnetic forces holding the planet together, causing it to tear itself apart over time. This is likely Environmental Destruction or a specific application of Matter/Energy Manipulation, not raw 5-B Attack Potency, unless the beam itself possessed enough energy to overcome the planet's GBE instantly.
10. Reacting and dodging earthquake
An earthquake is the shaking of the ground. The propagation of seismic waves through the earth's crust moves at a few kilometers per second (roughly Mach 15-20). However, "dodging" an earthquake just means jumping into the air or moving out of the way of a falling rock/fissure
 
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You calculate the kinetic energy required to accelerate an average human body (or whatever mass the person thrown is) to a velocity necessary to cross the radius of the observable universe (46.5 billion lightyears) within the timeframe. Gravity is negligible at these speeds; the sheer velocity needed would result in a kinetic energy value well into 3-B to 3-A, as well as granting the thrower Massively FTL+ Attack Speed
…that’s not how KE works, you can’t use FTL speeds
 
The total mass of all "garbage" (asteroids, meteors, dust, destroyed planets) in the universe is simply a small percentage of the total baryonic matter in the observable universe. Absorbing it would grant an unquantifiably massive level of Absorption (Biological, Energy, or Matter depending on the context).
However, unless this is used for an explosive output or they can weaponize this absorbed mass, it does not scale to Attack Potency. Furthermore, doing this to the entire observable universe would give them 3-A Range, and possibly Speed scaling if the absorption physically traveled across the universe to pull things in.
This is a pure hax feat. Destroying all garbage is Deconstruction or Matter Manipulation. Like the universe feat, it grants 5-B Range, but "garbage" is not a uniform structure you can calculate the fragmentation/vaporization value of.
Yes, this character can and does absorb garbage to use it as a powerup (which is also proportional to how much he had absorbed)
You can calculate the kinetic energy of a human body falling from standing height or walking into an object. However, this is likely just baseline 10-B durability. It is not worth a calc unless the character is incredibly massive or walking at hypersonic speeds.
So, I can't just calculate some things like my friend accidentially bumping into doorframe while walking?
You calculate the kinetic energy required to accelerate an average human body (or whatever mass the person thrown is) to a velocity necessary to cross the radius of the observable universe (46.5 billion lightyears) within the timeframe. Gravity is negligible at these speeds; the sheer velocity needed would result in a kinetic energy value well into 3-B to 3-A, as well as granting the thrower Massively FTL+ Attack Speed
I mostly was interested about LS for that feat, however I think it's helpful enough
An earthquake is the shaking of the ground. The propagation of seismic waves through the earth's crust moves at a few kilometers per second (roughly Mach 15-20). However, "dodging" an earthquake just means jumping into the air or moving out of the way of a falling rock/fissure
By that I meant "moving away where it can't reach you". So it's most likely reaction speed + travel speed
 
Yes, this character can and does absorb garbage to use it as a powerup (which is also proportional to how much he had absorbed)
If the mass they absorb directly and proportionally increases their attack power, then that falls under Statistics Amplification. and Empowerment via Absorption. If they are absorbing all the space debris in the observable universe (asteroids, dead planets, etc.), the sheer mass of that would easily push their power up to 3-B or higher, assuming they can weaponize that mass/energy in a single blast or strike.
I mostly was interested about LS for that feat, however I think it's helpful enough
To clarify on the throw, because throwing someone across the observable universe in a reasonable timeframe requires speeds millions of times faster than light, you actually cannot use kinetic energy to calculate the Attack Potency.

As for Lifting Strength, throwing someone doesn't actually give you an insane LS value. Lifting Strength measures the upward force generated against gravity. Throwing an 80kg human only proves you have the LS to lift an 80kg human (Average-to-Above Average Human LS). The speed at which you throw them is a measure of explosive force (Striking Strength), not your static lifting limit.
By that I meant "moving away where it can't reach you". So it's most likely reaction speed + travel speed
Ah, gotcha! In that case: If they realize the earthquake is happening and outrun the blast/seismic radius before it propagates, you just measure the distance they ran and the time it took the seismic wave to cover that same distance. Like I stated, seismic waves move at a few kilometers per second, so completely outrunning the radius of an earthquake usually requires Hypersonic Travel Speed.

Whether it scales to Combat Speed or Reaction Speed depends on how close the danger was when they started moving. If the fissure was literally cracking open beneath their feet and they instantly dashed 10 kilometers away, it scales to reactions. If they felt a tremor and just started running away over a long period, it's strictly travel speed.
 
Technically question 8 can be done by reaching a simple escape velocity and then conveniently dodging everything else as you slowly escape the universe, but that probably isn’t what was meant.

Anywho, throwing someone outside of the observable universe in any capacity that they wouldn’t die of old age before escaping would mean MFTL+ throw speeds minimum.

Also absorbing all space garbage in the universe should be 3-B. The universe is VERY big and so is somewhere in the 3-B tier (btw it wouldn’t be 3-A because, by your logic, it wouldn’t contain everything in the universe, only the trash).
 
As for Lifting Strength, throwing someone doesn't actually give you an insane LS value. Lifting Strength measures the upward force generated against gravity. Throwing an 80kg human only proves you have the LS to lift an 80kg human (Average-to-Above Average Human LS). The speed at which you throw them is a measure of explosive force (Striking Strength), not your static lifting limit.
This is technically incorrect, since throwing can be used to derive LS, but it doesn't matter anyway, since LS falls under the same restrictions as KE feats, so no FTL LS or whatever
 
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