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  1. Armorchompy

    DMC Ability Removals [Part 3] (Demon World Resistances)

    Seems agreeable to me
  2. Armorchompy

    Powerscaling the staff based purely on their usernames

    Destroys Multi-Universal Areas, 2-C
  3. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    I did say I was going to close the thread but I can wait a bit, I'll probably type up a response to it when that's out, and I guess leave it open for a bit after that. Will not engage in much debate after that though, since discussion has mostly petered out.
  4. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    That's fair, sorry to see things got a little heated
  5. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    It has gravity because we see it has gravity. I am not arguing this any further, We see them fall because the environment is torn around them, they don't fall into the bomb itself. Yes, and it's completely worthless thanks to different context between verses. "By Earth standards" prove it...
  6. Armorchompy

    Don't think so, it's sort of hard to tier and I've forgotten enough that I'd need to go through...

    Don't think so, it's sort of hard to tier and I've forgotten enough that I'd need to go through the story again if I wanted to index it. Next retro game verse I index will probably be Panzer Dragoon, lots of cool stuff in that one.
  7. Armorchompy

    Detroit Become Human AP and Durability Upgrades: Isekai Addition.

    Being grazed by a car isn't 9-C, the "not slammed into a wall" calcs are still for direct impacts.
  8. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    Anyways, as proved before, it has gravity. You didn't actually address my argument. Nitpicking. Not going to be addressing further arguments about something that is factually false. Unrelated verses mentioned = ignored. Make a real argument next time. Ok thanks for the concession, now that...
  9. Armorchompy

    Revising Non-Physical Interaction

    Affecting fire (or any other intangible element) like it's a solid object is absolutely NPI imo. No two ways to cut it, you're interacting with something that should be intangible to you.
  10. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    Orpheon 100% has gravity, it was inhabited by Space Pirates whose ships literally always have gravity in them, and even had a bunch of creatures plucked off various planets that you wouldn't want to raise in 0 g for no reason. Also like, yeah the games aren't fully realistic in depiction, so...
  11. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Is the argument that their combat speed doesn't scale and this is just reactions? In that case ig it'd be up to our speed equal rules.
  12. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Yeah but like, the baseline for those guys would be the "dimension" given that's their new overall speed, not what they could do before it, so that removes two blitzes from your chain. Yea Eh, all he needs is to stay alive and pop some of the more insane shit. Even if Yu being able to see his...
  13. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Alright, you make a good point, fair enough. I will say, is the claim that his reactions are amped in that stance? Cause otherwise he'd have been way faster (in reactions) than Jean before that too.
  14. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Then if we're saying he cannot react to the stance why are we assuming he properly countered and Yu dodged the counter, rather than Jean just missing with his counter and Yu's attack going as planned? It's not like we actually see Yu reacting to the counter, he just goes under it. Ok yeah 100%...
  15. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Yeah (sort of, he could still angle the attack several different ways realistically) but like, if he's able to cook his ass so bad in that regard why wasn't he winning before? Like it's circular reasoning no matter what Honestly if we're assuming he did just time it rather than reacting to it...
  16. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Eh fair You can't counter something that goes so fast you cannot at all see it, that's not how it works. And if he was able to counter Yu's attacks at such a massive disadvantage he'd have been beating his ass when they were speed equal.
  17. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Fair enough, but I'd say that's more or less true of Kiichi too (especially when his life is in danger, which he thinks by SBA) and Kiichi does have one-shot techniques of his own. Honestly to me it looks like he needs to get some runway, every time it's done he starts a few meters away and...
  18. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    No it's not, not at all in fact. The environmental conditions of the Metroid planets are pretty accurately replicated in the games themselves given they're Samus' main obstacles a lot of the time. It'd be more like saying that Bowser's Castle doesn't actually have lava in it we only see it that...
  19. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Fair enough, but if anything that implies Kiichi's perception speed is higher in base given he can dodge punches from comparable opponents just fine. Some, sure, but I wouldn't assume unless shown and so far just Monster Stance is that. Again, Kiichi is supersonic, it's not even a technique...
  20. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    The High Hypersonic and Small Building calcs are from untranslated parts of the manga, so they haven't been applied because we don't know who'd scale to them. They are legit but definitely should not be used for arguments until they do get applied, though.
  21. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Oh, right, I misread the profile and only saw Subsonic, my bad there
  22. Armorchompy

    ULTRAKILL CRT - Whiplash LS shenanigans

    He has like, killed a lot of people ig
  23. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    It's not a "multiplier", boxer punching speeds are just a bit higher than boxer reaction speeds. They make it pretty clear it's just him reaching an incredible level of technique, they even compare it to IRL sports examples that are definitely not speed amps. And then there's the guy that says...
  24. Armorchompy

    Akuma additions from Street Fighter 6

    seems good, SI aside
  25. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Something I didn't get into is that essentially literally everything I'm arguing here is done by less skilled versions of Kiichi, he gets stronger through time and especially in the newest series he's kind of insane.
  26. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    Yeah I meant the ballsack bursts, sorry This is true but also true of any H2H interactions. Honestly? No, he definitely has the ability to not get hit while going into a grapple, even disregarding amps. It's literally his entire M.O. Like, look at what he can do off a single dodge. Another...
  27. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    I mean, sorta yeah. I'd point to stuff like the "Bosatsuken" or "Bakutanken" on his profile, there's also the "Residual Wave" which is even better because it works at a range. However RW is sort of weird because he (possibly? it's unclear) forgot how to use it but having developed it in a time...
  28. Armorchompy

    Yor Forger vs Kiichi Miyazawa

    Can you chill a bit with the Kiichi threads? There's five going on rn, I'd like to follow them all but this is a lot of 'em
  29. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    The first two are just speed feats, so this is just seeing something capable of blitzing a slower person in slowmo. So just a speed feat. That is nothing special. It's just how boxing works IRL, you can't fully react to an opponent's attacks in close range, and it's absolutely something Kiichi...
  30. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    No they wouldn't, it's pretty consistent portrayal. "Didn't think that through" is headcanon, and not particularly supported to begin with. Zebes' environment being dangerous is a fairly important thing in the manga, even of that very same scene. Ultimately we can't know if it's a mistake or...
  31. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    I'm not sure I understand the logic of the scaling, it just seems like Yu's blitzing a guy (Jean) who's >>> a bullet timing feat (K)?
  32. Armorchompy

    Yu (The Boxer) vs Kiichi Miyazawa [3-5-0]

    I'd want to see scans for like, literally all of this btw
  33. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    Yeah that's on the list. Honestly good odds Samus actually gets higher LS than she currently does on at least some keys.
  34. Armorchompy

    Metroid V: To Infinity and Beyond

    https://vsbattles.com/threads/metroid-debunking-zebes-960x-gravity.169366/
  35. Armorchompy

    Metroid - Debunking Zebes' 960x Gravity

    ...this, Zebes and Tallon IV's weights have never been changed. I've seen some people use this to debunk the idea that they were an accidental mistake*, since Retro/Nintendo would have had plenty of time to rewrite them. And sure, that's true. But why would they even look? What was rewritten...
  36. Armorchompy

    Super Mario General Discussion Thread.

    Beyond the fact that being able to lift a castle full of someone doesn't mean you can one-shot that someone (I can lift a brick but I can't smash it. Now don't get me wrong, Mario can definitely one-shot Goombas, but that's a bad example), it can't really be game mechanics when it's literally...
  37. Armorchompy

    Super Mario General Discussion Thread.

    MFW the entire point and purpose of the franchise is apparently noncanon and Mario just godmodes his way through every plotline in zero time flat
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