StarShooter80
He/Him- 6,052
- 4,892
Big Tier 8 Upgrade + Range Statistics Values Additions
Ice-shroom's freeze effect has been upgraded in this blog into being High 8-C+:
Iceberg Lettuce freezes zombies
Plants vs. Zombies
- Ice-shroom can generate enough energy to freeze every zombie across the lawn. He's also the plant with the weakest rated potency in the game, being the only one who deals "very light" damage: 9.56866498565 Tons (High 8-C+)
- Doom-shroom can cause gigantic explosions and deals "massive" damage, which scales to anyone who does too. Gargantuars can tank Doom-shroom explosions and many other plants who deal massive damage, both in-game and in the comics: 22.2764818752 Tons (8-B)
- The Original Zombot can tank many Jalapeños and can easily crush multiple Gargantuars: At least 22.2764818752 Tons (8-B), likely higher
Plants vs. Zombies 2
- Plants only evolve as the series go by, and so all of the plants in PvZ2 have to at least scale to/above Ice-shroom's damage: 9.56866498565 Tons (High 8-C+)
- Peas equal to/above this value can amplify their attacks by 2x with Torchwood: 19.1373299713 Tons (8-B)
- Level 1 Fire Peashooter shoots fire enhanced peas which are 2x regular ones. Damage is 40: 19.1373299713 Tons (8-B)
- Peas equal to/above this damage value can amplify their attacks by 2x with Torchwood: 38.2746599426 Tons (8-B)
- Level 1 Shadow Peashooter can cause massive explosions with his Plant Food. Damage is 500. Zombies with "hardened toughness" can tank these attacks with no alarming injures: 33.108597449 Tons (8-B)
- Peas equal to/above this damage value can amplify their attacks by 2x with Torchwood: 66.217194898 Tons (8-B+)
- Zombots can easily tank the strongest kinds of fire enhanced peas and are the physically strongest/most opposing threat in the game: At least 66.217194898 Tons (8-B+), likely higher
- Night Cap's durability is so tuff Zombots get stunned trying to ram him: At least 66.217194898 Tons (8-B+), likely higher
New Timeline Blog
Due to how messy the comics could be trying to follow, and the questionable canonicity of them, here's a comprehensive blog listing what is considered primary and secondary material, and the time-placement of each:
Plants vs. Zombies Timeline
Removing In-Verse Comic Scaling
The inverse scaling of the comics seems to be extremely contradictory to the games. For example Super Brainz is treated as a sort of unstoppable force in the comics that can take down Z-Mechs with ease, even his dandruff is literally impossible to destroy for the plant heroes, and is Zomboss' strongest asset verbatim. Meanwhile in the actual games he can be harmed by the same plants previously thought to be infinitesimal to him, and is portrayed to be in the same realm of power as them. Heck in the games Z-Mech is treated as the strongest playable character, being the key to winning the war for the zombies and verbatim the strongest zombie hero in PvZH, yet Super Brainz in the comics can easily overpower him. Another problem are Browncoats and other fodder zombies being able to endure barrages of peas from Peashooter to the same extent as Foot Soldier and All-Star, which is a bit ridiculous self-evidently.This just means all AP/Speed/Durability justifications that use the inverse scaling of the comics should be removed. This doesn't really affect any plant or zombie heroes as they're still portrayed as being in the same realm of power (with the exceptions of Oak, Z-Mech and kind of Citron who scales to Z-Mech just being normally stronger than the rest, and Imp and Oak who're a bit weaker but not by a significant amount) The only characters this wouldn't affect would be ones that don't have any scaling whatsoever (such as Dave's and Zomboss' physicals) and comic original characters.
