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It came up in a vsthread some time ago and, now that I think about it, it might be worth to add a small note regarding it to the time travel page.
So, what this is about, is characters that use time travel to fight. Particularly time paradoxes.
Character A travels back in time, has to search for a long time to find its target in the past and, once he does, kills Character B as a child. As a result, Character B in the present ceases to exist and Character A wins the fight. Typical time traveller move, yes?
However, in our vs-threads that is a little difficult. Character A and Character B come from different franchises, meaning that they also technically have different pasts. And Character A would never be able, under any circumstances, to get from their past to Character B's past, as that would mean to cross from one franchise into the other.
Meaning, time travel could never be used to time paradox the opponent.
That's where verse equalization should come in IMO. The point of verse equalization is to alleviate such problems that come with having crossover fights, to have each character fight like they usually would and their techniques work like they usually would work. As an entire branch of abilities would be useless without it, I think its usage is justified in this case.
Hence, I would suggest to add a little note regarding that case somewhere. Something like:
What do you think, everyone?
So, what this is about, is characters that use time travel to fight. Particularly time paradoxes.
Character A travels back in time, has to search for a long time to find its target in the past and, once he does, kills Character B as a child. As a result, Character B in the present ceases to exist and Character A wins the fight. Typical time traveller move, yes?
However, in our vs-threads that is a little difficult. Character A and Character B come from different franchises, meaning that they also technically have different pasts. And Character A would never be able, under any circumstances, to get from their past to Character B's past, as that would mean to cross from one franchise into the other.
Meaning, time travel could never be used to time paradox the opponent.
That's where verse equalization should come in IMO. The point of verse equalization is to alleviate such problems that come with having crossover fights, to have each character fight like they usually would and their techniques work like they usually would work. As an entire branch of abilities would be useless without it, I think its usage is justified in this case.
Hence, I would suggest to add a little note regarding that case somewhere. Something like:
In a fight between characters of various franchises, time travelers are usually assumed to be able to travel into the past of either franchise for the sake of verse equalization. That doesn't necessarily mean that they land close by to the opponents, but just that they land in some relatively normal place in the other franchises past (ideally their version of the fighting location) from where they can start moving around as they usually would.
What do you think, everyone?