- 18,282
- 12,670
- Additions
- Expanding the Nonduality/NEP (Nature 2: All Aspects) section for the Nature of Magic Energy: The Realm of Lord Chaos and Master Order, which is repeatedly[39] stated[37] to be[39] a realm made[33][34][35] of magic,[89] is stated to lie between the polarities of actuality as well as between fact and fiction,[36] being a universe of dualities where all dichotomies blend together and cease to exist[38].
- To clarify, this stuff is already used in the opening description to explain why magic is Nondual, I just want to also add it to the tabber of "Nature of Magic and Magic Energy", plus it is also IMO good justification for NEP 2.
- Innate Magic Energy (as in just the energy itself, not magic users) should have Resistance to Causality Manipulation, as in higher dimensions, magic is the only energetic medium that can effect change, and magic can bypass the slow mechanics of creation, such as rational processes.
- Enhanced Senses/further Extrasensory Perception feat for users of basic magic: Those who can see magic energy, which would include all magic users, can also see invisible things such as invisible warning lasers.
- Another Extrasensory Perception feat for High-Tier Sorcerers: Many high-tier sorcerers sensed that Mephisto was about to turn back time.
- Another statement for Magic having Chaos Manipulation and for Magic Energy having Resistance to Law Manipulation: Magical energies are chaotic and ungoverned by natural laws.
- Another statement for Basic Magic having Law Manipulation and Physics Manipulation: Magic is all about the breaking down of scientific constants.
- Statement that should be added to the section on the Magic page about the conceptual nature of magic: Magic is an ethereal concept that relies on faith and conviction.
- Low-Tier Sorcerers should have Resistance to Conceptual Manipulation (Type 3): Kaluu indicated that the purity of standard sorcery would've protected Doctor Strange from almost becoming a forgotten concept in the halls of Ghaszaszh Nyirh, had Strange's usual reserves of sorcerous power not been heavily weakened at the time.
- Tiny scan addition to the Non-Physical Interaction of basic magic: While it is already noted in the NPI section that magic can affect the higher-dimensional and incorporeal Faltines, it should also be noted that the Faltines are described as abstract beings.
- Another supporting statement for the Higher-Dimensional potency of magic: The Faltines, who are higher-dimensional entities, are stated to be made of magic.
- Expanding the Nonduality/NEP (Nature 2: All Aspects) section for the Nature of Magic Energy: The Realm of Lord Chaos and Master Order, which is repeatedly[39] stated[37] to be[39] a realm made[33][34][35] of magic,[89] is stated to lie between the polarities of actuality as well as between fact and fiction,[36] being a universe of dualities where all dichotomies blend together and cease to exist[38].
- Removals
- Dream Manipulation from the "Basic Magic" section: The justification only states that dreams create reality, not that they are one and the same, and magic has never been actually shown or even stated otherwise to automatically affect dreams, so this is honestly a reach that should be removed.
Also, it's from a JM Demattis scan so it'll be invalid soon anyways once the cosmology split is accepted. - From the "Sorcerer Supreme Level Spells & Powers" section:
- Even more Advanced Reality Warping, Law Manipulation, Causality Manipulation, & Fate Manipulation: Using his mystical power, Doctor Strange was capable of altering the pitch of the Cosmic Wheel of Change,[40] an item capable of altering the entire universe, as well as the natural flow of time, change, and destiny within the universe, with destruction of one aspect of the wheel causing the universe to repeal the laws of nature and turn said laws into a perverse joke. The Wheel of Change also affected The Ancient One even though at the time he was merged with Eternity.[377]
- This should be cut, since Strange didn't do this himself but simply altered the flow of the Wheel of Change in order to do so. Thus, this would be changed to just Fate Manipulation due to the other feat in that section only qualifying as fate hax.
- Dream Manipulation from the "Basic Magic" section: The justification only states that dreams create reality, not that they are one and the same, and magic has never been actually shown or even stated otherwise to automatically affect dreams, so this is honestly a reach that should be removed.
- Clarification on the extent of Doctor Doom's Resistance to Fire Manipulation, as well as the addition of Resistance to Temperature Manipulation: Doctor Doom's armor can resist temperatures as high as 4,000,000 degrees Fahrenheit and as low as a few degrees above absolute zero.
- His standard forcefield's durability (as in the forcefield that comes from his armor and not his magic) should be "up to Large Planet level with forcefield against physical attacks", as the forcefield can deflect up to 99.7-99.9% of incoming kinetic energy which would make its durability against physical force, which would make its durability to kinetic energy range from 400 yottatons to 1.2 Ronnatons.
