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An Electric Polar Bear vs The King of the Jungle - Volibear vs Donkey Kong

WeeklyBattles

VS Battles
Retired
61,177
14,747
Volibear
Volibear 2
Powers and Stats

Tier: 6-B

Name:
Volibear, the Thunder's Roar, the Thousand-Pierced Bear

Origin: League of Legends

Gender: Male

Age: Several thousand years old

Classification: Chieftain of the Ursine, Member of the Winter's Claw, Shaman

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Regenerationn (Mid-low, higher with Chosen of the Storm), Electricity Manipulation, Roar instills fear in lesser creatures, Weather Manipulation, Non-Corporeal (Capable of taking and leaving physical form at will)

Attack Potency: Country level (Has fought Orn several times, one of their battles destroyed the peak of the Hearth-Home in the process and created a storm that could be seen 10 horizons away, Should be comparable to Anivia)

Speed: Hypersonic+ with Massively Hypersonic+ reactions and combat speed (Utilizes natural lightning in combat, Can keep up with champions like Kled and Gare, as well as close range lightning/light-based attacks)

Lifting Strength: Class K (Can throw champions as heavy as Malphite, Nautilus, and Galio over his head, Physically stronger than Poppy)

Striking Strength: Country Class

Durability:
Country level

Stamina:
Superhuman (Fought Ornn for eight days straight)

Range: Standard melee range. Extended melee range with Majestic Roar.

Standard Equipment: None notable

Intelligence: Above Average (Highly skilled in combat, a skilled leader and military tactician)

Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic)

Notable Attacks/Techniques:

  • Basic Attack: Volibear slashes the opponent with his claws. Augmented by Thunder Claws.
  • Chosen of the Storm: Volibear periodically regenerates 30% maximum health over 6 seconds when below 30% maximum health.
  • Rolling Thunder: Volibear gains 15% bonus movement speed for the next 4 seconds, increased when moving towards a nearby visible enemy champion. For the duration, Volibear's next basic attack deals bonus physical damage and flings his target over and behind himself.
  • Frenzy: Volibear gains bonus attack speed for 4 seconds every time he lands a basic attack, stacking up to 3 times. At 3 stacks, Volibear gains the ability to cast Frenzy. When activated, Volibear bites the target enemy, dealing them physical damage that increased by 1% for every 1% of target's missing health. Frenzy's cooldown is halved if it is used on a monster.
  • Majestic Roar: Volibear deals magic damage to all nearby enemies and slows them for 3 seconds, fearing minions and monsters for the duration instead.
  • Thunder Claws: Volibear deals magic damage to up to 4 nearby enemies. Afterwards, for 12 seconds, Volibear's basic attacks deal the same damage as bonus magic damage that bounces to up to 3 nearby unaffected enemies.
  • Sacred Storm: Volibear has shown to be able to channel the Sacred Storm in order to control weather to an extent, but the limit to this is currently unknown.
Donkey Kong
SSB4 - Donkey Kong Artwork
Powers and Stats

Tier: 6-B

Name:
Donkey Kong, Donkey Kong III, DK, King of the Jungle

Origin: Donkey Kong series, Mario Bros

Gender: Male

Age: Unknown

Classification: Ape-like species named Kong

Powers and Abilities: Superhuman Physical Characteristics, Can create destructive sound waves through claps, Can use bongos as weapons, proficiency with guns and grenades, Flight with certain items, Resistance to mind control, Can summon various animals, Materialization (Can create missiles out of nowhere and has an unlimited supply of barrels), Fire Manipulation, Electricity Manipulation, Invulnerability with Strong Kong, star, mega mushroom, gems and bananas, Air Manipulation.

Attack Potency: Country level (His Giant Punch can accelerate a small moon out of orbit)

Speed: At least Hypersonic (His fists can catch fire when punching bosses in Donkey Kong: Jungle Beat and at bare minimum for an object to catch fire from going so fast would be above Mach 5), likely Massively Hypersonic. Higher with Ultra Barrel DK.

Lifting Strength: Class 10

Striking Strength:
Country Class

Durability:
Country level, likely higher with Strong Kong

Stamina: Very high

Range: Standard melee range, can extend to tens of meters with Thunderclap

Standard Equipment: Various barrels, The Coconut Cannon (A wooden gun that shoots coconuts at high speed), Bongos (Can hurt all the enemies in an area with sound waves), Orange grenades (Grenades that resemble oranges)

Intelligence: Despite being laid back, he can be surprisingly intelligent, as he is easily capable of replicating human skills such as professional athletics, utilizing a range of weapons and even has a grasp of morality

Weaknesses: None notable

Notable Attacks/Techniques:

  • Giant Punch: Charges then releases a very powerful punch which can move mountain-sized moons
  • Sound Wave Attack: Donkey Kong claps hard enough to create a sound wave to attack his opponents. The sound waves travel around him or in front of him. These attacks can be incredibly destructive, sometimes equaling nuclear bombs or hurricanes.
  • Barrels: Donkey Kong can summon and throw barrels at his opponents.
  • Barrel Roll: Donkey Kong will roll his entire body toward his opponents.
  • Barrel Cannon Blast: Donkey Kong summons a barrel cannon and hops into it. The cannon will fire Donkey Kong at such force that anything hit by him during his course will be burnt by him.
  • Ground Pound: Donkey Kong creates an earthquake by slapping the ground.
  • Strong Kong: Donkey Kong jumps into a Donkey Kong Barrel and turns invincible for a few seconds.
  • Going Bananas: After eating a certain amount of bananas, Donkey Kong becomes faster and invincible for a limited period of time. He has a similar variant called Crystal Star in DK: Jungle Climber, which also grant him flight. This version activates when he collected jewels.
  • Spinning Kong: Whirls around like a helicopter, good for moving horizontal distances.
  • Simian Slam: Donkey Kong jumps into the air and comes crashing down on his back side. It has stronger variations including the Super Simian Slam and Super Duper Simian Slam.
  • Thunder Wham: Donkey Kong slams onto the ground, creating a dome-like shock wave that even tilts the field.
  • Ultra Barrel DK: Donkey Kong is equipped with a special Ultra Barrel rockets that enables him to fly extremely fast into the point he causes fire to surround himself.
  • Wild Move: While being equipped with rocket barrels, Donkey Kong performs a boost dash that destroys obstacles and attack enemies in his path.
  • Magic Weapon: Donkey Kong forges a weapon of pure energy in shape of a hockey stick. It's only used once in Mario Sport Mix in a fight against the Behemoth.
  • Power Fist Strike: Donkey Kong's Super Strike. He charges with green and yellow lightning then makes an electrical strike by punching the target with anger.
  • Bongo Donkey Kong: Donkey Kong's Megastrike. He jumps into the air and he gathers electricity in his arms and claps at the target with tremendous re-entry force.
In character, no prior knowledge or prep time, Speed Equalized. Who wins?

Volibear - 0

DK - 0

Inconclusive - 0
 
My friend did a calc for Ornn. He considered that "diminnished the ocean level" by 5 centimeters, and the low-end was about mid-level country. (He used vaporisation calc)

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@Schro Would you be able to get the math your friend did so it can be put in a blog?
 
So it's been decded that until Volibear's updated lore comes out, we cant apply the High 6-B calc, so for now this match is still fair
 
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