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This is basically to just create a standard for what Magic in Anima counts as for page updating.
- Magic is a fundamental element of existence that can alter the essence/concept of reality. [conceptual Reality Warping]
- Magic is composed of the spiritual energy of the world, standing as an aspect of the Flow of Souls that ignores physics and logic. [Evidence for soul screwery]
- By merging with different souls, elements, or emotions, Magic can change its properties and diversify. [conceptual Fusionism, although it's not exactly combat applicable]
- Magic is "the power of souls" that revolves around Wizards, who act as living portals that allow it to manifest in the physical world. [More evidence for soul screwery]
- Magic is a way to control existence and its rules, with every gesture and verse used to create a spell being spoken directly to the soul of the world itself. [ Law Manipulation]
- Those with The Gift unconsciously use Magic throughout their life, even if they are not aware of their power. [ Instinctive Reaction]
- Magic as a force is beyond all belief and philosophy, shapes life, gives rise to dreams, acts as the essence/concept of everything, and is the basis for every other kind of energy. [ Life Manipulation, Dream Manipulation, and more evidence for soul stuff]
- Those with The Gift can perceive the supernatural. [ Extrasensory Perception]
- Spells are formulas used to contain Magic into specific forms and are compared to mathematical calculations. [ Mathematics Manipulation]
- Even if two Wizards learn the same spell, their own circumstances will result in fundamentally different formulas with which to contain Magic.
- The various Magic Theorems create conceptually divergent spells to achieve the same effect and are merely different interpretations and differently focused versions of Magic. [ Resistance to Power Mimicry]
- Onmyudo involves using cosmological energies to influence the five basic elements and all life. Additionally, Onmyudo was so powerful that, even when used by mortals, it warped the various spiritual planes of Samsara. [ Energy Manipulation, Elemental Manipulation, and more soul stuff]
- Vodoun is based on the idea that everything is tied to everything else, allowing its users to influence anything, even concepts and spirits, by doing something seemingly unrelated and even bind spells to a target's soul. Moreover, "the elements", which are placed at a higher scale than souls, can also be manipulated this way. [ Causality Manipulation and more soul stuff]]
- Shamans create spells and magical effects by drawing spirits into reality and influencing them, similar to Summoning. [ Summoning]
- Natural Magic is a chaotic, unpredictable energy that imitates magic and lacks any formulas with which to create definite spells. [ Chaos Manipulation and Power Mimicry]
- All Magic has a conceptual scale of Reality Warping, Soul Manipulation, Conceptual Manipulation (Type 2), Life Manipulation, Dream Manipulation, Fusionism, Law Manipulation, and Mathematics Manipulation. It also has Energy Manipulation, Elemental Manipulation, Causality Manipulation, Summoning, Chaos Manipulation, Power Mimicry and Resistance to Power Mimicry due to all Theorems scaling to each other, as they are just different interpretations of magic.
- Those with The Gift have Instinctive Reaction and Extrasensory Perception.