Here are some scans for some stuff on her profile, such as:
- Extrasensory Perception: Can see magic as well as invisible warning lasers
- Resistance to Basic Magic (replacing her current resistance to just plain old magic): Her understanding of magic allow's her to easily deflect magic attacks and "slip free" of magic bonds, something also stated here
- Additions:
- Dormammu should have God Physiology, as it is stated that Dormammu is a concept, a shared belief among all of his followers, and so long as there are those who worship him, energy shall form itself to become him, similar to how Gods are conceptual/abstract embodiments, and his body is made of raw extra-dimensional energy that comes from the belief and worship of his followers, as is with most mystical entities (aka Gods).
- Necromancy: Was capable of keeping the decapitated head of a demon alive and then undoing it at will.
- Another feat/justification for his High 1-B section of AP: Mephisto, Hela, Pluto, and Daimon Hellstrom all feared him, and Nicholas Scratch indicated that Dormammu was superior to Mephisto.
- Removals
- Remove the Passive Madness Manipulation (Type 3) from Dormammu's page: Looking at the scan, it seems that it was the sheer power of Dormammu's energy entering his body that drove Loki insane, and not anything to do with Dormammu's nature.
- Death should have Hell-Lord Magic (including the demonic magic that Hell-Lords have, but not the physiology-based stuff like Type 1 Abstract Existence), as all Hell-Lords derive their powers from her.
- Subsequently, she should also naturally resist all the abilities of Hell-Lords, much like Hell-Lords resist the abilities of each other, which is supported by how Mephisto feared her wrath and was powerless to challenge her.
- In addition to her current Immortality Negations, Death should also be capable of negating Immortality Type 8, since she indicated that she could kill Mephisto if she so wished.
- Death should also have Resistance to Magic on the level of a Sorcerer Supreme, as Doctor Strange was basically helpless on his own both times he encountered her as a foe, such as how he only beat her the first time by merging with Eternity.
- Death currently has NEP (Nature 1, Aspects 1, 2, & 3) due to this scan: While Eternity personifies all that is, Death Is his opposite, representing all that is not, and being incapable of truly entering him due to their incompatible natures[3]). However, I believe that this scan also qualifies her for Aspects 4 & 5 of NEP Nature 1.
- Acausality additions:
- Type 3: The Celestials exist as aspects of one being linked across the multiverse simultaneously.
- Further Support for Type 4 (and Resistance to Causality Manipulation): In a Celestial's mind, all events in time take place at the same time, transcending the concept of causality that underlies humanity's understanding of the universe.
- While the Celestials already resist Basic Magic due to them using and being sustained by magic in its rawest form, a good feat of resisting magic that should be added to the profile is how Arishem, a Celestial, was completely unaffected by a blast of divine (mystic) power from three gods.
- Creation and Life Manipulation: The Celestials shaped creation and created life from the Darkness.
- Remove Limited Plot/Causality Manipulation from the P&A of affecting an Astral Form, as well as remove the "Ideas & Narrative" stuff from the NPI of affecting an Astral Form: While the Astral Plane itself is stated to be the realm of Idea and Narrative, this shouldn't automatically apply to the nature of Astral Forms on their own.
- Change the NPI of affecting an Astral Form to this:
- (Soul - Energy, Intangibility - Incorporeality - Life Force - Concept Type 1 - Information Type 2 - Nonexistent Nature Type 2, Aspect 1, 2, & 3)
- Asides from the stuff above about Idea/Narrative being removed, the stuff in NPI about affecting abstract thoughts and emotions is incorrect and was based on me misunderstanding the nature of certain abstract stuff when I made the thread in the first thread. Also, the stuff about affecting "abstract minds" is covered by the Type 2 Information NPI, since the AE section indicates that they are abstractions of sentient minds represented as information.
- Mephisto himself should have Limited Invulnerability, as he is invulnerable against physical attacks, from "Silver Surfer Vol. 3 #45"
- Extra scan of Doctor Strange resisting Hellfire that should be added to his profile: Withstood Ghost Rider's Hellfire
- Nyx should have God Physiology, as she is the Goddess of the Night (I just forgot about her when I made the original CRT for God stuff)
- Another statement for the Infinity Gauntlet's magic (and magic level): Doctor Doom indicates that the Infinity Stones have vast mystical potential.
- The One Above All should have Hell-Lord Magic & Physiology, as well as Basic Magic, due to the One Below All (who shares the same page with TOAA) having the following:
- Hell-Lord Magic/Physiology: Each hell is a small fraction of The One Below All, supported by the fact that the Below Place is the very concept of Hell.
- Basic Magic: Gamma Radiation is both science and magic.
- Two more statements/justifications to add to Uatu's AP for him being High 1-B:
- Shuma-Gorath should have Avatar Creation and changing of Shuma-Gorath's "possibly Type 9 immortality" to "limited Type 9 immortality", as along with his current justification, it is stated that he never fully leaves his home dimension (which is already accepted as higher-dimensional), and that whenever he manifests on Earth the majority of his body is left behind and as such his real self in his dimension is far larger.