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I asked about this in a VS topic, but nobody was really able to answer.
A common way to calculate character speed is to make a comparision with something wich we know the speed: bullets, falling objects, cars... But how can we be sure about the speed of such things ? We can say: "everything...
Except that to have people move sideways at mach 40 you have to change how thrust works. This means change the Newton's laws of motion, that are the foundation of physics. Changing these laws would make a very different universe.
Supepowers could make people strong and tough, but unless it...
We have characters dodging lighting, wich is impossible in the real world. So the lighting is slower, or the people is faster or both. Why have you choosen the 2nd ? If fictional worlds have fictional phisics how can you be sure that lighting works the same ?
I'm absolutely serious.
What's the source of the lighting speed ? And don't say "real phisics" because if we want to apply real phisics friction doesn't allow people to move sideways at Mach 200. With super strength you could jump vertically at ridicolous speed but not dodge sideways.
How can you say how fast were the lighting in both cases ?
Why is everybody supposing that the characters are incredibly fast and not that is the lighting to be incredibly slow ?
The only speed feat cited in Cinder page is blocking Ruby shots. But there is no reason to think it's not aim dodging (or aim-blocking to be precise). So when has Cinder showed MHS ?