1. Absorbing all space garbage in the universe (including meteors, asteroids, debris, parts of dead or destroyed stars and planets and etc)
The total mass of all "garbage" (asteroids, meteors, dust, destroyed planets) in the universe is simply a small percentage of the total baryonic matter in the observable universe. Absorbing it would grant an unquantifiably massive level of
Absorption (Biological, Energy, or Matter depending on the context).
However, unless this is used for an explosive output or they can weaponize this absorbed mass, it does not scale to
Attack Potency. Furthermore, doing this to the entire observable universe would give them
3-A Range, and possibly Speed scaling if the absorption physically traveled across the universe to pull things in.
2. Absorbing/destroying all garbage from the Earth
This is a pure hax feat. Destroying all garbage is
Deconstruction or
Matter Manipulation. Like the universe feat, it grants
5-B Range, but "garbage" is not a uniform structure you can calculate the fragmentation/vaporization value of.
3. Destroying all buildings in the world
You would need to find the total mass/volume of human infrastructure on Earth and apply the standard
Fragmentation/Pulverization values for concrete, steel, and wood. This would yield
High 6-A to
5-B results simply due to the sheer surface area being wiped simultaneously.
4. Destroying some random country (it's unknown how large it's territories are)
If the size is unknown, you must default to the smallest recognized country in the real world (Vatican City or Monaco) and calculate the yield required to destroy a landmass of that size
5. Tanking trips and falls like it's nothing
6. Tanking collisions with some obstacles while walking
You can calculate the kinetic energy of a human body falling from standing height or walking into an object. However, this is likely just baseline
10-B durability. It is not worth a calc unless the character is incredibly massive or walking at hypersonic speeds.
7. Tanking knife slashes that completely bend the knife
You can calculate the structural yield/shear strength of steel required to physically warp and bend a knife blade upon impact, which gives you the
Durability of the character's skin/flesh. Likely
9-C or
9-B
8. Physically throwing someone out of the observable universe (no idea how to calc this due to varying gravity in space)
You calculate the kinetic energy required to accelerate an average human body (or whatever mass the person thrown is) to a velocity necessary to cross the radius of the observable universe (46.5 billion lightyears) within the timeframe. Gravity is negligible at these speeds; the sheer velocity needed would result in a kinetic energy value well into
3-B to
3-A, as well as granting the thrower
Massively FTL+ Attack Speed
9. Unstabilizing planet's core (cough cough, space racer from Invincible)
I believe this usually a chain reaction. Disrupting a core destabilizes the tectonic and magnetic forces holding the planet together, causing it to tear itself apart over time. This is likely Environmental Destruction or a specific application of
Matter/Energy Manipulation, not raw
5-B Attack Potency, unless the beam itself possessed enough energy to overcome the planet's GBE instantly.
10. Reacting and dodging earthquake
An earthquake is the shaking of the ground. The propagation of seismic waves through the earth's crust moves at a few kilometers per second (roughly Mach 15-20). However, "dodging" an earthquake just means jumping into the air or moving out of the way of a falling rock/fissure