Upgrading Cards, Spawnables and of the likes Profiles/Keys
Yeah this again lol. Although they're definitely significantly weaker, they're still capable of harming Heroes in PvZH and will eventually knock them out, act as real threats in the Garden/Graveyard Ops in the shooter games in small groups against 1-4 players, and causes real harm/damage to the shooter game playable-characters, even causing them to make groaning noises. This should upgrade them to "At most 6-B" for being able to at least harm plant and zombie heroes, and Massively Hypersonic combat speed (or only attack speed if the character in question only attacks via projectiles and not physical strikes like Weed, or in the case of the Browncoat via his tie) for being able to strike them in PvZH. Plants that deal no damage but still have 1 Heart will be comparable to other cards for simply sharing the same baseline rating. Boss characters should also be "At least 6-B" as they are marginally stronger than the regular playable cast, having huge amounts of health, requiring the most attention during Garden/Graveyard Ops waves, and being able to tank many abilities that can insta-kill most of the main cast like Potato Mine. And another very minor slide, Bonk Choy and Chomper in PvZ2 should have their outdated speed ratings match the rest of the plant cast as High Hypersonic+, as they can also strike Zombots. As for who this affects:- Peashooter (PvZH Key)
- Sunflower (PvZH Key; Dura only)
- Cherry Bomb (GW - PvZH Key)
- Wall-nut (GW - PvZH Key; Dura only except for Jugger-Nut key)
- Snow Pea (PvZH Key)
- Chomper (PvZH Key)
- Repeater (GW - BfN Key)
- Browncoat Zombie (GW - BfN Key)
- Puff-shroom (PvZH Key)
- Sun-shroom (PvZH Key; Dura only)
- Puff-shroom (GW - BfN Key)
- Grave Buster (PvZH Key, can destroy summoned graves that plants can't bypass at all)
- Hypno-shroom (GW2 - BfN Key)
- Scardey-shroom (GW - BfN Key)
- Ice-shroom (GW Key)
- Doom-shroom (GW - BfN Key)
- Lily Pad (PvZH Key; Dura only)
- Squash (GW2 - BfN Key)
- Threepeater (PvZH Key)
- Spikeweed (GW - BfN Key)
- Torchwood (PvZH Key; Dura only)
- Tallnut Battlement
- Plantern (PvZH Key)
- Cactus (PvZH Key)
- Split Pea (PvZH Key)
- Shooting Starfruit
- Pumpkin Shell
- Cabbage-pult (PvZH Key)
- Kernel-pult (PvZH Key)
- Umbrella Leaf (PvZH Key; Dura only)
- Melon-pult (PvZH Key)
- Imp (PvZH Key)
- Gatling Pea (PvZH Key)
- Twin Sunflower (PvZH Key; Dura only)
- Gloom-shroom (PvZH Key)
- Toxic Gloom-shroom
- Cattail (PvZH Key)
- Winter Melon (PvZH Key)
- Cob Cannon (PvZH and Cob Motor Keys)
- Fire Peashooter (PvZH Key)
- Bamboo Shoot (GW - GW2 Key)
- Bonk Choy (GW - BfN Key)
- Snapdragon (GW - PvZH Key)
- Lightning Reed (GW - BfN Key)
- Laser Bean (GW Key)
- Banana Launcher (PvZH)
- Pea Cannon
- Heal Flower (Dura only, except Dark Flower Key)
- Goop-shroom
- Weed
- Monk Choy
- Build-a-Bot
- Skyshooter
- Winter Squash
- Three-Headed Chomper
- Zombies who hide in gravestones should have a "higher with Gravestone" rating as all regular plant attacks do nothing
Minor Additions/Revisions
PvZA Key Addition (Fire Peashooter)
P&A:- Plant Physiology (Basic; Fire)
- Small Size (Type 0)
- Organic Manipulation (Can shoot fire peas from her mouth like bullets)
Speed: Immobile with Subsonic attack speed (Comparable to Peashooter)
And then has the general/broad ratings of the rest of the plant cast, this is an extremely minor Key addition.
Resistance to Pain Manipulation Removal (Nuts)
It's already listed as a resistance on the physiology page, the scans should just be moved onto there as additional supporting evidence. This should also be an immunity due to the entire lack thereof feeling pain, and not just being able to withstand a lot.Immune to Electricity Removal (Power Chomper)
There's not really a proper justification as to why Power Chomper has this as an immunity, just because he has electric innards does not mean all electric attacks are nullified all together, it's just regular resistance, and it doesn't cover his full biology only a part of it.Intelligence Gifted Removal (Skyshooter)
Having a license to be a pilot should only qualify for above averageEdit: the Pea-shooting plants that shoot a larger large pea with plant food should be "Enhanced Organic Manipulation", this is really minor but the profiles just cover this badly
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