• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

AP translation to Lifting Strength

2,696
642
Let's say Char.A is 3-A, and the physical attack is 3-A. Would Char.B blocking it without getting pushed back or knocked down warrant Char.B getting Universal lifting strength?
 
As far as I know, it wouldn't. Otherwise Dragon Ball characters would all have higher lifting strength instead of Unknown.

I do know lifting strength can be used to get AP though. Master Uta's feat of lifting and tossing a boulder gave him Class 100 Lifting Strength and Wall level AP.
 
Lifting and striking use different muscle groups, and one requires force, the other energy, which means lifting strength is best measured from a standstill, while striking strength is best measured in motion. You don't get AP from lifting strength, but the same feat can apply to both, Utan isn't getting AP from Lofying strength, he's just lifting a boulder and throwing it, lifting the boulder applies a force to get it moving, throwing has it moving so you get an energy.
 
I would say that Lifting Strength could apply to Durability as one needs a certain amount of endurance to withstand the weight of such objects.

I think there are some ways to convert energy into force and viceversa, but the wiki seemingly had an issue with it for as long as I can recall.
 
There are ways, but you need to be able to measure things like the time it takes to or the distance it accelerates (or decelerates when talking about impacts) over. These are more difficult to tell than just speed in stuff like movies and TV, and are generally all but impossible in comics, manga, and other non-temporal media.

Durability towards impacts has a lot more to do with force than energy (more specifically relating to pressure through compressive and shear resistance), while stuff like heat and electricity would deal more with a resistance to energy, however it's a lot easier to measure destructive feats in terms of energy, and it's still fairly accurate to what could be endured, so it's an effective generalization.
 
You can get AP from lifting strength. But you need to get the distance travelled for the heavy object, and need the time spent. The power (energy/time) is the AP to measure.
 
Bumping this with a new question. Doesn't stopping a falling object (say a meteor) dead in its tracks through a striking feat count towards both Striking and Lifting Strength? You would need to generate the amount of force necessary to cancel out the object's momentum, after all. If so, then wouldn't stopping/catching a Universe-busting punch be a Universal Lifting Strength feat?
 
Solacis said:
Bumping this with a new question. Doesn't stopping a falling object (say a meteor) dead in its tracks through a striking feat count towards both Striking and Lifting Strength? You would need to generate the amount of force necessary to cancel out the object's momentum, after all. If so, then wouldn't stopping/catching a Universe-busting punch be a Universal Lifting Strength feat?
Depending on how you stop it.

Say Spider-Man gains his AP and lifting strength on holding Daily Bugle which is about to fall down. But you do not gain lifting strength from slicing a bullet. Hope you get the idea.
 
So let's say Character A's punch has enough energy to bust a planet, and Character B catches the punch before it lands, stopping it dead in its tracks entirely. Would it be a Lifting Strength feat in that case?
 
Solacis said:
So let's say Character A's punch has enough energy to bust a planet, and Character B catches the punch before it lands, stopping it dead in its tracks entirely. Would it be a Lifting Strength feat in that case?
Technically yes, but the lifting strength demonstrated will only be the mass of the arm of the opponent (if the opponent is throwing a punch - a bullet if the opponent is shooting a bullet), not any fraction of the energy required to bust a planet.
 
That's... that sounds really weird. Is there a mathematical explanation for the discrepancy between Striking and Lifting Strength? Because looking at it right now, it just seems so weird that someone that can punch a planet in half can't be given a similar level of Lifting Strength just because they haven't lifted a planet off of the ground or something equally specific to lifting/pushing/pulling.
 
Simply put: lifting strength and striking strength and general firepower are different concepts.

Think of an Olympic weight lifter, a professional boxer and a NYPD cop with a gun. The weight lifter has the best lifting strength, the boxer punches the hardest, and the cop with a gun has the Most firepower. They have very different physical properties.
 
It should not.

If you can stop a planet busting punch in its dead tracks, then you get planet level durability from being able to endure it.

If you can stop the punch of someone that can through planets like baseball balls, in its dead tracks, then your lifting strenght scales to that dude.

Both results are not interchangeable. In powerscaling you don't get LS through AP/SS, neither you AP/SS through LS.
 
I think that Jasonsith explained this well, but let's also remember that we mainly separate lifting and striking strength because fiction is often so inconsistent in properly synchronising these areas.
 
Back
Top