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Alexander Anderson VS Jebediah Christoff (Hellsing VS Madness Combat)

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Alexander Anderson VS Jebediah Christoff

  • Both are High 8-C (Alexander is in his Monster of God key)
  • Both have basic info on each other, but nothing else.
  • Speed is equalized
  • Battle takes place in the streets of Britain

Saint: 0
  • Scales to 3.44 tons

Savior: 0
  • Scales to 2.95 Tons
 
I know nothing about Jebediah except I'm assuming his verse has madness and combat. The madness hax and power null seem like the greatest threats to Anderson.

What's his approach to combat?
 
I know nothing about Jebediah except I'm assuming his verse has madness and combat. The madness hax and power null seem like the greatest threats to Anderson.

What's his approach to combat?
His approach is madness, and combat.

He mainly goes for starting with his guns, and is willing to use the halo when necessary. He occasionally has started with summoning Zeds as well, but not exactly 100% something he'll do (not that Zeds will change the outcome of this fight)
 
Jeb mostly shoots guns and ocassionally dissonant reality (which will damage Anderson VERY badly, if not outright kill, upon contact)

Christoff is also FAR smarter, has a very solid skill scaling to various seasoned super soldiers and possesses a way more versatile arsenal, meanwhile Anderson's only real advantage is having a slightly higher AP

Jeb FRA
 
This might be a stomp. Anderson's AP advantage isn't enough to one shot, and meanwhile madness hax and power null can beat him instantly.
 
I think Anderson can at least theoretically kill Christoff?
He can, it's just that the other guy has an instant win with those two haxes. Unless there's something about the power null and madness hax that limits their effectiveness here?
 
No, nothing, if being honest

I only want to say that Power Null isn't as much of Power Null as much it is dura neg (it was used to negate Invulnerability working on Quantum Machineries), but I don't think it really matters here
 
Also, the entity whose unkillability it negated apparently had Type 5 immortality and even Acausal Type 4, but this is not listed on its page yet
 
By the way, Dissonant can easily bypass Anderson's regen as it literally "vaporizes" its victims and has probability and matter haxes
 
He can, it's just that the other guy has an instant win with those two haxes. Unless there's something about the power null and madness hax that limits their effectiveness here?
the power null is based off it's chaos manipulation, and can "invert" things, so the invulnerable being it was being used on had it's invulnerability inverted into vulnerability, allowing them to harm it. It's not exactly useful here in a conventional sense, since Alexander doesn't have any abilities that'd be notably affected by such inverting. THe Madness hax is just kinda there. it'll drive Alexander crazy and it'll **** with his mind but it won't incapacitate him immediately.
 
Also, the entity whose unkillability it negated apparently has Type 5 immortality and even Acausal Type 4, but this is not listed on its page yet
In that case it wouldn't be that effective against Anderson's regeneration. The madness hax is likely the big threat then.
 
No, nothing, if being honest

I only want to say that Power Null isn't as much of Power Null as much it is dura neg (it was used to negate Invulnerability working on Quantum Machineries), but I don't think it really matters here
Also, the entity whose unkillability it negated apparently has Type 5 immortality and even Acausal Type 4, but this is not listed on its page yet
By the way, Dissonant can easily bypass Anderson's regen as ir literally "vaporizes" its victims
holy triple post that aint relevant. Also, Christoff doesn't start with vaporizing the opponent anyways and tends to have a charge up he has to use.
 
He periodically shoots dissonant bolts (at least in games, though I'm pretty sure for example in MC 8 he also ocassionally did it) which automatically vaporize its opponents
 
He periodically shoots dissonant bolts (at least in games, though I'm pretty sure for example in MC 8 he also ocassionally did it) which automatically vaporize its opponents
The ones in games still need a charge up before it fires out and can be reasonably dodged. Nexus Bolts and his vaporization consistently (or as best as consistency gets here) needs a charge up which he likely won't resort to unless he can safely do it.
 
They don't really need, though? He can just easily shoot them, he has a limited amount of shoots (at least it how game portrays this) but he is still more than ready to resort to it, especially when he feels that his opponent might have an upper hand over him (See Phobos). Like, I imagine when he notices that Anderson regens every damage, he will try to use it without hesitation
 
They don't really need, though? He can just easily shoot them, he has a limited amount of shoots (at least it how game portrays this) but he is still more than ready to resort to it,
Those rapid fire bolts he can shoot don't have the same effects as the regular ones he's usually depicted using. They'll still hurt Anderson but they aren't going to vaporize him unless Christoff exposes him to enough of it. Most of his weaker Halo attacks work like this.
 
But considering how he specifically used Halo's power to beat Phobos (who is above Anderson), I think Jeb has a cake there
 
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